mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-06 19:40:10 +02:00
Further reduce allocations by reusing responses
On the plugin's side, still need to do a lot of work on the Wine side of things.
This commit is contained in:
@@ -50,14 +50,14 @@ class DefaultDataConverter {
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const intptr_t value) const;
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/**
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* Write the reponse back to the `data` pointer.
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* Write the response back to the `data` pointer.
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*/
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virtual void write(const int opcode,
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void* data,
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const EventResult& response) const;
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/**
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* Write the reponse back to the `value` pointer. This is only used during
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* Write the response back to the `value` pointer. This is only used during
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* the `effGetSpeakerArrangement` event.
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*/
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virtual void write_value(const int opcode,
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@@ -462,6 +462,24 @@ class Vst3Sockets : public Sockets {
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audio_processor_buffers.at(object_ref.get().instance_id));
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}
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/**
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* Alternative to `send_audio_processor_message()` for use with
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* `MessageReference<T>`, where we also want deserialize into an existing
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* object to prevent allocations. Used during audio processing.q
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*
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* TODO: Think of a better name for this
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*/
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template <typename T>
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typename T::Response& receive_audio_processor_message_into(
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const MessageReference<T>& request_ref,
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typename T::Response& response_ref,
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std::optional<std::pair<Vst3Logger&, bool>> logging) {
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return audio_processor_sockets.at(request_ref.get().instance_id)
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.receive_into(
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request_ref, response_ref, logging,
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audio_processor_buffers.at(request_ref.get().instance_id));
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}
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/**
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* For sending messages from the host to the plugin. After we have a better
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* idea of what our communication model looks like we'll probably want to
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@@ -220,12 +220,15 @@ Vst3PluginProxyImpl::process(Steinberg::Vst::ProcessData& data) {
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process_request.data.repopulate(data);
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process_request.new_realtime_priority = new_realtime_priority;
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ProcessResponse response = bridge.send_audio_processor_message(
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MessageReference<YaAudioProcessor::Process>(process_request));
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// We'll also receive the response into an existing object so we can also
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// avoid heap allocations there
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bridge.receive_audio_processor_message_into(
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MessageReference<YaAudioProcessor::Process>(process_request),
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process_response);
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response.output_data.write_back_outputs(data);
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process_response.output_data.write_back_outputs(data);
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return response.result;
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return process_response.result;
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}
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uint32 PLUGIN_API Vst3PluginProxyImpl::getTailSamples() {
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@@ -489,6 +489,13 @@ class Vst3PluginProxyImpl : public Vst3PluginProxy {
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*/
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YaAudioProcessor::Process process_request;
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/**
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* The response object we'll get in return when we send the
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* `process_request` object above to the Wine plugin host. This object also
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* contains heap data, so we also want to reuse this.
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*/
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YaAudioProcessor::ProcessResponse process_response;
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// Caches
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/**
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@@ -121,6 +121,21 @@ class Vst3PluginBridge : PluginBridge<Vst3Sockets<std::jthread>> {
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object, std::pair<Vst3Logger&, bool>(logger, true));
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}
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/**
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* Send an `IAudioProcessor` or `IComponent` control message to a specific
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* plugin instance, receiving the results into an existing object. This is
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* similar to the `send_audio_processor_message()` above, but this lets us
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* avoid allocations in response objects that contain heap data.
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*/
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template <typename T>
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typename T::Response& receive_audio_processor_message_into(
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const T& object,
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typename T::Response& response_object) {
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return sockets.receive_audio_processor_message_into(
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object, response_object,
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std::pair<Vst3Logger&, bool>(logger, true));
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}
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/**
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* The logging facility used for this instance of yabridge. Wraps around
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* `PluginBridge::generic_logger`.
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