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Separate mutual recursion on GUI and other threads
I wasn't able to get this to clash, but this way we can be 100% sure that there aren't any weird issues.
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@@ -56,7 +56,7 @@ Vst3ConnectionPointProxyImpl::notify(Steinberg::Vst::IMessage* message) {
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// need to use our mutual recursion mechanism. Luckily only Ardour uses
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// connection proxies, so if this ends up breaking something it will
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// only affect Ardour.
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return bridge.send_mutually_recursive_message(
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return bridge.send_mutually_recursive_message<true>(
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YaConnectionPoint::Notify{.instance_id = owner_instance_id(),
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.message_ptr = YaMessagePtr(*message)});
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} else {
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