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Mark Vst{2,3}Sockets as final
Since we're calling a virtual method during the destructor.
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@@ -325,7 +325,7 @@ class Vst2EventHandler : public AdHocSocketHandler<Thread> {
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* should be `std::jthread` and on the Wine side this should be `Win32Thread`.
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*/
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template <typename Thread>
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class Vst2Sockets : public Sockets {
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class Vst2Sockets final : public Sockets {
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public:
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/**
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* Sets up the sockets using the specified base directory. The sockets won't
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@@ -294,7 +294,7 @@ class Vst3MessageHandler : public AdHocSocketHandler<Thread> {
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* should be `std::jthread` and on the Wine side this should be `Win32Thread`.
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*/
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template <typename Thread>
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class Vst3Sockets : public Sockets {
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class Vst3Sockets final : public Sockets {
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public:
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/**
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* Sets up the sockets using the specified base directory. The sockets won't
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