Clean up Win32 thread API usage using RAII

This commit is contained in:
Robbert van der Helm
2020-04-24 15:39:43 +02:00
parent 542202b8ca
commit d0c8d8a2e7
5 changed files with 106 additions and 20 deletions
+7 -11
View File
@@ -129,14 +129,13 @@ PluginBridge::PluginBridge(std::string plugin_dll_path,
// This works functionally identically to the `handle_dispatch()` function
// below, but this socket will only handle midi events. This is needed
// because of Win32 API limitations.
dispatch_midi_events_handler = CreateThread(
nullptr, 0, handle_dispatch_midi_events_proxy, this, 0, nullptr);
dispatch_midi_events_handler =
Win32Thread(handle_dispatch_midi_events_proxy, this);
parameters_handler =
CreateThread(nullptr, 0, handle_parameters_proxy, this, 0, nullptr);
parameters_handler = Win32Thread(handle_parameters_proxy, this);
process_replacing_handler = CreateThread(
nullptr, 0, handle_process_replacing_proxy, this, 0, nullptr);
process_replacing_handler =
Win32Thread(handle_process_replacing_proxy, this);
std::cout << "Finished initializing '" << plugin_dll_path << "'"
<< std::endl;
@@ -155,11 +154,8 @@ void PluginBridge::handle_dispatch() {
_1, _2, _3, _4, _5, _6));
}
} catch (const boost::system::system_error&) {
// TODO: Implement this with a simple RAII wrapper just like we did for
// Win32 window classes
CloseHandle(dispatch_midi_events_handler);
CloseHandle(parameters_handler);
CloseHandle(process_replacing_handler);
// The plugin has cut off communications, so we can shut down this host
// application
}
}
+4 -8
View File
@@ -31,6 +31,7 @@
#include "../common/logging.h"
#include "editor.h"
#include "utils.h"
/**
* This handles the communication between the Linux native VST plugin and the
@@ -139,25 +140,20 @@ class PluginBridge {
*/
boost::asio::local::stream_protocol::socket vst_host_aeffect;
// These threads are implemented using `CreateThread` rather than
// `std::thread` because in some cases `std::thread` in winelib causes very
// hard to debug data races within plugins such as Serum. This might be
// caused by calling conventions being handled differently.
/**
* The thread that specifically handles `effProcessEvents` opcodes so the
* plugin can still receive midi during GUI interaction to work around Win32
* API limitations.
*/
HANDLE dispatch_midi_events_handler;
Win32Thread dispatch_midi_events_handler;
/**
* The thread that responds to `getParameter` and `setParameter` requests.
*/
HANDLE parameters_handler;
Win32Thread parameters_handler;
/**
* The thread that handles calls to `processReplacing` (and `process`).
*/
HANDLE process_replacing_handler;
Win32Thread process_replacing_handler;
/**
* A binary semaphore to prevent race conditions from the host callback
+19
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@@ -0,0 +1,19 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "utils.h"
Win32Thread::Win32Thread() : handle(nullptr, nullptr) {}
+73
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@@ -0,0 +1,73 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include <memory>
#define NOMINMAX
#define NOSERVICE
#define NOMCX
#define NOIMM
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
/**
* A simple RAII wrapper around the Win32 thread API.
*
* These threads are implemented using `CreateThread` rather than `std::thread`
* because in some cases `std::thread` in winelib causes very hard to debug data
* races within plugins such as Serum. This might be caused by calling
* conventions being handled differently.
*
* This somewhat mimicks `std::thread`, with the following differences:
*
* - The threads will immediatly be killed silently when a `Win32Thread` object
* goes out of scope. This is the desired behavior in our case since the host
* will have already saved chunk data before closing the plugin and this
* ensures that the plugin shuts down quickly.
* - This does not accept lambdas because we're calling a C function that
* expects a function pointer of type `LPTHREAD_START_ROUTINE`. GCC supports
* converting stateless lambdas to this format, but clang (as used for IDE
* tooling) does not.
*/
class Win32Thread {
public:
/**
* Constructor that does not start any thread yet.
*/
Win32Thread();
/**
* Constructor that immediately starts running the thread
*
* @param entry_point The thread entry point that should be run.
* @param parameter The parameter passed to the entry point function.
* @tparam F A function type that should be convertible to a
* `LPTHREAD_START_ROUTINE` function pointer.
*/
template <typename F>
Win32Thread(F entry_point, void* parameter)
: handle(CreateThread(nullptr, 0, entry_point, parameter, 0, nullptr),
CloseHandle) {}
private:
/**
* The handle for the thread that is running, will be a null pointer if this
* class was constructed with the default constructor.
*/
std::unique_ptr<std::remove_pointer_t<HANDLE>, decltype(&CloseHandle)>
handle;
};