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https://github.com/robbert-vdh/yabridge.git
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Add serialization primitives for VST3
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@@ -16,14 +16,14 @@
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#pragma once
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#pragma once
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#include <variant>
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#include <bitsery/ext/std_optional.h>
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#include <bitsery/ext/std_optional.h>
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#include <bitsery/ext/std_variant.h>
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#include <bitsery/ext/std_variant.h>
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#include <bitsery/traits/array.h>
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#include <bitsery/traits/array.h>
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#include <bitsery/traits/vector.h>
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#include <bitsery/traits/vector.h>
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#include <vestige/aeffectx.h>
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#include <vestige/aeffectx.h>
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#include <variant>
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#include "../vst24.h"
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#include "../vst24.h"
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#include "common.h"
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#include "common.h"
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@@ -0,0 +1,100 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <variant>
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#include <bitsery/ext/std_variant.h>
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#include "../configuration.h"
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#include "common.h"
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// Event handling for our VST3 plugins works slightly different from how we
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// handle VST2 plugins. VST3 does not have a centralized event dispatching
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// interface like VST2 does, and it uses a bunch of separate interfaces instead.
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// Instead of having an a single event/result with accompanying payload values
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// for both host -> plugin `dispatcher()` and plugin -> host `audioMaster()`
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// calls, we'll just send request and response payloads directly without any
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// metadata. We also split everything up into host -> plugin 'control' payloads
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// and plugin -> host 'callback' payloads for maintainability's sake.
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// TODO: If this approach works, maybe we can also refactor the VST2 handling to
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// do this since it's a bit safer and easier to read
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/**
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* Marker struct to indicate the other side (the plugin) should send a copy of
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* the configuration.
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*/
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struct WantsConfiguration {
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using Response = Configuration;
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};
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/**
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* When we send a control message from the plugin to the Wine VST host, this
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* encodes the information we request or the operation we want to perform. A
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* request of type `T` should send back a `CallbackResponse` containing
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* `T::Reponse`.
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*
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* @relates ControlResponse
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*/
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using ControlRequest = std::variant<>;
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template <typename S>
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void serialize(S& s, ControlRequest& payload) {
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s.ext(payload, bitsery::ext::StdVariant{});
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}
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/**
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* A response to a control message. Tee `T::Reponse` for the correct type to
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* return here.
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*
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* @relates ControlRrequest
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*/
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using ControlResponse = std::variant<>;
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template <typename S>
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void serialize(S& s, ControlResponse& payload) {
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s.ext(payload, bitsery::ext::StdVariant{});
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}
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/**
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* When we do a callback from the Wine VST host to the plugin, this encodes the
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* information we want or the operation we want to perform. A request of type
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* `T` should send back a `CallbackResponse` containing `T::Reponse`.
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*
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* @relates CallbackResponse
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*/
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using CallbackRequest = std::variant<WantsConfiguration>;
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template <typename S>
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void serialize(S& s, CallbackRequest& payload) {
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s.ext(payload, bitsery::ext::StdVariant{[](S&, WantsConfiguration&) {}});
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}
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/**
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* A response to a callback. Tee `T::Reponse` for the correct type to return
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* here.
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*
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* @relates CallbackRrequest
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*/
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using CallbackResponse = std::variant<Configuration>;
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template <typename S>
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void serialize(S& s, CallbackResponse& payload) {
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s.ext(payload, bitsery::ext::StdVariant{
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[](S& s, Configuration& config) { s.object(config); }});
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}
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