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Rename EventHandler to Vst2EventHandler
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@@ -134,8 +134,8 @@ over:
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below) are already in fairly easily serializable format, we use the
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`*DataConverter` classes to read and write payload data depending on the
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opcode (or to make a best guess estimate if we're dealing with some unknown
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undocumented function), and we then `EventHandler::send_event()`,
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`EventHandler::receive_events()`, and `passthrough_event()` to pass through
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undocumented function), and we then `Vst2EventHandler::send_event()`,
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`Vst2EventHandler::receive_events()`, and `passthrough_event()` to pass through
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these function calls.
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- For callbacks made by the Windows plugin using the provided `audioMaster()`
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function we do exactly the same as the above, but the other way around.
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