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Reuse buffers in VST3 audio processing
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@@ -101,6 +101,9 @@ inline void write_object(Socket& socket, const T& object) {
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* @throw boost::system::system_error If the socket is closed or gets closed
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* while reading.
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*
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* TODO: Swap these arguments around so they match `write_object`'s argument
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* order
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*
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* @relates write_object
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*/
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template <typename T, typename Socket>
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