Increase the default serialization buffer size

Setting VST2 plugin parameters would sometimes result in allocations.
This commit is contained in:
Robbert van der Helm
2021-05-23 16:44:34 +02:00
parent 29e0a0fd36
commit 77d43e4f08
2 changed files with 7 additions and 7 deletions
+4 -4
View File
@@ -163,7 +163,7 @@ inline void write_object(Socket& socket,
*/
template <typename T, typename Socket>
inline void write_object(Socket& socket, const T& object) {
SerializationBuffer<64> buffer{};
SerializationBuffer<256> buffer{};
write_object(socket, object, buffer);
}
@@ -238,7 +238,7 @@ inline T read_object(Socket& socket, SerializationBufferBase& buffer) {
*/
template <typename T, typename Socket>
inline T& read_object(Socket& socket, T& object) {
SerializationBuffer<64> buffer{};
SerializationBuffer<256> buffer{};
return read_object<T>(socket, object, buffer);
}
@@ -251,7 +251,7 @@ inline T& read_object(Socket& socket, T& object) {
template <typename T, typename Socket>
inline T read_object(Socket& socket) {
T object;
SerializationBuffer<64> buffer{};
SerializationBuffer<256> buffer{};
read_object<T>(socket, object, buffer);
return object;
@@ -504,7 +504,7 @@ class SocketHandler {
*/
template <typename T, std::invocable<T&, SerializationBufferBase&> F>
void receive_multi(F&& callback) {
SerializationBuffer<64> buffer{};
SerializationBuffer<256> buffer{};
T object;
while (true) {
try {