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Also handle mutual recursion in *::getState()
VST3 plugins could freeze in REAPER when the plugin sends `IComponentHandler::performEdit()` followed by `IPlugFrame::resizeView()` when REAPER simultaneously tries to call `*::getState()`. Here `*::getState()` gets called from the GUI thread, while `IPlugFrame::resizeView()` has to be handled on REAPER's GUI thread, resulting in a deadlock unless we use the plugin-side mutual recursion mechanism. I've seen this cause issues with PSPaudioware InfiniStrip.
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@@ -114,6 +114,9 @@ Versioning](https://semver.org/spec/v2.0.0.html).
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- Fixed _UVI Plugsound Free_ crashing during initialization.
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- Fixed potential freezing when loading a VST3 preset that tries to resize an
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open editor window.
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- Fixed another potential freezing issue in REAPER that could happen when the
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when the plugin resizes itself while sending a parameter change to the host,
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if REAPER's 'disable saving full plug-in state' is not disabled.
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- Because of the new transport information prefetching, the excessive DSP usage
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in _SWAM Cello_ is now been fixed without requiring any manual compatibility
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options.
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