mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-08 04:20:13 +02:00
Encapsulate our VST3 message handling pattern
Similarly to how how we do it in `EventHandler`.
This commit is contained in:
@@ -412,14 +412,10 @@ class SocketHandler {
|
||||
*
|
||||
* @tparam Thread The thread implementation to use. On the Linux side this
|
||||
* should be `std::jthread` and on the Wine side this should be `Win32Thread`.
|
||||
*
|
||||
* TODO: Once we have figured out a way to encapsulate the usage patterns in
|
||||
* `Vst3Sockets` we should make the constructor, `send()` and
|
||||
* `receive_multi()` protected again to avoid weirdness
|
||||
*/
|
||||
template <typename Thread>
|
||||
class AdHocSocketHandler {
|
||||
public:
|
||||
protected:
|
||||
/**
|
||||
* Sets up a single primary socket. The sockets won't be active until
|
||||
* `connect()` gets called.
|
||||
@@ -445,6 +441,7 @@ class AdHocSocketHandler {
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
/**
|
||||
* Depending on the value of the `listen` argument passed to the
|
||||
* constructor, either accept connections made to the sockets on the Linux
|
||||
@@ -477,6 +474,7 @@ class AdHocSocketHandler {
|
||||
socket.close();
|
||||
}
|
||||
|
||||
protected:
|
||||
/**
|
||||
* Serialize and send an event over a socket. This is used for both the host
|
||||
* -> plugin 'dispatch' events and the plugin -> host 'audioMaster' host
|
||||
|
||||
@@ -18,8 +18,168 @@
|
||||
|
||||
#include <atomic>
|
||||
|
||||
#include "../logging/vst3.h"
|
||||
#include "../serialization/vst3.h"
|
||||
#include "common.h"
|
||||
|
||||
/**
|
||||
* An instance of `AdHocSocketHandler` that encapsulates the simple
|
||||
* communication model we use for sending requests and receiving responses. A
|
||||
* request of type `T`, where `T` is in `{Control,Callback}Request`, should be
|
||||
* answered with an object of type `T::Response`.
|
||||
*
|
||||
* See the docstrings on `EventHandler` and `AdHocSocketHandler` for more
|
||||
* information on how this works internally and why it works the way it does.
|
||||
*
|
||||
* @note The name of this class is not to be confused with VST3's `IMessage` as
|
||||
* this is very much just general purpose messaging between yabridge's two
|
||||
* components. Of course, this will handle `IMessage` function calls as well.
|
||||
*
|
||||
* @tparam Thread The thread implementation to use. On the Linux side this
|
||||
* should be `std::jthread` and on the Wine side this should be `Win32Thread`.
|
||||
* @tparam Request Either `ControlRequest` or `CallbackRequest`.
|
||||
* @tparam Response Either `ControlResponse` or `CallbackResponse`, depending on
|
||||
* the type of `Request`.
|
||||
*/
|
||||
template <typename Thread, typename Request, typename Response>
|
||||
class Vst3MessageHandler : public AdHocSocketHandler<Thread> {
|
||||
public:
|
||||
/**
|
||||
* Sets up a single main socket for this type of events. The sockets won't
|
||||
* be active until `connect()` gets called.
|
||||
*
|
||||
* @param io_context The IO context the main socket should be bound to. A
|
||||
* new IO context will be created for accepting the additional incoming
|
||||
* connections.
|
||||
* @param endpoint The socket endpoint used for this event handler.
|
||||
* @param listen If `true`, start listening on the sockets. Incoming
|
||||
* connections will be accepted when `connect()` gets called. This should
|
||||
* be set to `true` on the plugin side, and `false` on the Wine host side.
|
||||
*
|
||||
* @see Sockets::connect
|
||||
*/
|
||||
Vst3MessageHandler(boost::asio::io_context& io_context,
|
||||
boost::asio::local::stream_protocol::endpoint endpoint,
|
||||
bool listen)
|
||||
: AdHocSocketHandler<Thread>(io_context, endpoint, listen) {}
|
||||
|
||||
/**
|
||||
* Serialize and send an event over a socket and return the appropriate
|
||||
* response.
|
||||
*
|
||||
* As described above, if this function is currently being called from
|
||||
* another thread, then this will create a new socket connection and send
|
||||
* the event there instead.
|
||||
*
|
||||
* @param logging A pair containing a logger instance and whether or not
|
||||
* this is for sending host -> plugin control messages. If set to false,
|
||||
* then this indicates that this `Vst3MessageHandler` is handling plugin
|
||||
* -> host callbacks isntead. Optional since it only has to be set on the
|
||||
* plugin's side.
|
||||
*
|
||||
* TODO: Is it feasible to move `logging` to the constructor instead?
|
||||
*
|
||||
* @relates Vst3MessageHandler::receive_messages
|
||||
*/
|
||||
template <typename T>
|
||||
typename T::Response send_message(
|
||||
const T& object,
|
||||
std::optional<std::pair<Vst3Logger&, bool>> logging) {
|
||||
using TResponse = typename T::Response;
|
||||
|
||||
if (logging) {
|
||||
auto [logger, is_host_vst] = *logging;
|
||||
// TODO: Log the request
|
||||
// logger.log_event(is_dispatch, opcode, index, value, payload,
|
||||
// option,
|
||||
// value_payload);
|
||||
}
|
||||
|
||||
// A socket only handles a single request at a time as to prevent
|
||||
// messages from arriving out of order. `AdHocSocketHandler::send()`
|
||||
// will either use a long-living primary socket, or if that's currently
|
||||
// in use it will spawn a new socket for us.
|
||||
const TResponse response = this->template send<TResponse>(
|
||||
[&](boost::asio::local::stream_protocol::socket& socket) {
|
||||
write_object(socket, Request(object));
|
||||
const auto response = read_object<Response>(socket);
|
||||
|
||||
// If the other side handled the request correctly, the Response
|
||||
// variant should now contain an object of type `T::Response`
|
||||
return std::get<TResponse>(response);
|
||||
});
|
||||
|
||||
if (logging) {
|
||||
auto [logger, is_host_vst] = *logging;
|
||||
// TODO: Log the response
|
||||
// logger.log_event_response(is_dispatch, opcode,
|
||||
// response.return_value,
|
||||
// response.payload,
|
||||
// response.value_payload);
|
||||
}
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
/**
|
||||
* Spawn a new thread to listen for extra connections to `endpoint`, and
|
||||
* then start a blocking loop that handles messages from the primary
|
||||
* `socket`.
|
||||
*
|
||||
* The specified function receives a `Request` variant object containing an
|
||||
* object of type `T`, and it should return the corresponding `Response` of
|
||||
* type `T::Response`.
|
||||
*
|
||||
* @param logging A pair containing a logger instance and whether or not
|
||||
* this is for sending host -> plugin control messages. If set to false,
|
||||
* then this indicates that this `Vst3MessageHandler` is handling plugin
|
||||
* -> host callbacks isntead. Optional since it only has to be set on the
|
||||
* plugin's side.
|
||||
* @param callback The function used to generate a response out of the
|
||||
* request. See the definition of `F` for more information.
|
||||
*
|
||||
* @tparam F A function type in the form of `Reponse(Request)`.
|
||||
*
|
||||
* @relates Vst3MessageHandler::send_event
|
||||
*/
|
||||
template <typename F>
|
||||
void receive_messages(std::optional<std::pair<Vst3Logger&, bool>> logging,
|
||||
F callback) {
|
||||
// Reading, processing, and writing back the response for the requests
|
||||
// we receive works in the same way regardless of which socket we're
|
||||
// using
|
||||
const auto process_message =
|
||||
[&](boost::asio::local::stream_protocol::socket& socket) {
|
||||
auto request = read_object<Request>(socket);
|
||||
if (logging) {
|
||||
auto [logger, is_host_vst] = *logging;
|
||||
// TODO: Log the request, use the visitor with an auto
|
||||
// lambda so we can use the same overloads as we use
|
||||
// in `send_message()`
|
||||
// logger.log_event(is_dispatch, opcode, index, value,
|
||||
// payload, option,
|
||||
// value_payload);
|
||||
}
|
||||
|
||||
Response response = callback(request);
|
||||
if (logging) {
|
||||
// TODO: Log the response, use the visitor with an auto
|
||||
// lambda so we can use the same overloads as we use
|
||||
// in `send_message()`
|
||||
// logger.log_event_response(
|
||||
// is_dispatch, event.opcode, response.return_value,
|
||||
// response.payload, response.value_payload);
|
||||
}
|
||||
|
||||
write_object(socket, response);
|
||||
};
|
||||
|
||||
this->receive_multi(
|
||||
logging ? std::optional(std::ref(logging->first)) : std::nullopt,
|
||||
process_message);
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Manages all the sockets used for communicating between the plugin and the
|
||||
* Wine host when hosting a VST3 plugin.
|
||||
@@ -90,12 +250,14 @@ class Vst3Sockets : public Sockets {
|
||||
* This will be listened on by the Wine plugin host when it calls
|
||||
* `receive_multi()`.
|
||||
*/
|
||||
AdHocSocketHandler<Thread> host_vst_control;
|
||||
Vst3MessageHandler<Thread, ControlRequest, ControlResponse>
|
||||
host_vst_control;
|
||||
|
||||
/**
|
||||
* For sending callbacks from the plugin back to the host. After we have a
|
||||
* better idea of what our communication model looks like we'll probably
|
||||
* want to provide an abstraction similar to `EventHandler`.
|
||||
*/
|
||||
AdHocSocketHandler<Thread> vst_host_callback;
|
||||
Vst3MessageHandler<Thread, CallbackRequest, CallbackResponse>
|
||||
vst_host_callback;
|
||||
};
|
||||
|
||||
@@ -66,10 +66,11 @@ void serialize(S& s, ControlRequest& payload) {
|
||||
*/
|
||||
using ControlResponse = std::variant<>;
|
||||
|
||||
template <typename S>
|
||||
void serialize(S& s, ControlResponse& payload) {
|
||||
s.ext(payload, bitsery::ext::StdVariant{});
|
||||
}
|
||||
// TODO: Uncomment when this is no longer empty
|
||||
// template <typename S>
|
||||
// void serialize(S& s, ControlResponse& payload) {
|
||||
// s.ext(payload, bitsery::ext::StdVariant{});
|
||||
// }
|
||||
|
||||
/**
|
||||
* When we do a callback from the Wine VST host to the plugin, this encodes the
|
||||
|
||||
Reference in New Issue
Block a user