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[yabridgectl] Add field for indexing VST3 modules
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@@ -55,8 +55,10 @@ pub struct Config {
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/// yabridgectl will look in `/usr/lib` and `$XDG_DATA_HOME/yabridge` since those are the
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/// expected locations for yabridge to be installed in.
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pub yabridge_home: Option<PathBuf>,
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/// Directories to search for Windows VST plugins. We're using an ordered set here out of
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/// convenience so we can't get duplicates and the config file is always sorted.
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/// Directories to search for Windows VST plugins. These directories can contain both VST2
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/// plugin `.dll` files and VST3 modules (which should be located in `<prefix>/drive_c/Program
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/// Files/Common/VST3`). We're using an ordered set here out of convenience so we can't get
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/// duplicates and the config file is always sorted.
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pub plugin_dirs: BTreeSet<PathBuf>,
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/// The last known combination of Wine and yabridge versions that would work together properly.
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/// This is mostly to diagnose issues with older Wine versions (such as those in Ubuntu's repos)
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@@ -68,11 +70,11 @@ pub struct Config {
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#[derive(Deserialize, Serialize, Debug, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum InstallationMethod {
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/// Create a copy of `libyabridge-{vst2,vst3}.so` for every Windows VST2 plugin .dll file or
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/// Create a copy of `libyabridge-{vst2,vst3}.so` for every Windows VST2 plugin `.dll` file or
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/// VST3 module found. After updating yabridge, the user will have to rerun `yabridgectl sync`
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/// to copy over the new version.
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Copy,
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/// This will create a symlink to `libyabridge-{vst2,vst3}.so` for every VST2 plugin .dll file
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/// This will create a symlink to `libyabridge-{vst2,vst3}.so` for every VST2 plugin `.dll` file
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/// or VST3 module in the plugin directories. Now that yabridge also searches in
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/// `~/.local/share/yabridge` since yabridge 2.1 this option is not really needed anymore.
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Symlink,
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@@ -251,10 +253,8 @@ impl Config {
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})
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}
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/// Search for VST2 plugins in all of the registered plugins directories. This will return an
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/// error if `winedump` could not be called.
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///
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/// TODO: Next step is including VST3 modules in the search
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/// Search for VST2 and VST3 plugins in all of the registered plugins directories. This will
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/// return an error if `winedump` could not be called.
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pub fn index_directories(&self) -> Result<BTreeMap<&Path, SearchResults>> {
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self.plugin_dirs
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.par_iter()
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