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Use unordered maps for VST3 plugin instances
The better algorithmic time complexity should help when using many (say, hundreds) of instances of a single VST3 plugin.
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@@ -529,7 +529,7 @@ class Vst3PluginProxyImpl : public Vst3PluginProxy {
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/**
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* Memoizes `IEditController::getParameterInfo()`.
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*/
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std::map<int32, Steinberg::Vst::ParameterInfo> parameter_info;
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std::unordered_map<int32, Steinberg::Vst::ParameterInfo> parameter_info;
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};
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/**
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