mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Rename both Bridge classes to differentiate
Switching between them became a bit confusing.
This commit is contained in:
@@ -14,7 +14,7 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "bridge.h"
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#include "host-bridge.h"
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#include <boost/dll/runtime_symbol_info.hpp>
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#include <boost/filesystem.hpp>
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@@ -51,7 +51,7 @@ bp::environment set_wineprefix();
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// TODO: When adding debug information, print both the path to the VST host and
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// the chosen wineprefix
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Bridge::Bridge(AEffect* plugin, audioMasterCallback host_callback)
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HostBridge::HostBridge(AEffect* plugin, audioMasterCallback host_callback)
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: io_context(),
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socket_endpoint(generate_endpoint_name().string()),
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socket_acceptor(io_context, socket_endpoint),
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@@ -78,12 +78,12 @@ Bridge::Bridge(AEffect* plugin, audioMasterCallback host_callback)
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* Handle an event sent by the VST host. Most of these opcodes will be passed
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* through to the winelib VST host.
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*/
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intptr_t Bridge::dispatch(AEffect* /*plugin*/,
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int32_t opcode,
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int32_t index,
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intptr_t value,
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void* data,
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float option) {
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intptr_t HostBridge::dispatch(AEffect* /*plugin*/,
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int32_t opcode,
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int32_t index,
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intptr_t value,
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void* data,
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float option) {
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// Some events need some extra handling
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// TODO: Handle other things such as GUI itneraction
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switch (opcode) {
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@@ -106,20 +106,20 @@ intptr_t Bridge::dispatch(AEffect* /*plugin*/,
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return send_event(host_vst_dispatch, opcode, index, value, data, option);
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}
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void Bridge::process(AEffect* /*plugin*/,
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float** /*inputs*/,
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float** /*outputs*/,
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int32_t /*sample_frames*/) {
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void HostBridge::process(AEffect* /*plugin*/,
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float** /*inputs*/,
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float** /*outputs*/,
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int32_t /*sample_frames*/) {
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// TODO: Unimplmemented
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}
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void Bridge::set_parameter(AEffect* /*plugin*/,
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int32_t /*index*/,
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float /*value*/) {
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void HostBridge::set_parameter(AEffect* /*plugin*/,
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int32_t /*index*/,
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float /*value*/) {
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// TODO: Unimplmemented
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}
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float Bridge::get_parameter(AEffect* /*plugin*/, int32_t /*index*/
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float HostBridge::get_parameter(AEffect* /*plugin*/, int32_t /*index*/
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) {
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// TODO: Unimplmemented
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return 0.0f;
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@@ -223,7 +223,7 @@ fs::path generate_endpoint_name() {
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// TODO: Replace blocking loop with async readers or threads for all of the
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// sockets. Also extract this functionality somewhere since the host event
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// callback needs to do exactly the same thing.
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void Bridge::host_callback_loop(AEffect* plugin) {
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void HostBridge::host_callback_loop(AEffect* plugin) {
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while (true) {
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passthrough_event(vst_host_callback, plugin, host_callback_function);
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}
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@@ -29,7 +29,7 @@
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* Wine VST host. The functions below should be used as callback functions in an
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* `AEffect` object.
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*/
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class Bridge {
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class HostBridge {
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public:
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/**
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* Initializes the Wine VST bridge. This sets up the sockets for event
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@@ -45,7 +45,7 @@ class Bridge {
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* if it could not locate and load a VST .dll file.
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*/
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// TODO: The plugin struct should be created here, not passed in
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Bridge(AEffect* plugin, audioMasterCallback host_callback);
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HostBridge(AEffect* plugin, audioMasterCallback host_callback);
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// The four below functions are the handlers from the VST2 API. They are
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// called through proxy functions in `plugin.cpp`.
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@@ -19,7 +19,7 @@
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#include <iostream>
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#include <memory>
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#include "bridge.h"
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#include "host-bridge.h"
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#define VST_EXPORT __attribute__((visibility("default")))
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@@ -48,8 +48,8 @@ float getParameter_proxy(AEffect*, int32_t);
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* is sadly needed as a workaround to avoid using globals since we need free
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* function pointers to interface with the VST C API.
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*/
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Bridge& get_bridge_instance(const AEffect& plugin) {
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return *static_cast<Bridge*>(plugin.ptr3);
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HostBridge& get_bridge_instance(const AEffect& plugin) {
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return *static_cast<HostBridge*>(plugin.ptr3);
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}
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/**
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@@ -67,7 +67,7 @@ VST_EXPORT AEffect* VSTPluginMain(audioMasterCallback host_callback) {
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// parameters. We can then also use a smart pointer so we only
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// have to manually delete the bridge instance.
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AEffect* plugin = new AEffect();
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Bridge* bridge = new Bridge(plugin, host_callback);
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HostBridge* bridge = new HostBridge(plugin, host_callback);
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plugin->ptr3 = bridge;
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plugin->dispatcher = dispatch_proxy;
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@@ -1,4 +1,20 @@
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#include "bridge.h"
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "plugin-bridge.h"
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#include "../common/communication.h"
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@@ -11,18 +27,18 @@ using VstEntryPoint = AEffect*(VST_CALL_CONV*)(audioMasterCallback);
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* This ugly global is needed so we can get the instance of a `Brdige` class
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* from an `AEffect` when it performs a host callback during its initialization.
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*/
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Bridge* current_bridge_isntance = nullptr;
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PluginBridge* current_bridge_isntance = nullptr;
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intptr_t VST_CALL_CONV
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host_callback_proxy(AEffect*, int32_t, int32_t, intptr_t, void*, float);
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/**
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* Fetch the bridge instance stored in one of the two pointers reserved for the
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* host of the hosted VST plugin. This is sadly needed as a workaround to avoid
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* using globals since we need free function pointers to interface with the VST
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* C API.
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* Fetch the Pluginbridge instance stored in one of the two pointers reserved
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* for the host of the hosted VST plugin. This is sadly needed as a workaround
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* to avoid using globals since we need free function pointers to interface with
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* the VST C API.
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*/
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Bridge& get_bridge_instance(const AEffect* plugin) {
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PluginBridge& get_bridge_instance(const AEffect* plugin) {
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// This is needed during the initialization of the plugin since we can only
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// add our own pointer after it's done initializing
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if (current_bridge_isntance != nullptr) {
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@@ -31,10 +47,11 @@ Bridge& get_bridge_instance(const AEffect* plugin) {
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return *current_bridge_isntance;
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}
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return *static_cast<Bridge*>(plugin->ptr1);
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return *static_cast<PluginBridge*>(plugin->ptr1);
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}
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Bridge::Bridge(std::string plugin_dll_path, std::string socket_endpoint_path)
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PluginBridge::PluginBridge(std::string plugin_dll_path,
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std::string socket_endpoint_path)
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: plugin_handle(LoadLibrary(plugin_dll_path.c_str()), &FreeLibrary),
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io_context(),
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socket_endpoint(socket_endpoint_path),
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@@ -88,18 +105,18 @@ Bridge::Bridge(std::string plugin_dll_path, std::string socket_endpoint_path)
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// TODO: Replace blocking loop with async readers or threads for all of the
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// sockets. Also extract this functionality somewhere since the host event
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// callback needs to do exactly the same thing.
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void Bridge::dispatch_loop() {
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void PluginBridge::dispatch_loop() {
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while (true) {
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passthrough_event(host_vst_dispatch, plugin, plugin->dispatcher);
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}
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}
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intptr_t Bridge::host_callback(AEffect* /*plugin*/,
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int32_t opcode,
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int32_t index,
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intptr_t value,
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void* data,
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float option) {
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intptr_t PluginBridge::host_callback(AEffect* /*plugin*/,
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int32_t opcode,
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int32_t index,
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intptr_t value,
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void* data,
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float option) {
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return send_event(vst_host_callback, opcode, index, value, data, option);
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}
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@@ -29,7 +29,7 @@
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* Wine VST host. The functions below should be used as callback functions in an
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* `AEffect` object.
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*/
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class Bridge {
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class PluginBridge {
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public:
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/**
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* Initializes the Windows VST plugin and set up communication with the
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@@ -43,7 +43,7 @@ class Bridge {
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* @throw std::runtime_error Thrown when the VST plugin could not be loaded,
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* or if communication could not be set up.
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*/
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Bridge(std::string plugin_dll_path, std::string socket_endpoint_path);
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PluginBridge(std::string plugin_dll_path, std::string socket_endpoint_path);
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intptr_t host_callback(AEffect*, int32_t, int32_t, intptr_t, void*, float);
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@@ -16,7 +16,7 @@
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#include <iostream>
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#include "bridge.h"
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#include "plugin-bridge.h"
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int main(int argc, char* argv[]) {
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// We pass the name of the VST plugin .dll file to load and the Unix domain
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@@ -33,10 +33,10 @@ int main(int argc, char* argv[]) {
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const std::string socket_endpoint_path(argv[2]);
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try {
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Bridge bridge(plugin_dll_path, socket_endpoint_path);
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PluginBridge Pluginbridge(plugin_dll_path, socket_endpoint_path);
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// TODO: Remove debug
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bridge.dispatch_loop();
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Pluginbridge.dispatch_loop();
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} catch (const std::runtime_error& error) {
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std::cerr << "Error while initializing plugin:" << std::endl;
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std::cerr << error.what() << std::endl;
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