Patch VST3 SDK base to allow winelib compilation

This commit is contained in:
Robbert van der Helm
2020-11-29 18:38:02 +01:00
parent c8d76d9c92
commit b64c67d2ad
3 changed files with 87 additions and 1 deletions
+34
View File
@@ -77,6 +77,8 @@ if with_vst3
vst3 = subproject('vst3', version : '3.7.1')
vst3_compiler_options = vst3.get_variable('compiler_options')
vst3_include_dir = vst3.get_variable('include_dir')
# We'll create a dependency for the plugin SDK for our native VST3 plugin
vst3_base_native = static_library(
'base_native',
vst3.get_variable('base_sources'),
@@ -106,6 +108,38 @@ if with_vst3
link_with : vst3_sdk_native,
include_directories : vst3_include_dir,
)
# And another dependency for the host SDK for our Wine host applications
# We need to do some minor hacking to get this to compile with winegcc. Most
# notably some attributes are named differently, and the SDK uses 'Windows.h'
# instead of 'windows.h' like how the file is actually called.
# message(vst3_include_dir)
vst3_sdk_base_dir = vst3.get_variable('sdk_base_dir')
patch_result = run_command('tools/patch-vst3-sdk.sh', vst3_sdk_base_dir)
if patch_result.returncode() == 0
message(patch_result.stdout())
else
error('Error while trying to patch the VST3 SDK:\n' + patch_result.stderr())
endif
vst3_wine_compiler_options = [
# Removes some MSVC-isms for us
'-D__MINGW32__',
# We don't need all of this stuff from `Windows.h`, and it only causes more
# issues
'-DNOMINMAX',
'-DNOSERVICE',
'-DNOMCX',
'-DWIN32_LEAN_AND_MEAN',
]
vst3_base_wine = static_library(
'base_wine',
vst3.get_variable('base_sources'),
cpp_args : vst3_compiler_options + vst3_wine_compiler_options + [ '-Wno-cpp'],
include_directories : vst3_include_dir,
override_options : ['warning_level=0'],
native : false,
)
else
message('VST3 support has been disabled')
endif
+1 -1
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@@ -2,6 +2,6 @@
url = https://github.com/robbert-vdh/vst3sdk.git
# This is VST3 SDK v3.7.1_build_50 with the documentation and VSTGUI submodules
# removed
revision = d6d6ae0d33ada0c07a508b0e079d962464fa93cd
revision = e2fbb41f28a4b311f2fc7d28e9b4330eec1802b6
clone-recursive = true
depth = 1
+52
View File
@@ -0,0 +1,52 @@
#!/usr/bin/env bash
#
# Patch the VST3 SDK and replace all MSVC-isms so it can be compiled with
# winegcc. We do it this way instead of modifying the SDK directly so we don't
# have to fork multiple repositories and keep them up to date.
# If anyone knows a better way to get the SDK to compile with Win32 supports
# under winegcc without having to modify it then please let me know, because I'd
# rather not have to do this.
#
# Usage:
# patch-vst3-sdk.sh <sdk_directory>
set -euo pipefail
sdk_directory=$1
if [[ -z $sdk_directory ]]; then
echo "Usage:"
echo "patch-vst3-sdk.sh <sdk_directory>"
exit 1
fi
# Make sure all imports use the correct casing
find "$sdk_directory" -type f \( -iname '*.h' -or -iname '*.cpp' \) -print0 |
xargs -0 sed -i 's/^#include <Windows.h>$/#include <windows.h>/'
# Use the string manipulation functions from the C standard library
sed -i 's/\bSMTG_OS_WINDOWS\b/0/g;s/\bSMTG_OS_LINUX\b/1/g' "$sdk_directory/base/source/fstring.cpp"
sed -i 's/\bSMTG_OS_WINDOWS\b/0/g;s/\bSMTG_OS_LINUX\b/1/g' "$sdk_directory/pluginterfaces/base/fstrdefs.h"
# We'll need some careful replacements in the Linux definitions in `fstring.cpp`
# to use `wchar_t` instead of `char16_t`.
sed -i "s/^using ConverterFacet = std::codecvt_utf8_utf16<char16_t>;$/#ifdef __WINE__\\
using ConverterFacet = std::codecvt_utf8_utf16<wchar_t>;\\
#else\\
\0\\
#endif/" "$sdk_directory/base/source/fstring.cpp"
sed -i "s/^using Converter = std::wstring_convert<ConverterFacet, char16_t>;$/#ifdef __WINE__\\
using Converter = std::wstring_convert<ConverterFacet, wchar_t>;\\
#else\\
\0\\
#endif/" "$sdk_directory/base/source/fstring.cpp"
# `Windows.h` expects `wchar_t`, and the above defines will cause us to use
# `char16_t` for string literals. This replacement targets a very specific line,
# so if the SDK gets updated, this fails, and we're getting a ton of `wchar_t`
# related compile errors, that's why. The previous sed call will have replaced
# `SMTG_OS_WINDOWS` with a 0 here.
sed -i 's/^ #if 0$/ #if __WINE__/' "$sdk_directory/pluginterfaces/base/fstrdefs.h"
# Meson requires this program to output something, or else it will error out
# when trying to encode the empty output
echo "Successfully patched '$sdk_directory' for winegcc compatibility"