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Add support for double precision audio #34
So far I've only seen REAPER running iZotope Rx plugins utilize this.
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@@ -79,12 +79,15 @@ as the _Windows VST plugin_. The whole process works as follows:
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plugin through the Wine VST host using a single socket because they're very
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similar and don't need any complicated behaviour.
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- Calls from the native VST host to the plugin's `processReplacing()`
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function. This function gets forwarded to the Windows VST plugin through
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the Wine VST. In the rare event that the plugin does not support
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`processReplacing()` and only supports The deprecated commutative
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`process()` function, then the Wine VST host will emulate the behavior of
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`processReplacing()` instead.
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- Calls from the native VST host to the plugin's `processReplacing()` and
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`processDoubleReplacing()` functions. These functions get forwarded to the
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Windows VST plugin through the Wine VST host. In the rare event that the
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plugin does not support `processReplacing()` and only supports The
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deprecated commutative `process()` function, then the Wine VST host will
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emulate the behavior of `processReplacing()` instead. Single and double
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precision audio go over the same socket since the host will only call one
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or the other, and we just use a variant to determine which one should be
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called on the Wine host side.
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- And finally there's a separate socket for control messages. At the moment
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this is only used to transfer the Windows VST plugin's `AEffect` object to
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