From d75805820d00479d5d7b996a0c6fbcc6a7996de3 Mon Sep 17 00:00:00 2001 From: Robbert van der Helm Date: Wed, 28 Apr 2021 00:53:31 +0200 Subject: [PATCH] Mark the options that are not yet in 3.1.0 --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 757b3d6d..420715f9 100644 --- a/README.md +++ b/README.md @@ -296,9 +296,9 @@ plugin._ | `editor_double_embed` | `{true,false}` | Compatibility option for plugins that rely on the absolute screen coordinates of the window they're embedded in. Since the Wine window gets embedded inside of a window provided by your DAW, these coordinates won't match up and the plugin would end up drawing in the wrong location without this option. Currently the only known plugins that require this option are _PSPaudioware_ plugins with expandable GUIs, such as E27. Defaults to `false`. | | `editor_force_dnd` | `{true,false}` | This option forcefully enables drag-and-drop support in _REAPER_. Because REAPER's FX window supports drag-and-drop itself, dragging a file onto a plugin editor will cause the drop to be intercepted by the FX window. This makes it impossible to drag files onto plugins in REAPER under normal circumstances. Setting this option to `true` will strip drag-and-drop support from the FX window, thus allowing files to be dragged onto the plugin again. Defaults to `false`. | | `editor_xembed` | `{true,false}` | Use Wine's XEmbed implementation instead of yabridge's normal window embedding method. Some plugins will have redrawing issues when using XEmbed and editor resizing won't always work properly with it, but it could be useful in certain setups. You may need to use [this Wine patch](https://github.com/psycha0s/airwave/blob/master/fix-xembed-wine-windows.patch) if you're getting blank editor windows. Defaults to `false`. | -| `force_ftz` | `{true,false}` | Enable the CPU's FTZ flag while processing audio, flushing denormals to zero. This can fix issues with plugins that start showing exponentially increasing DSP load when playback is stopped or when they start processing silence. Defaults to `false`. | +| `force_ftz` | `{true,false}` | Enable the CPU's FTZ flag while processing audio, flushing denormals to zero. This can fix issues with plugins that start showing exponentially increasing DSP load when playback is stopped or when they start processing silence. Defaults to `false`. _This option is currently only available on the master branch._ | | `frame_rate` | `` | The rate at which Win32 events are being handled and usually also the refresh rate of a plugin's editor GUI. When using plugin groups all plugins share the same event handling loop, so in those the last loaded plugin will set the refresh rate. Defaults to `60`. | -| `hide_daw` | `{true,false}` | Don't report the name of the actual DAW to the plugin. See the [known issues](#runtime-dependencies-and-known-issues) section for a list of situations where this may be useful. This affects both VST2 and VST3 plugins. Defaults to `false`. | +| `hide_daw` | `{true,false}` | Don't report the name of the actual DAW to the plugin. See the [known issues](#runtime-dependencies-and-known-issues) section for a list of situations where this may be useful. This affects both VST2 and VST3 plugins. Defaults to `false`. _This option is currently only available on the master branch._ | | `vst3_no_scaling` | `{true,false}` | Disable HiDPI scaling for VST3 plugins. Wine currently does not have proper fractional HiDPI support, so you might have to enable this option if you're using a HiDPI display. In most cases setting the font DPI in `winecfg`'s graphics tab to 192 will cause plugins to scale correctly at 200% size. Defaults to `false`. | | `vst3_prefer_32bit` | `{true,false}` | Use the 32-bit version of a VST3 plugin instead the 64-bit version if both are installed and they're in the same VST3 bundle inside of `~/.vst3/yabridge`. You likely won't need this. |