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https://github.com/robbert-vdh/yabridge.git
synced 2026-05-14 04:19:59 +02:00
Implement VST2 SysEx events
Apparently these _are_ actually used. Sometimes.
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@@ -41,13 +41,28 @@ DynamicVstEvents::DynamicVstEvents(const VstEvents& c_events)
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// Copy from the C-style array into a vector for serialization
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for (int i = 0; i < c_events.numEvents; i++) {
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events[i] = *c_events.events[i];
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// If we encounter a SysEx event, also store the payload data in an
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// associative list (so we can potentially still avoid allocations)
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const auto sysex_event =
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reinterpret_cast<VstMidiSysExEvent*>(c_events.events[i]);
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if (sysex_event->type == kVstSysExType) {
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sysex_data.emplace_back(
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i, std::string(sysex_event->sysexDump, sysex_event->byteSize));
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}
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}
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}
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VstEvents& DynamicVstEvents::as_c_events() {
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// As explained in `vst_events_buffer`'s docstring we have to build the
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// `VstEvents` struct by hand on the heap since it's actually a dynamically
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// sized object
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// sized object. If we encountered any SysEx events, then we'll need to
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// update the pointers in `events` to point to the correct data location.
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for (const auto& [event_idx, data] : sysex_data) {
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auto& sysex_event =
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reinterpret_cast<VstMidiSysExEvent&>(events[event_idx]);
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sysex_event.sysexDump = const_cast<char*>(data.data());
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}
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// First we need to allocate enough memory for the entire object. The events
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// are stored as pointers to objects in the `events` vector that we sent
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@@ -89,7 +89,9 @@ struct ChunkData {
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* A wrapper around `VstEvents` that stores the data in a vector instead of a
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* C-style array. Needed until bitsery supports C-style arrays
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* https://github.com/fraillt/bitsery/issues/28. An advantage of this approach
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* is that RAII will handle cleanup for us.
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* is that RAII will handle cleanup for us. We'll handle both regular MIDI
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* events as well as SysEx here. If we somehow encounter a different kind of
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* event, we'll just treat it as regular MIDI and print a warning.
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*
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* Before serialization the events are read from a C-style array into a vector
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* using this class's constructor, and after deserializing the original struct
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@@ -116,14 +118,32 @@ class alignas(16) DynamicVstEvents {
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/**
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* MIDI events are sent just before the audio processing call. Technically a
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* host can call `effProcessEvents()` multiple times, but in practice this
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* of course doesn't happen.
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* of course doesn't happen. In case the host or plugin sent SysEx data, we
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* will need to update the `dumpBytes` field to point to the data stored in
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* the `sysex_data` field before dumping everything to `vst_events_buffer`.
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*/
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boost::container::small_vector<VstEvent, 64> events;
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/**
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* If the host or a plugin sends SysEx data, then we will store that data
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* here. I've only seen this happen with the combination of an Arturia
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* MiniLab keyboard, REAPER, and D16 Group plugins. We'll store this as an
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* associative list of `(index, data)` pairs, where `index` corresponds to
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* an event in `events`. There's no 'small_unordered_map' in
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* Boost.Container, so this will have to do.
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*/
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boost::container::small_vector<std::pair<native_size_t, std::string>, 8>
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sysex_data;
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template <typename S>
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void serialize(S& s) {
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s.container(events, max_midi_events,
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[](S& s, VstEvent& event) { s.container1b(event.dump); });
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s.container(sysex_data, max_midi_events,
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[](S& s, std::pair<native_size_t, std::string>& pair) {
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s.value8b(pair.first);
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s.text1b(pair.second, max_buffer_size);
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});
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}
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private:
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