Split serialization.h into common and VST2 parts

This commit is contained in:
Robbert van der Helm
2020-11-29 13:29:01 +01:00
parent 6317ca1455
commit 9c8b543d5d
5 changed files with 97 additions and 75 deletions
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// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <bitsery/traits/string.h>
#include <cstddef>
#include <cstdint>
#include <type_traits>
// The plugin should always be compiled to a 64-bit version, but the host
// application can also be 32-bit to allow using 32-bit legacy Windows VST in a
// modern Linux VST host. Because of this we have to make sure to always use
// 64-bit integers in places where we would otherwise use `size_t` and
// `intptr_t`. Otherwise the binary serialization would break. The 64 <-> 32 bit
// conversion for the 32-bit host application won't cause any issues for us
// since we can't directly pass pointers between the plugin and the host anyway.
#ifndef __WINE__
// Sanity check for the plugin, both the 64 and 32 bit hosts should follow these
// conventions
static_assert(std::is_same_v<size_t, uint64_t>);
static_assert(std::is_same_v<intptr_t, int64_t>);
#endif
using native_size_t = uint64_t;
using native_intptr_t = int64_t;
// The cannonical overloading template for `std::visitor`, not sure why this
// isn't part of the standard library
template <class... Ts>
struct overload : Ts... {
using Ts::operator()...;
};
template <class... Ts>
overload(Ts...) -> overload<Ts...>;
/**
* An object containing the startup options for hosting a plugin in a plugin
* group process. These are the exact same options that would have been passed
* to `yabridge-host.exe` were the plugin to be hosted individually.
*/
struct GroupRequest {
std::string plugin_path;
std::string endpoint_base_dir;
template <typename S>
void serialize(S& s) {
s.text1b(plugin_path, 4096);
s.text1b(endpoint_base_dir, 4096);
}
};
template <>
struct std::hash<GroupRequest> {
std::size_t operator()(GroupRequest const& params) const noexcept {
std::hash<string> hasher{};
return hasher(params.plugin_path) ^
(hasher(params.endpoint_base_dir) << 1);
}
};
/**
* The response sent back after the group host process receives a `GroupRequest`
* object. This only holds the group process's PID because we need to know if
* the group process crashes while it is initializing the plugin to prevent us
* from waiting indefinitely for the socket to be connected to.
*/
struct GroupResponse {
pid_t pid;
template <typename S>
void serialize(S& s) {
s.value4b(pid);
}
};
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// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "vst2.h"
DynamicVstEvents::DynamicVstEvents(const VstEvents& c_events)
: events(c_events.numEvents) {
// Copy from the C-style array into a vector for serialization
for (int i = 0; i < c_events.numEvents; i++) {
events[i] = *c_events.events[i];
}
}
VstEvents& DynamicVstEvents::as_c_events() {
// As explained in `vst_events_buffer`'s docstring we have to build the
// `VstEvents` struct by hand on the heap since it's actually a dynamically
// sized object
// First we need to allocate enough memory for the entire object. The events
// are stored as pointers to objects in the `events` vector that we sent
// over the socket. Our definition of `VstEvents` contains a single
// `VstEvent`, so our buffer needs to be large enough to store that plus the
// number of events minus one pointers.
static_assert(std::extent_v<decltype(VstEvents::events)> == 1);
const size_t buffer_size =
sizeof(VstEvents) + ((events.size() - 1) * sizeof(VstEvent*));
vst_events_buffer.resize(buffer_size);
// Now we can populate the VLA with pointers to the objects in the `events`
// vector
VstEvents* vst_events =
reinterpret_cast<VstEvents*>(vst_events_buffer.data());
vst_events->numEvents = events.size();
std::transform(events.begin(), events.end(), vst_events->events,
[](VstEvent& event) -> VstEvent* { return &event; });
return *vst_events;
}
DynamicSpeakerArrangement::DynamicSpeakerArrangement(
const VstSpeakerArrangement& speaker_arrangement)
: flags(speaker_arrangement.flags),
speakers(speaker_arrangement.num_speakers) {
// Copy from the C-style array into a vector for serialization
speakers.assign(
&speaker_arrangement.speakers[0],
&speaker_arrangement.speakers[speaker_arrangement.num_speakers]);
}
VstSpeakerArrangement& DynamicSpeakerArrangement::as_c_speaker_arrangement() {
// Just like in `DynamicVstEvents::as_c_events()`, we will use our buffer
// vector to allocate enough heap space and then reconstruct the original
// `VstSpeakerArrangement` object passed to the constructor.
static_assert(std::extent_v<decltype(VstSpeakerArrangement::speakers)> ==
2);
const size_t buffer_size = sizeof(VstSpeakerArrangement) +
((speakers.size() - 2) * sizeof(VstSpeaker));
speaker_arrangement_buffer.resize(buffer_size);
// Now we'll just copy over the elements from our vector to the VLA in this
// struct
VstSpeakerArrangement* speaker_arrangement =
reinterpret_cast<VstSpeakerArrangement*>(
speaker_arrangement_buffer.data());
speaker_arrangement->flags = flags;
speaker_arrangement->num_speakers = speakers.size();
std::copy(speakers.begin(), speakers.end(), speaker_arrangement->speakers);
return *speaker_arrangement;
}
std::vector<uint8_t>& DynamicSpeakerArrangement::as_raw_data() {
// This will populate the buffer for us with the struct data
as_c_speaker_arrangement();
return speaker_arrangement_buffer;
}
AEffect& update_aeffect(AEffect& plugin, const AEffect& updated_plugin) {
plugin.magic = updated_plugin.magic;
plugin.numPrograms = updated_plugin.numPrograms;
plugin.numParams = updated_plugin.numParams;
plugin.numInputs = updated_plugin.numInputs;
plugin.numOutputs = updated_plugin.numOutputs;
plugin.flags = updated_plugin.flags;
plugin.initialDelay = updated_plugin.initialDelay;
plugin.empty3a = updated_plugin.empty3a;
plugin.empty3b = updated_plugin.empty3b;
plugin.unkown_float = updated_plugin.unkown_float;
plugin.uniqueID = updated_plugin.uniqueID;
plugin.version = updated_plugin.version;
return plugin;
}
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// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <bitsery/ext/std_optional.h>
#include <bitsery/ext/std_variant.h>
#include <bitsery/traits/array.h>
#include <bitsery/traits/vector.h>
#include <vestige/aeffectx.h>
#include <variant>
#include "../vst24.h"
#include "common.h"
// These constants are limits used by bitsery
/**
* The maximum number of audio channels supported. Some plugins report a huge
* amount of input channels, even though they don't even process any incoming
* audio. Renoise seems to report 112 speakers per audio channel, so this limit
* is now quite a bit higher than it should have to be.
*/
constexpr size_t max_audio_channels = 16384;
/**
* The maximum number of samples in a buffer.
*/
constexpr size_t max_buffer_size = 16384;
/**
* The maximum number of MIDI events in a single `VstEvents` struct.
*/
constexpr size_t max_midi_events = max_buffer_size / sizeof(size_t);
/**
* The maximum size in bytes of a string or buffer passed through a void pointer
* in one of the dispatch functions. This is used to create buffers for plugins
* to write strings to.
*/
[[maybe_unused]] constexpr size_t max_string_length = 64;
/**
* The size for a buffer in which we're receiving chunks. Allow for up to 50 MB
* chunks. Hopefully no plugin will come anywhere near this limit, but it will
* add up when plugins start to audio samples in their presets.
*/
constexpr size_t binary_buffer_size = 50 << 20;
/**
* Update an `AEffect` object, copying values from `updated_plugin` to `plugin`.
* This will copy all flags and regular values, leaving all pointers in `plugin`
* untouched. This should be updating the same values as the serialization
* function right below this.
*/
AEffect& update_aeffect(AEffect& plugin, const AEffect& updated_plugin);
/**
* The serialization function for `AEffect` structs. This will s serialize all
* of the values but it will not touch any of the pointer fields. That way you
* can deserialize to an existing `AEffect` instance. Since we can't always
* deserialize directly into an existing `AEffect`, there is also another
* function called `update_aeffect()` that copies values from one `AEffect` to
* another. Both of these functions should be updating the same values.
*/
template <typename S>
void serialize(S& s, AEffect& plugin) {
s.value4b(plugin.magic);
s.value4b(plugin.numPrograms);
s.value4b(plugin.numParams);
s.value4b(plugin.numInputs);
s.value4b(plugin.numOutputs);
s.value4b(plugin.flags);
s.value4b(plugin.initialDelay);
s.value4b(plugin.empty3a);
s.value4b(plugin.empty3b);
s.value4b(plugin.unkown_float);
s.value4b(plugin.uniqueID);
s.value4b(plugin.version);
}
template <typename S>
void serialize(S& s, VstIOProperties& props) {
s.container1b(props.data);
}
template <typename S>
void serialize(S& s, VstMidiKeyName& key_name) {
s.container1b(key_name.data);
}
template <typename S>
void serialize(S& s, VstParameterProperties& props) {
s.value4b(props.stepFloat);
s.value4b(props.smallStepFloat);
s.value4b(props.largeStepFloat);
s.container1b(props.label);
s.value4b(props.flags);
s.value4b(props.minInteger);
s.value4b(props.maxInteger);
s.value4b(props.stepInteger);
s.value4b(props.largeStepInteger);
s.container1b(props.shortLabel);
s.value2b(props.displayIndex);
s.value2b(props.category);
s.value2b(props.numParametersInCategory);
s.value2b(props.reserved);
s.container1b(props.categoryLabel);
s.container1b(props.future);
}
template <typename S>
void serialize(S& s, VstRect& rect) {
s.value2b(rect.top);
s.value2b(rect.left);
s.value2b(rect.right);
s.value2b(rect.bottom);
}
template <typename S>
void serialize(S& s, VstTimeInfo& time_info) {
s.value8b(time_info.samplePos);
s.value8b(time_info.sampleRate);
s.value8b(time_info.nanoSeconds);
s.value8b(time_info.ppqPos);
s.value8b(time_info.tempo);
s.value8b(time_info.barStartPos);
s.value8b(time_info.cycleStartPos);
s.value8b(time_info.cycleEndPos);
s.value4b(time_info.timeSigNumerator);
s.value4b(time_info.timeSigDenominator);
s.container1b(time_info.empty3);
s.value4b(time_info.flags);
}
/**
* Wrapper for chunk data.
*/
struct ChunkData {
std::vector<uint8_t> buffer;
};
/**
* A wrapper around `VstEvents` that stores the data in a vector instead of a
* C-style array. Needed until bitsery supports C-style arrays
* https://github.com/fraillt/bitsery/issues/28. An advantage of this approach
* is that RAII will handle cleanup for us.
*
* Before serialization the events are read from a C-style array into a vector
* using this class's constructor, and after deserializing the original struct
* can be reconstructed using the `as_c_events()` method.
*/
class alignas(16) DynamicVstEvents {
public:
DynamicVstEvents(){};
explicit DynamicVstEvents(const VstEvents& c_events);
/**
* Construct a `VstEvents` struct from the events vector. This contains a
* pointer to that vector's elements, so the returned object should not
* outlive this struct.
*/
VstEvents& as_c_events();
/**
* MIDI events are sent in batches.
*/
std::vector<VstEvent> events;
template <typename S>
void serialize(S& s) {
s.container(events, max_midi_events,
[](S& s, VstEvent& event) { s.container1b(event.dump); });
}
private:
/**
* Some buffer we can build a `VstEvents` object in. This object can be
* populated with contents of the `VstEvents` vector using the
* `as_c_events()` method.
*
* The reason why this is necessary is because the `VstEvents` struct is
* actually a variable size object. In the definition in
* `vestige/aeffectx.h` the struct contains a single element `VstEvent`
* pointer array, but the actual length of this array is
* `VstEvents::numEvents`. Because there is no real limit on the number of
* MIDI events the host can send at once we have to build this object on the
* heap by hand.
*/
std::vector<uint8_t> vst_events_buffer;
};
/**
* A wrapper around `VstSpeakerArrangement` that works the same way as the above
* wrapper for `VstEvents`. This is needed because the `VstSpeakerArrangement`
* struct is actually a variable sized array. Even though it will be very
* unlikely that we'll encounter systems with more than 8 speakers, it is
* something we should be able to support.
*
* Before serialization the events are read from a C-style array into a vector
* using this class's constructor, and after deserializing the original struct
* can be reconstructed using the `as_c_speaker_arrangement()` method.
*/
class alignas(16) DynamicSpeakerArrangement {
public:
DynamicSpeakerArrangement(){};
explicit DynamicSpeakerArrangement(
const VstSpeakerArrangement& speaker_arrangement);
/**
* Construct a dynamically sized `VstSpeakerArrangement` object based on
* this object.
*/
VstSpeakerArrangement& as_c_speaker_arrangement();
/**
* Reconstruct the dynamically sized `VstSpeakerArrangement` object and
* return the raw data buffer. Needed to write the results back to the host
* since we can't just reassign the object.
*/
std::vector<uint8_t>& as_raw_data();
/**
* The flags field from `VstSpeakerArrangement`
*/
int flags;
/**
* Information about the speakers in a particular input or output
* configuration.
*/
std::vector<VstSpeaker> speakers;
template <typename S>
void serialize(S& s) {
s.value4b(flags);
s.container(
speakers, max_audio_channels,
[](S& s, VstSpeaker& speaker) { s.container1b(speaker.data); });
}
private:
/**
* Some buffer we can build a `VstSpeakerArrangement` object in. This object
* can be populated using the `as_c_speaker_arrangement()` method.
*
* This is necessary because the `VstSpeakerArrangement` struct contains a
* dynamically sized array of length `VstSpeakerArrangement::num_speakers`.
* We build this object in a byte sized vector to make allocating enough
* heap space easy and safe.
*/
std::vector<uint8_t> speaker_arrangement_buffer;
};
/**
* Marker struct to indicate that the other side (the Wine VST host) should send
* an updated copy of the plugin's `AEffect` object. Should not be needed since
* the plugin should be calling `audioMasterIOChanged()` after it has changed
* its object, but some improperly coded plugins will only initialize their
* flags, IO properties and parameter counts after `effEditOpen()`.
*/
struct WantsAEffectUpdate {};
/**
* Marker struct to indicate that that the event writes arbitrary data into one
* of its own buffers and uses the void pointer to store start of that data,
* with the return value indicating the size of the array.
*/
struct WantsChunkBuffer {};
/**
* Marker struct to indicate that the event handler will write a pointer to a
* `VstRect` struct into the void pointer. It's also possible that the plugin
* doesn't do anything. In that case we'll serialize the response as a null
* pointer.
*/
struct WantsVstRect {};
/**
* Marker struct to indicate that the event handler will return a pointer to a
* `VstTimeInfo` struct that should be returned transfered.
*/
struct WantsVstTimeInfo {};
/**
* Marker struct to indicate that that the event requires some buffer to write
* a C-string into.
*/
struct WantsString {};
/**
* VST events are passed a void pointer that can contain a variety of different
* data types depending on the event's opcode. This is typically either:
*
* - A null pointer, used for simple events.
* - A char pointer to a null terminated string, used for passing strings to the
* plugin such as when renaming presets. Bitsery handles the serialization for
* us.
*
* NOTE: Bitsery does not support null terminated C-strings without a known
* size. We can replace `std::string` with `char*` once it does for
* clarity's sake.
*
* - A byte vector for handling chunk data during `effSetChunk()`. We can't
* reuse the regular string handling here since the data may contain null
* bytes and `std::string::as_c_str()` might cut off everything after the
* first null byte.
* - An X11 window handle.
* - Specific data structures from `aeffextx.h`. For instance an event with the
* opcode `effProcessEvents` the hosts passes a `VstEvents` struct containing
* MIDI events, and `audioMasterIOChanged` lets the host know that the
* `AEffect` struct has changed.
*
* - Some empty buffer for the plugin to write its own data to, for instance for
* a plugin to report its name or the label for a certain parameter. There are
* two separate cases here. This is typically a short null terminated
* C-string. We'll assume this as the default case when none of the above
* options apply.
*
* - Either the plugin writes arbitrary data and uses its return value to
* indicate how much data was written (i.e. for the `effGetChunk` opcode).
* For this we use a vector of bytes instead of a string since
* - Or the plugin will write a short null terminated C-string there. We'll
* assume that this is the default if none of the above options apply.
*
* @relates passthrough_event
*/
using EventPayload = std::variant<std::nullptr_t,
std::string,
native_size_t,
AEffect,
ChunkData,
DynamicVstEvents,
DynamicSpeakerArrangement,
WantsAEffectUpdate,
WantsChunkBuffer,
VstIOProperties,
VstMidiKeyName,
VstParameterProperties,
WantsVstRect,
WantsVstTimeInfo,
WantsString>;
template <typename S>
void serialize(S& s, EventPayload& payload) {
s.ext(payload,
bitsery::ext::StdVariant{
[](S&, std::nullptr_t&) {},
[](S& s, std::string& string) {
s.text1b(string, max_string_length);
},
[](S& s, ChunkData& chunk) {
s.container1b(chunk.buffer, binary_buffer_size);
},
[](S& s, native_size_t& window_handle) {
s.value8b(window_handle);
},
[](S& s, AEffect& effect) { s.object(effect); },
[](S& s, DynamicVstEvents& events) { s.object(events); },
[](S& s, DynamicSpeakerArrangement& speaker_arrangement) {
s.object(speaker_arrangement);
},
[](S& s, VstIOProperties& props) { s.object(props); },
[](S& s, VstMidiKeyName& key_name) { s.object(key_name); },
[](S& s, VstParameterProperties& props) { s.object(props); },
[](S&, WantsAEffectUpdate&) {}, [](S&, WantsChunkBuffer&) {},
[](S&, WantsVstRect&) {}, [](S&, WantsVstTimeInfo&) {},
[](S&, WantsString&) {}});
}
/**
* An event as dispatched by the VST host. These events will get forwarded to
* the VST host process running under Wine. The fields here mirror those
* arguments sent to the `AEffect::dispatch` function.
*/
struct Event {
int opcode;
int index;
native_intptr_t value;
float option;
/**
* The event dispatch function has a void pointer parameter that's often
* used to either pass additional data for the event or to provide a buffer
* for the plugin to write a string into.
*
* The `VstEvents` struct passed for the `effProcessEvents` event contains
* an array of pointers. This requires some special handling which is why we
* have to use an `std::variant` instead of a simple string buffer. Luckily
* Bitsery can do all the hard work for us.
*/
EventPayload payload;
/**
* The same as the above value, but for values passed through the `intptr_t`
* value parameter. `effGetSpeakerArrangement` and
* `effSetSpeakerArrangement` are the only events that use this.
*/
std::optional<EventPayload> value_payload;
template <typename S>
void serialize(S& s) {
s.value4b(opcode);
s.value4b(index);
s.value8b(value);
s.value4b(option);
s.object(payload);
s.ext(value_payload, bitsery::ext::StdOptional(),
[](S& s, auto& v) { s.object(v); });
}
};
/**
* The response for an event. This is usually either:
*
* - Nothing, on which case only the return value from the callback function
* gets passed along.
* - A (short) string.
* - Some binary blob stored as a byte vector. During `effGetChunk` this will
* contain some chunk data that should be written to
* `Vst2PluginBridge::chunk_data`.
* - A specific struct in response to an event such as `audioMasterGetTime` or
* `audioMasterIOChanged`.
* - An X11 window pointer for the editor window.
*
* @relates passthrough_event
*/
using EventResultPayload = std::variant<std::nullptr_t,
std::string,
AEffect,
ChunkData,
DynamicSpeakerArrangement,
VstIOProperties,
VstMidiKeyName,
VstParameterProperties,
VstRect,
VstTimeInfo>;
template <typename S>
void serialize(S& s, EventResultPayload& payload) {
s.ext(payload,
bitsery::ext::StdVariant{
[](S&, std::nullptr_t&) {},
[](S& s, std::string& string) {
s.text1b(string, max_string_length);
},
[](S& s, ChunkData& chunk) {
s.container1b(chunk.buffer, binary_buffer_size);
},
[](S& s, AEffect& effect) { s.object(effect); },
[&](DynamicSpeakerArrangement& speaker_arrangement) -> void* {
return &speaker_arrangement.as_c_speaker_arrangement();
},
[](S& s, VstIOProperties& props) { s.object(props); },
[](S& s, VstMidiKeyName& key_name) { s.object(key_name); },
[](S& s, VstParameterProperties& props) { s.object(props); },
[](S& s, VstRect& rect) { s.object(rect); },
[](S& s, VstTimeInfo& time_info) { s.object(time_info); }});
}
/**
* AN instance of this should be sent back as a response to an incoming event.
*/
struct EventResult {
/**
* The result that should be returned from the dispatch function.
*/
native_intptr_t return_value;
/**
* Events typically either just return their return value or write a string
* into the void pointer, but sometimes an event response should forward
* some kind of special struct.
*/
EventResultPayload payload;
/**
* The same as the above value, but for returning values written to the
* `intptr_t` value parameter. This is only used during
* `effGetSpeakerArrangement`.
*/
std::optional<EventResultPayload> value_payload;
template <typename S>
void serialize(S& s) {
s.value8b(return_value);
s.object(payload);
s.ext(value_payload, bitsery::ext::StdOptional(),
[](S& s, auto& v) { s.object(v); });
}
};
/**
* Represents a call to either `getParameter` or `setParameter`, depending on
* whether `value` contains a value or not.
*/
struct Parameter {
int index;
std::optional<float> value;
template <typename S>
void serialize(S& s) {
s.value4b(index);
s.ext(value, bitsery::ext::StdOptional(),
[](S& s, auto& v) { s.value4b(v); });
}
};
/**
* The result of a `getParameter` or a `setParameter` call. For `setParameter`
* this struct won't contain any values and mostly acts as an acknowledgement
* from the Wine VST host.
*/
struct ParameterResult {
std::optional<float> value;
template <typename S>
void serialize(S& s) {
s.ext(value, bitsery::ext::StdOptional(),
[](S& s, auto& v) { s.value4b(v); });
}
};
/**
* A buffer of audio for the plugin to process, or the response of that
* processing. The number of samples is encoded in each audio buffer's length.
* This is used for both `process()/processReplacing()` and
* `processDoubleReplacing()`.
*/
struct AudioBuffers {
/**
* An audio buffer for each of the plugin's audio channels. This uses floats
* or doubles depending on whether `process()/processReplacing()` or
* `processDoubleReplacing()` got called.
*/
std::variant<std::vector<std::vector<float>>,
std::vector<std::vector<double>>>
buffers;
/**
* The number of frames in a sample. If buffers is not empty, then
* `buffers[0].size() == sample_frames`.
*/
int sample_frames;
template <typename S>
void serialize(S& s) {
s.ext(
buffers,
bitsery::ext::StdVariant{
[](S& s, std::vector<std::vector<float>>& buffer) {
s.container(buffer, max_audio_channels, [](S& s, auto& v) {
s.container4b(v, max_buffer_size);
});
},
[](S& s, std::vector<std::vector<double>>& buffer) {
s.container(buffer, max_audio_channels, [](S& s, auto& v) {
s.container8b(v, max_buffer_size);
});
},
});
s.value4b(sample_frames);
}
};