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https://github.com/robbert-vdh/yabridge.git
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Add a shared memory based audio buffer
We'll be using this to reduce the amount of copying we have to do during audio processing.
This commit is contained in:
@@ -0,0 +1,34 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "audio-shm.h"
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AudioShmBuffer::AudioShmBuffer(const Config& config)
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: config(config),
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shm(boost::interprocess::open_or_create,
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config.name.c_str(),
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boost::interprocess::read_write) {
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shm.truncate(config.size);
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buffer = boost::interprocess::mapped_region(
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shm, boost::interprocess::read_write, 0, config.size);
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}
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AudioShmBuffer::~AudioShmBuffer() noexcept {
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// If either side drops this object then the buffer should always be
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// removed, so we'll do it on both sides to reduce the chance that we leak
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// shared memory
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boost::interprocess::shared_memory_object::remove(config.name.c_str());
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}
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@@ -0,0 +1,145 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020-2021 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <vector>
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#ifdef __WINE__
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#include "../wine-host/boost-fix.h"
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#endif
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#include <boost/interprocess/mapped_region.hpp>
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#include <boost/interprocess/shared_memory_object.hpp>
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/**
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* A shared memory object that allows audio buffers to be shared between the
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* native plugin and the Wine plugin host. This is intended as an optimization,
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* and it is used alongside yabridge's usual socket based messages. Normally
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* audio buffers would have to be copied from the host to the native plugin,
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* sent to the Wine plugin host, and then copied to a buffer on the Wine plugin
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* host side for them to be processed by the plugin. The results then have to be
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* sent back to the native plugin, where they finally have to be copied back to
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* the host's buffers. While this wouldn't be an issue for small amounts of
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* data, it also increases the overhead of bridging plugins considerably since
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* there's not much else going on. So to prevent unnecessary copies, we'll
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* communicate the audio buffer data through shared memory objects so we can
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* reduce all of the operations described above to one copy from the host to the
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* shared memory region, and another copy from the shared memory region back to
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* the host. And since we're still using messages alongside this, we also don't
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* need any locks.
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*
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* This approach introduces a few additional moving parts that we'd rather not
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* have to deal with, but the benefits likely outweigh the costs. The buffer is
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* set up on the Wine side after the VST2 or VST3 plugin has finished preparing
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* for audio processing. The configuration (e.g. name, and dimensions) for this
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* shared memory object are then sent back to the plugin so the plugin can map
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* the same shared memory region.
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*/
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class AudioShmBuffer {
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public:
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/**
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* The parameters needed for creating, configuring and connecting to a
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* shared audio buffer object. This is done on the Wine plugin host. For
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* this we need to know the plugin's bus/channel configuration, whether the
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* host is going to ask the plugin to process 32-bit or 64-bit floating
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* point audio, and the maximum size of the samples per audio buffer. The
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* bus/channel configuration can be queried directly from the plugin. For
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* VST2 plugins the other information is passed before the call to
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* `effMainsChanged` through `effSetProcessPrecision` and `effSetBlockSize`,
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* which would thus need to be kept track of. For VST3 plugins this is all
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* sent as part of the `Steinberg::Vst::ProcessSetup` object.
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*/
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struct Config {
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/**
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* The unique identifier for this shared memory object. The backing file
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* will be created in `/dev/shm` by the operating system.
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*/
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std::string name;
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/**
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* The size of the shared memory object. This should be large enough to
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* hold all input and output buffers.
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*/
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uint32_t size;
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/**
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* Offsets **in samples** within the shared memory object for an input
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* audio channel, indexed by `[bus][channel]`. For VST2 plugins the bus
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* will always be 0. This can be used later to retrieve a pointer to the
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* audio channel.
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*/
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std::vector<std::vector<uint32_t>> input_offsets;
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/**
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* Offsets **in samples** within the shared memory object for an output
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* audio channel, indexed by `[bus][channel]`. For VST2 plugins the bus
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* will always be 0. This can be used later to retrieve a pointer to the
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* audio channel.
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*/
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std::vector<std::vector<uint32_t>> output_offsets;
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template <typename S>
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void serialize(S& s) {
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s.text1b(name, 1024);
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s.value4b(size);
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s.container(input_offsets, 8192, [](S& s, auto& offsets) {
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s.container4b(offsets, 8192);
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});
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s.container(output_offsets, 8192, [](S& s, auto& offsets) {
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s.container4b(offsets, 8192);
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});
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}
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};
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/**
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* Connect to or create the shared memory object and map it to this
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* process's memory. The configuration is created on the Wine side using the
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* process described in `Config`'s docstring.
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*/
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AudioShmBuffer(const Config& config);
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/**
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* Destroy the shared memory object. Either side dropping the object will
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* cause the object to get destroyed in an effort to avoid memory leaks
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* caused by crashing plugins or hosts.
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*/
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~AudioShmBuffer() noexcept;
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/**
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* Get a pointer to the part of the buffer where this input audio channel is
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* stored in.
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*/
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template <typename T>
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T* input_channel_ptr(const uint32_t bus, const uint32_t channel) {
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return reinterpret_cast<T*>(buffer.get_address()) +
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config.input_offsets[bus][channel];
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}
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/**
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* Get a pointer to the part of the buffer where this output audio channel
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* is stored in.
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*/
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template <typename T>
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T* output_channel_ptr(const uint32_t bus, const uint32_t channel) {
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return reinterpret_cast<T*>(buffer.get_address()) +
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config.output_offsets[bus][channel];
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}
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const Config config;
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private:
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boost::interprocess::shared_memory_object shm;
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boost::interprocess::mapped_region buffer;
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};
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@@ -34,13 +34,15 @@
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#undef _WIN64
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// This would be the minimal include needed to get Boost to work. The commented
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// out include below is the actual header that would cause compile errors if not
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// out includes are the actual header that would cause compile errors if not
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// included here, but including headers from the detail directory directly
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// didn't sound like a great idea.
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#include <boost/predef.h>
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#include <boost/asio/basic_socket_streambuf.hpp>
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#include <boost/interprocess/mapped_region.hpp>
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// #include <boost/asio/detail/timer_queue_ptime.hpp>
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// #include <boost/interprocess/detail/workaround.hpp>
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#pragma pop_macro("WIN32")
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#pragma pop_macro("_WIN32")
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