Get rid of now no longer needed synchronisation

This was mostly a workaround to get Serum to not crash when audio was
being processed during a specific point of its `WM_PAINT` message
handler. This is no longer needed when using `CreateThread` instead of
`std::thread`.
This commit is contained in:
Robbert van der Helm
2020-04-20 23:36:17 +02:00
parent 86974ebe2d
commit 421ed21901
4 changed files with 20 additions and 72 deletions
+17 -35
View File
@@ -39,7 +39,6 @@ WindowClass::~WindowClass() {
Editor::Editor(const std::string& window_class_name,
AEffect* effect,
std::mutex& effect_mutex,
const size_t parent_window_handle)
: window_class(window_class_name),
// Create a window without any decoratiosn for easy embedding. The
@@ -64,7 +63,6 @@ Editor::Editor(const std::string& window_class_name,
child_window(get_x11_handle(win32_handle.get())),
// Needed to send update messages on a timer
plugin(effect),
processing_mutex(effect_mutex),
x11_connection(xcb_connect(nullptr, nullptr), &xcb_disconnect) {
// The Win32 API will block the `DispatchMessage` call when opening e.g. a
// dropdown, but it will still allow timers to be run so the GUI can still
@@ -97,19 +95,25 @@ void Editor::send_idle_event() {
}
void Editor::handle_events() {
win32_event_loop();
send_idle_event();
{
// Always send the `effEditIdle` event manually instead of relying on
// the timer to match the update frequency with that of the native VST
// host. Because some plugins, such as those using GDI+ like Serum, have
// data race issues when drawing at the same time as we're processing
// sound, we'll update the GUI and process the resulting `WM_PAINT`
// event while temporarily blocking the processing thread.
std::lock_guard lock(processing_mutex);
// The null value for the second argument is needed to handle interaction
// with child GUI components
MSG msg;
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
// This timer would periodically send `effEditIdle` events so the editor
// remains responsive even during blocking GUI operations such as open
// dropdowns or message boxes. We filter it out here because we will
// send sent the event manually every time the host calls
// `effEditIdle()`. It will still be fired implicitely when the GUI
// thread gets blocked.
if (msg.message == WM_TIMER && msg.wParam == idle_timer_id &&
msg.hwnd == win32_handle.get()) {
continue;
}
send_idle_event();
win32_event_loop();
TranslateMessage(&msg);
DispatchMessage(&msg);
}
// Handle X11 events
@@ -206,28 +210,6 @@ LRESULT CALLBACK window_proc(HWND handle,
return DefWindowProc(handle, message, wParam, lParam);
}
void Editor::win32_event_loop() {
MSG msg;
// The null value for the second argument is needed to handle interaction
// with child GUI components
while (PeekMessage(&msg, nullptr, 0, 0, PM_REMOVE)) {
// This timer would periodically send `effEditIdle` events so the editor
// remains responsive even during blocking GUI operations such as open
// dropdowns or message boxes. We filter it out here because we will
// send sent the event manually every time the host calls
// `effEditIdle()`. It will still be fired implicitely when the GUI
// thread gets blocked.
if (msg.message == WM_TIMER && msg.wParam == idle_timer_id &&
msg.hwnd == win32_handle.get()) {
continue;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
xcb_window_t get_x11_handle(HWND win32_handle) {
return reinterpret_cast<size_t>(
GetProp(win32_handle, "__wine_x11_whole_window"));