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Allow deserializing to existing objects
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@@ -136,17 +136,20 @@ inline void write_object(Socket& socket, const T& object) {
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* together with `write_object`. This will block until the object is available.
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*
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* @param socket The Boost.Asio socket to read from.
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* @param object The object to deserialize to, if given. This can be used to
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* update an existing `AEffect` struct without losing the pointers set by the
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* host and the bridge.
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*
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* @throw std::runtime_error If the conversion to an object was not successful.
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*
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* @relates write_object
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*/
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template <typename T, typename Socket>
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inline T read_object(Socket& socket) {
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inline T read_object(Socket& socket, T object = T()) {
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// TODO: Reuse buffers
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Buffer<buffer_size> buffer;
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auto message_length = socket.receive(boost::asio::buffer(buffer));
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T object;
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auto [_, success] =
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bitsery::quickDeserialization<InputAdapter<buffer_size>>(
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{buffer.begin(), message_length}, object);
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