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Rename YaHostApplication implementation
The context should make it obvious where it's implemented, and with the current design we only an implementation on one of the two sides.
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+13
-9
@@ -35,6 +35,10 @@ instantiated and managed by the host. The basic model works as follows:
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interfaces defiend in the VST3 SDK. `Vst3PluginProxy` implements all
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interfaces that can be implemented by plugins, and `Vst3HostProxy` implements
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all interfaces that are to be implemented by the host.
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TODO: Find out if `Vst3HostProxy` is needed, or if objects provided by the
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host never implement multiple interfaces (which I think might be the case)
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2. For every interface `IFoo`, we provide an abstract implementation called
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`YaFoo`. This implementation mostly contain message object we use to make
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specific function calls on the actual objects we are proxying. The
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@@ -45,15 +49,15 @@ instantiated and managed by the host. The basic model works as follows:
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3. Proxy object are instantiated while handling
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`IPluginFactory::createInstance()` for `Vst3PluginProxy`, and during
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`IPluginBase::initialize()` and `IPluginFactory::setHostContext()` for
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`Vst3HostProxy`. On the receiving side of those functions (where we call the
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actual function implemented by the plugin or the host), we receive an
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`IPtr<T>` smart pointer to an object provided by the host or the plugin. We
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use this object to iterate over every applicable `YaFoo` as mentioend above.
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All of these `YaFoo::ConstructArgs` objects along with a unique identifier
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for this specific object are then serialized and transmitted to the other
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side. With this information we can create a proxy object that supports all
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the same interfaces (and thus allows calls to the functions in those
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interfaces) as the original object we are proxying.
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`Vst3HostProxy` (TODO: Same here). On the receiving side of those functions
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(where we call the actual function implemented by the plugin or the host), we
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receive an `IPtr<T>` smart pointer to an object provided by the host or the
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plugin. We use this object to iterate over every applicable `YaFoo` as
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mentioend above. All of these `YaFoo::ConstructArgs` objects along with a
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unique identifier for this specific object are then serialized and
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transmitted to the other side. With this information we can create a proxy
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object that supports all the same interfaces (and thus allows calls to the
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functions in those interfaces) as the original object we are proxying.
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4. As mentioend, every object we instantiate gets assigned a unique identifier.
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When dealign with objects created by the Windows VST3 plugin, the object's
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`FUnknown` pointer will be stored in an `std::map<size_t, PluginObject>` map.
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