mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-07 03:50:11 +02:00
[yabridgectl] Add field for indexing VST3 modules
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@@ -23,7 +23,7 @@ use std::path::{Path, PathBuf};
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use crate::config::{Config, InstallationMethod, YabridgeFiles};
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use crate::files;
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use crate::files::FoundFile;
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use crate::files::NativeSoFile;
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use crate::utils;
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use crate::utils::{verify_path_setup, verify_wine_setup};
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@@ -121,8 +121,8 @@ pub fn show_status(config: &Config) -> Result<()> {
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for (plugin, status) in search_results.installation_status() {
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let status_str = match status {
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Some(FoundFile::Regular(_)) => "copy".green(),
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Some(FoundFile::Symlink(_)) => "symlink".green(),
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Some(NativeSoFile::Regular(_)) => "copy".green(),
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Some(NativeSoFile::Symlink(_)) => "symlink".green(),
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None => "not installed".red(),
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};
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@@ -178,7 +178,7 @@ pub fn do_sync(config: &mut Config, options: &SyncOptions) -> Result<()> {
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let mut num_installed = 0;
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let mut num_new = 0;
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let mut skipped_dll_files: Vec<PathBuf> = Vec::new();
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let mut orphan_so_files: Vec<FoundFile> = Vec::new();
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let mut orphan_so_files: Vec<NativeSoFile> = Vec::new();
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for (path, search_results) in results {
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num_installed += search_results.vst2_files.len();
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orphan_so_files.extend(search_results.orphans().into_iter().cloned());
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@@ -55,8 +55,10 @@ pub struct Config {
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/// yabridgectl will look in `/usr/lib` and `$XDG_DATA_HOME/yabridge` since those are the
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/// expected locations for yabridge to be installed in.
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pub yabridge_home: Option<PathBuf>,
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/// Directories to search for Windows VST plugins. We're using an ordered set here out of
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/// convenience so we can't get duplicates and the config file is always sorted.
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/// Directories to search for Windows VST plugins. These directories can contain both VST2
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/// plugin `.dll` files and VST3 modules (which should be located in `<prefix>/drive_c/Program
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/// Files/Common/VST3`). We're using an ordered set here out of convenience so we can't get
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/// duplicates and the config file is always sorted.
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pub plugin_dirs: BTreeSet<PathBuf>,
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/// The last known combination of Wine and yabridge versions that would work together properly.
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/// This is mostly to diagnose issues with older Wine versions (such as those in Ubuntu's repos)
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@@ -68,11 +70,11 @@ pub struct Config {
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#[derive(Deserialize, Serialize, Debug, PartialEq, Eq)]
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#[serde(rename_all = "snake_case")]
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pub enum InstallationMethod {
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/// Create a copy of `libyabridge-{vst2,vst3}.so` for every Windows VST2 plugin .dll file or
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/// Create a copy of `libyabridge-{vst2,vst3}.so` for every Windows VST2 plugin `.dll` file or
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/// VST3 module found. After updating yabridge, the user will have to rerun `yabridgectl sync`
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/// to copy over the new version.
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Copy,
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/// This will create a symlink to `libyabridge-{vst2,vst3}.so` for every VST2 plugin .dll file
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/// This will create a symlink to `libyabridge-{vst2,vst3}.so` for every VST2 plugin `.dll` file
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/// or VST3 module in the plugin directories. Now that yabridge also searches in
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/// `~/.local/share/yabridge` since yabridge 2.1 this option is not really needed anymore.
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Symlink,
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@@ -251,10 +253,8 @@ impl Config {
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})
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}
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/// Search for VST2 plugins in all of the registered plugins directories. This will return an
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/// error if `winedump` could not be called.
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///
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/// TODO: Next step is including VST3 modules in the search
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/// Search for VST2 and VST3 plugins in all of the registered plugins directories. This will
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/// return an error if `winedump` could not be called.
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pub fn index_directories(&self) -> Result<BTreeMap<&Path, SearchResults>> {
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self.plugin_dirs
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.par_iter()
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@@ -25,35 +25,51 @@ use std::path::{Path, PathBuf};
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use std::process::Command;
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use walkdir::WalkDir;
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/// Stores the results from searching for Windows VST plugin `.dll` files and native Linux `.so`
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/// files inside of a directory. These `.so` files are kept track of so we can report the current
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/// installation status and to be able to prune orphan files.
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/// Stores the results from searching through a directory. We'll search for Windows VST2 plugin
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/// `.dll` files, Windows VST3 plugin modules, and native Linux `.so` files inside of a directory.
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/// These `.so` files are kept track of so we can report the current installation status of VST2
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/// plugins and to be able to prune orphan files. Since VST3 plugins have to be instaleld in
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/// `~/.vst3`, these orphan files are only relevant for VST2 plugins.
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#[derive(Debug)]
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pub struct SearchResults {
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/// Absolute paths to the found VST2 `.dll` files.
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pub vst2_files: Vec<PathBuf>,
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/// Absolute paths to found VST3 modules. Either legacy `.vst3` DLL files or VST 3.6.10 bundles.
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pub vst3_modules: Vec<Vst3Module>,
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/// `.dll` files skipped over during the serach. Used for printing statistics and shown when
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/// running `yabridgectl sync --verbose`.
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pub skipped_files: Vec<PathBuf>,
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/// Absolute paths to any `.so` files inside of the directory, and whether they're a symlink or
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/// a regular file.
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pub so_files: Vec<FoundFile>,
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pub so_files: Vec<NativeSoFile>,
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}
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/// Native `.so` files we found during a search.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub enum FoundFile {
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pub enum NativeSoFile {
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Symlink(PathBuf),
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Regular(PathBuf),
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}
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/// VST3 modules we found during a serach.
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#[derive(Debug, Clone, PartialEq, Eq)]
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pub enum Vst3Module {
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/// Old, pre-VST 3.6.10 style `.vst3` modules. These are simply `.dll` files with a different p
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/// refix. Even though this is a legacy format, almost all VST3 plugins in the wild still use
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/// this format.
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Legacy(PathBuf),
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/// A VST 3.6.10 bundle, with the same format as the VST3 bundles used on Linux and macOS.
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Bundle(PathBuf),
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}
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impl SearchResults {
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/// For every found VST2 plugin, find the associated copy or symlink of `libyabridge-vst2.so`.
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/// The returned hashmap will contain a `None` value for plugins that have not yet been set up.
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///
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/// These two functions could be combined into a single function, but speed isn't really an
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/// issue here and it's a bit more organized this way.
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pub fn installation_status(&self) -> BTreeMap<&Path, Option<&FoundFile>> {
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let so_files: HashMap<&Path, &FoundFile> = self
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pub fn installation_status(&self) -> BTreeMap<&Path, Option<&NativeSoFile>> {
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let so_files: HashMap<&Path, &NativeSoFile> = self
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.so_files
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.iter()
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.map(|file| (file.path(), file))
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@@ -71,9 +87,9 @@ impl SearchResults {
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}
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/// Find all `.so` files in the search results that do not belong to a VST2 plugin `.dll` file.
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pub fn orphans(&self) -> Vec<&FoundFile> {
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pub fn orphans(&self) -> Vec<&NativeSoFile> {
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// We need to store these in a map so we can easily entries with corresponding `.dll` files
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let mut orphans: HashMap<&Path, &FoundFile> = self
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let mut orphans: HashMap<&Path, &NativeSoFile> = self
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.so_files
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.iter()
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.map(|file| (file.path(), file))
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@@ -86,12 +102,12 @@ impl SearchResults {
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}
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}
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impl FoundFile {
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impl NativeSoFile {
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/// Return the path of a found `.so` file.
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pub fn path(&self) -> &Path {
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match &self {
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FoundFile::Symlink(path) => path,
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FoundFile::Regular(path) => path,
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NativeSoFile::Symlink(path) => path,
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NativeSoFile::Regular(path) => path,
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}
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}
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}
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@@ -142,12 +158,14 @@ pub fn index(directory: &Path) -> Result<SearchResults> {
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vst2_files,
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skipped_files,
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so_files,
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// TODO: Search for VST3 modules
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vst3_modules: Vec::new(),
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})
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}
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/// THe same as [index()](index), but only report found `.so` files. This avoids unnecesarily
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/// filtering the found `.dll` files.
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pub fn index_so_files(directory: &Path) -> Vec<FoundFile> {
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pub fn index_so_files(directory: &Path) -> Vec<NativeSoFile> {
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let (_, so_files) = find_files(directory);
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so_files
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@@ -155,9 +173,9 @@ pub fn index_so_files(directory: &Path) -> Vec<FoundFile> {
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/// Find all `.dll` and `.so` files under a directory. The results are a pair of `(dll_files,
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/// so_files)`.
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fn find_files(directory: &Path) -> (Vec<PathBuf>, Vec<FoundFile>) {
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fn find_files(directory: &Path) -> (Vec<PathBuf>, Vec<NativeSoFile>) {
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let mut dll_files: Vec<PathBuf> = Vec::new();
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let mut so_files: Vec<FoundFile> = Vec::new();
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let mut so_files: Vec<NativeSoFile> = Vec::new();
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// XXX: We're silently skipping directories and files we don't have permission to read. This
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// sounds like the expected behavior, but I"m not entirely sure.
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for (file_idx, entry) in WalkDir::new(directory)
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@@ -182,9 +200,9 @@ fn find_files(directory: &Path) -> (Vec<PathBuf>, Vec<FoundFile>) {
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Some("dll") => dll_files.push(entry.into_path()),
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Some("so") => {
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if entry.path_is_symlink() {
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so_files.push(FoundFile::Symlink(entry.into_path()));
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so_files.push(NativeSoFile::Symlink(entry.into_path()));
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} else {
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so_files.push(FoundFile::Regular(entry.into_path()));
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so_files.push(NativeSoFile::Regular(entry.into_path()));
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}
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}
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_ => (),
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