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https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
Start CLAP audio thread socket
This doesn't do anything yet, but otherwise creating the plugin instance stalls. And it's safer to add a dummy listener here for the time being than to remove the latch and risk forgetting to add it back later.
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@@ -423,31 +423,16 @@ void ClapBridge::register_plugin_instance(
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const std::string thread_name = "audio-" + std::to_string(instance_id);
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pthread_setname_np(pthread_self(), thread_name.c_str());
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// TODO: Listen on the socket
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// sockets_.add_audio_processor_and_listen(
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// instance_id, socket_listening_latch,
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// overload{
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// [&](YaAudioProcessor::SetBusArrangements& request)
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// -> YaAudioProcessor::SetBusArrangements::Response {
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// const auto& [instance, _] =
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// get_instance(request.instance_id);
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// // HACK: WA Production Imperfect CLAP somehow requires
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// // `inputs` to be a valid pointer, even if there
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// // are no inputs.
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// Steinberg::Vst::SpeakerArrangement empty_arrangement =
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// 0b00000000;
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// return instance.interfaces.audio_processor
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// ->setBusArrangements(
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// request.num_ins > 0 ? request.inputs.data()
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// : &empty_arrangement,
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// request.num_ins,
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// request.num_outs > 0 ? request.outputs.data()
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// : &empty_arrangement,
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// request.num_outs);
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// },
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// });
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sockets_.add_audio_thread_and_listen(
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instance_id, socket_listening_latch,
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overload{
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[&](const WantsConfiguration&) -> WantsConfiguration::Response {
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// FIXME: This overload shouldn't be here, but
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// bitsery simply won't allow us to serialize the
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// variant without it.
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return {};
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},
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});
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});
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// Wait for the new socket to be listening on before continuing. Otherwise
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