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Completely run effEditIdle from a timer
Although it hasn't shown up, this will get rid of the possibility of off-thread effEditIdle calls causing issues. And since we need some way to run call this function while the event loop is running anyways, doing it entirely from a timer similar to how hosts on Windows would do it seems like the best solution.
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@@ -44,9 +44,7 @@ TODO: Add an updated screenshot with some fancy VST3-only plugins to the readme
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Most hosts already do something similar themselves, so this may not make any
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difference in responsiveness.
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- VST2 editor idle events are now handled slightly differently. This should
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result in even more responsive GUIs and I have not come across any plugins
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where this change introduced issues, but please let me know if it does break
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anything for you.
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result in even more responsive GUIs for VST2 plugins.
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- Changed part of the build process considering [this Wine
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bug](https://bugs.winehq.org/show_bug.cgi?id=49138). Building with Wine 5.7
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and 5.8 required a change, but that change now breaks builds using Wine 6.0
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