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Avoid allocations when reconstructing process data
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@@ -236,7 +236,7 @@ class YaAudioProcessor : public Steinberg::Vst::IAudioProcessor {
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* Wine plugin host. This `YaProcessData` object wraps around all input
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* audio buffers, parameter changes and events along with all context data
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* provided by the host so we can send it to the Wine plugin host. We can
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* then use `YaProcessData::get()` on the Wine plugin host side to
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* then use `YaProcessData::reconstruct()` on the Wine plugin host side to
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* reconstruct the original `ProcessData` object, and we then finally use
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* `YaProcessData::move_outputs_to_response()` to create a response object
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* that we can write back to the `ProcessData` object provided by the host.
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