Add the base for an IComponent implementation

This commit is contained in:
Robbert van der Helm
2020-12-07 23:52:17 +01:00
parent e5cd777713
commit 5e85517130
8 changed files with 223 additions and 15 deletions
+18 -1
View File
@@ -23,6 +23,7 @@
#include "../configuration.h"
#include "../utils.h"
#include "common.h"
#include "vst3/component.h"
#include "vst3/plugin-factory.h"
// Event handling for our VST3 plugins works slightly different from how we
@@ -37,6 +38,21 @@
// TODO: If this approach works, maybe we can also refactor the VST2 handling to
// do this since it's a bit safer and easier to read
/**
* Request the Wine plugin host to instantiate a new IComponent to pass through
* a call to `IPluginFactory::createInstance(cid, IComponent::iid, ...)`.
*/
struct CreateInstaneIComponent {
using Response = YaComponent&;
Steinberg::TUID cid;
template <typename S>
void serialize(S& s) {
s.container1b(cid);
}
};
/**
* Marker struct to indicate the other side (the plugin) should send a copy of
* the configuration.
@@ -64,7 +80,8 @@ struct WantsPluginFactory {
* encodes the information we request or the operation we want to perform. A
* request of type `ControlRequest(T)` should send back a `T::Response`.
*/
using ControlRequest = std::variant<WantsPluginFactory>;
using ControlRequest =
std::variant<CreateInstaneIComponent, WantsPluginFactory>;
template <typename S>
void serialize(S& s, ControlRequest& payload) {