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https://github.com/robbert-vdh/yabridge.git
synced 2026-05-10 04:30:12 +02:00
Fix capitalization of the word MIDI
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@@ -128,7 +128,7 @@ PluginBridge::PluginBridge(std::string plugin_dll_path,
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write_object(vst_host_aeffect, *plugin);
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// This works functionally identically to the `handle_dispatch()` function
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// below, but this socket will only handle midi events. This is needed
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// below, but this socket will only handle MIDI events. This is needed
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// because of Win32 API limitations.
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dispatch_midi_events_handler =
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Win32Thread(handle_dispatch_midi_events_proxy, this);
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@@ -188,8 +188,8 @@ void PluginBridge::handle_dispatch() {
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return plugin->dispatcher(plugin, opcode, index, value,
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&events->as_c_events(), option);
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} else {
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std::cerr << "[Warning] Received non-midi "
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"event on midi processing thread"
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std::cerr << "[Warning] Received non-MIDI "
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"event on MIDI processing thread"
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<< std::endl;
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return dispatch_wrapper(plugin, opcode, index, value, data,
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@@ -247,7 +247,7 @@ void PluginBridge::handle_dispatch() {
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outputs.push_back(buffer.data());
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}
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// Let the plugin process the midi events that were received since the
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// Let the plugin process the MIDI events that were received since the
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// last buffer, and then clean up those events. This approach should not
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// be needed but Kontakt only stores pointers to rather than copies of
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// the events.
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@@ -122,7 +122,7 @@ class PluginBridge {
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* Used specifically for the `effProcessEvents` opcode. This is needed
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* because the Win32 API is designed to block during certain GUI
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* interactions such as resizing a window or opening a dropdown. Without
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* this midi input would just stop working at times.
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* this MIDI input would just stop working at times.
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*/
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boost::asio::local::stream_protocol::socket host_vst_dispatch_midi_events;
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boost::asio::local::stream_protocol::socket vst_host_callback;
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@@ -142,7 +142,7 @@ class PluginBridge {
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/**
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* The thread that specifically handles `effProcessEvents` opcodes so the
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* plugin can still receive midi during GUI interaction to work around Win32
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* plugin can still receive MIDI during GUI interaction to work around Win32
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* API limitations.
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*/
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Win32Thread dispatch_midi_events_handler;
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