Move event handling its own file

This commit is contained in:
Robbert van der Helm
2020-03-11 14:42:09 +01:00
parent c86ad23703
commit aa31665666
8 changed files with 244 additions and 227 deletions
+1 -221
View File
@@ -16,20 +16,14 @@
#pragma once
#include <bitsery/adapter/buffer.h>
#include <bitsery/bitsery.h>
#include <cinttypes>
#include <iostream>
#include <optional>
#ifdef __WINE__
#include "../wine-host/boost-fix.h"
#endif
#include <boost/asio/local/stream_protocol.hpp>
#include "logging.h"
#include "serialization.h"
template <typename B>
using OutputAdapter = bitsery::OutputBufferAdapter<B>;
@@ -107,217 +101,3 @@ inline T read_object(Socket& socket) {
T object;
return read_object(socket, object);
}
/**
* Encodes the base behavior for reading from and writing to the `data` argument
* for event dispatch functions. This provides base functionality for these
* kinds of events. The `dispatch()` function will require some more specific
* structs.
*/
class DefaultDataConverter {
public:
virtual ~DefaultDataConverter(){};
/**
* Read data from the `data` void pointer into a an `EventPayload` value
* that can be serialized and conveys the meaning of the event.
*
* If this returns a nullopt, then the event won't be performed at all. Some
* plugins perform `audioMasterUpdateDisplay` host callbacks and apparently
* some hosts just outright crash when they receive these functions, so they
* have to be filtered out. Please let me know if there's some way to detect
* whether the host supports these callbacks before sending them!
*/
virtual std::optional<EventPayload> read(const int /*opcode*/,
const intptr_t /*value*/,
const void* data) {
if (data == nullptr) {
return nullptr;
}
// Assume buffers are zeroed out, this is probably not the case
const char* c_string = static_cast<const char*>(data);
if (c_string[0] != 0) {
return std::string(c_string);
} else {
return WantsString{};
}
}
/**
* Write the reponse back to the data pointer.
*/
virtual void write(const int /*opcode*/,
void* data,
const EventResult& response) {
if (response.data.has_value()) {
char* output = static_cast<char*>(data);
// For correctness we will copy the entire buffer and add a
// terminating null byte ourselves. In practice `response.data` will
// only ever contain C-style strings, but this would work with any
// other data format that can contain null bytes.
std::copy(response.data->begin(), response.data->end(), output);
output[response.data->size()] = 0;
}
}
/**
* This function can override a callback's return value based on the opcode.
* This is used in one place to return a pointer to a `VstTime` object
* that's contantly being updated.
*
* @param opcode The opcode for the current event.
* @param original The original return value as returned by the callback
* function.
*/
virtual intptr_t return_value(const int /*opcode*/,
const intptr_t original) {
return original;
}
};
/**
* Serialize and send an event over a socket. This is used for both the host ->
* plugin 'dispatch' events and the plugin -> host 'audioMaster' host callbacks
* since they follow the same format. See one of those functions for details on
* the parameters and return value of this function.
*
* @param data_converter Some struct that knows how to read data from and write
* data back to the `data` void pointer. For host callbacks this parameter
* contains either a string or a null pointer while `dispatch()` calls might
* contain opcode specific structs. See the documentation for `EventPayload`
* for more information. The `DefaultDataConverter` defined above handles the
* basic behavior that's sufficient for hsot callbacks.
* @param logging A pair containing a logger instance and whether or not this is
* for sending `dispatch()` events or host callbacks. Optional since it
* doesn't have to be done on both sides.
*
* @relates passthrough_event
*/
template <typename D>
intptr_t send_event(boost::asio::local::stream_protocol::socket& socket,
D& data_converter,
int opcode,
int index,
intptr_t value,
void* data,
float option,
std::optional<std::pair<Logger&, bool>> logging) {
// Encode the right payload type for this event. Check the documentation for
// `EventPayload` for more information. We have to skip some opcodes because
// some VST hsots will outright crash if they receive them, please let me
// know if there's a better way to do this.
const std::optional<EventPayload> payload =
data_converter.read(opcode, value, data);
if (!payload.has_value()) {
return 1;
}
if (logging.has_value()) {
auto [logger, is_dispatch] = logging.value();
logger.log_event(is_dispatch, opcode, index, value, payload.value(),
option);
}
const Event event{opcode, index, value, option, payload.value()};
write_object(socket, event);
const auto response = read_object<EventResult>(socket);
if (logging.has_value()) {
auto [logger, is_dispatch] = logging.value();
logger.log_event_response(is_dispatch, response.return_value,
response.data);
}
data_converter.write(opcode, data, response);
return data_converter.return_value(opcode, response.return_value);
}
/**
* Receive an event from a socket and pass it through to some callback function.
* This is used for both the host -> plugin 'dispatch' events and the plugin ->
* host 'audioMaster' host callbacks. This callback function is either one of
* those functions.
*
* @param socket The socket to receive on and to send the response back to.
* @param plugin The `AEffect` instance that should be passed to the callback
* function.
* @param callback The function to call with the arguments received from the
* socket.
* @param logging A pair containing a logger instance and whether or not this is
* for sending `dispatch()` events or host callbacks. Optional since it
* doesn't have to be done on both sides.
*
* @relates send_event
*/
template <typename F>
void passthrough_event(boost::asio::local::stream_protocol::socket& socket,
AEffect* plugin,
F callback,
std::optional<std::pair<Logger&, bool>> logging) {
auto event = read_object<Event>(socket);
if (logging.has_value()) {
auto [logger, is_dispatch] = logging.value();
logger.log_event(is_dispatch, event.opcode, event.index, event.value,
event.payload, event.option);
}
std::array<char, max_string_length> string_buffer;
void* data = std::visit(
overload{
[&](const std::nullptr_t&) -> void* { return nullptr; },
[&](const std::string& s) -> void* {
return const_cast<char*>(s.c_str());
},
[&](DynamicVstEvents& events) -> void* {
return &events.as_c_events();
},
[&](WantsChunkBuffer&) -> void* { return string_buffer.data(); },
[&](WantsVstTimeInfo&) -> void* { return nullptr; },
[&](WantsString&) -> void* { return string_buffer.data(); }},
event.payload);
const intptr_t return_value = callback(plugin, event.opcode, event.index,
event.value, data, event.option);
// Only write back data when needed, this depends on the event payload type
// XXX: Is it possbile here that we got passed a non empty buffer (i.e.
// because it was not zeroed out by the host) for an event that should
// report some data back?
const auto response_data = std::visit(
overload{
[&](WantsChunkBuffer&) -> std::optional<std::string> {
// In this case the plugin will have written its data stored in
// an array to which a pointer is stored in `data`, with the
// return value from the event determines how much data the
// plugin has written
return std::string(*static_cast<char**>(data), return_value);
},
[&](WantsVstTimeInfo&) -> std::optional<std::string> {
// Not sure why the VST API has twenty different ways of
// returning structs, but in this case the value returned from
// the callback function is actually a pointer to a
// `VstTimeInfo` struct!
// TODO: Maybe add a variant from these return types similar to
// `EventPayload`, even though this is as far as I'm aware
// the only non-string/buffer being returned.
return std::string(reinterpret_cast<const char*>(return_value),
sizeof(VstTimeInfo));
},
[&](WantsString&) -> std::optional<std::string> {
return std::string(static_cast<char*>(data));
},
[&](auto) -> std::optional<std::string> { return std::nullopt; }},
event.payload);
if (logging.has_value()) {
auto [logger, is_dispatch] = logging.value();
logger.log_event_response(is_dispatch, return_value, response_data);
}
EventResult response{return_value, response_data};
write_object(socket, response);
}