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Describe the project's architecture
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@@ -7,7 +7,11 @@ Yet Another way to use Windows VST2 plugins in Linux VST hosts.
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There are a few things that should be done before making this public, including:
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- Document and improve the installation and updating procedure.
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- Document the project setup and the way communication works.
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- Finish documenting the project setup and the way communication works. In
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particular we're missing the wait void pointers in the event dispatchers are
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handled and how the AEffect struct gets synchronized. I should probably also
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rewrite some parts of it to make it clearer.
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- Swap out msgpack for Bosot.Serializaton and update the architecture section.
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- Document what this has been tested on and what does or does not work.
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- Document wine32 support.
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- Add proper debugging support activated using an environment variable.
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@@ -36,3 +40,74 @@ ninja -C build
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When developing or debugging yabridge you can change the build type to either
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`debug` or `debugoptimized` to enable debug symbols and optionally also disable
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optimizations.
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## Rationale
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I started this project because the alternatives were either unmaintained, not
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self-contained or very difficult to work with. With this implementation I'd like
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to prioritize maintainability and correctness, even if it would cause slightly
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more overhead than a more optimized solution would. Please let me know if you
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have any suggestions on how to improve this!
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## Architecture
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The project consists of two components, a Linux native VST plugin
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(`libyabridge.so`) and a VST host that runs under Wine
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(`yabridge-host.exe`/`yabridge-host.exe.so`). I'll refer to a copy or symlink of
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`libyabridge.so` as _the plugin_, the native Linux VST host that's hosting the
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plugin as _the native VST host_, the Wine VST host that's hosting a Windows
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`.dll` file as _the Wine VST host_, and the Windows VST plugin that's loaded in
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the Wine VST host is simply the _Windows VST plugin_. The whole process works as
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follows:
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1. Some copy of or a symlink to `libyabridge.so` gets loaded as a VST plugin in
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a Linux VST host. This file should have been renamed to match a Windows VST
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plugin `.dll` file in the same directory. For instance, if there's a
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`Serum_x64.dll` file you'd like to bridge, then `libyabridge.so` should be
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renamed to `Serum_x64.so`.
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2. The plugin first attempts to locate:
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- The location of `yabridge-host.exe`. For this it will first search for the
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file either alongside plugin. This is useful for development, as it allows
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you to use a symlink to `libyabridge.so` from the build directory causing
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yabridge to use the corresponding `yabridge-host.exe` from the same build
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directory. If this file can't be found, it will fall back to searching
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through the search path.
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- The wine prefix plugin is located in
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- The corresponding Windows VST plugin `.dll` file.
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3. The plugin then sets up a Unix domain socket endpoint to communicate with the
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Wine VST host somewhere in a temporary directory. I chose to use Unix domain
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sockets rather than shared memory to avoid having to do manual
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synchronization and because it makes it easy to handle different kinds of
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events asynchronously. Since the Wine VST host can't access the Linux VST
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host's memory we would have to copy audio buffers in either case.
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4. The plugin launches the Wine VST host in the detected wine prefix, passing
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the name of the `.dll` file it should be loading and the path to the Unix
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domain socket that was just created.
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5. Communication gets set up using multiple sockets over the same end point.
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This allows us to use blocking read operations while handling a certain event
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type to avoid receiving messages out of order. The following types of events
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get assigned a socket:
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- Calls from the native VST host to the plugin's `dispatch()` function. These
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get forwarded to the Windows VST plugin through the Wine VST host.
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- Host callback calls from the Windows VST plugin loaded into the Wine VST
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host through the `audioMasterCallback` function. These get forwarded to the
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native VST host through the plugin.
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- Calls from the native VST host to the plugin's `getParameter()` and
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`setParameter()` functions. Both functions get forwarded to the Windows VST plugin
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through the Wine VST host using a single socket.
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- Calls from the native VST host to the plugin's `process()` and
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`processReplacing()` functions. Both functions get forwarded to the Windows
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VST plugin through the Wine VST host using a single socket.
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- TODO: This is missing updates to the AEffect struct.
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When communicating over these sockets, the request and corresponding response
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objects from `src/common/communication.h` will be serialized as binary data.
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Right now we're using `msgpack`, but this should be switched out for
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`Bosot.Serialization` since we don't need interoperability and it allows us
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to drop a dependency.
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6. The Wine VST host loads the Windows VST plugin and starts forwarding messages
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over the sockets described above.
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