Revert static initialization change from fea6eded4

This commit is contained in:
Robbert van der Helm
2022-12-23 19:51:45 +01:00
parent 2180d4e8d6
commit 3bc9316f0d
2 changed files with 7 additions and 40 deletions
+3 -16
View File
@@ -113,21 +113,8 @@ constexpr uint32_t xembed_focus_first = 1;
/**
* The default arrow cursor used in Windows.
*
* FIXME: This used to be loaded as a constant, but Wine 7.21 caused this static
* initialization to hang indefinitely:
* https://bugs.winehq.org/show_bug.cgi?id=53912
* Revert this once Wine 7.21 is old enough that noone uses it anymore.
*/
// static const HCURSOR arrow_cursor = LoadCursor(nullptr, IDC_ARROW);
inline HCURSOR arrow_cursor() {
static HCURSOR cursor = nullptr;
if (!cursor) {
cursor = LoadCursor(nullptr, IDC_ARROW);
}
return cursor;
}
static const HCURSOR arrow_cursor = LoadCursor(nullptr, IDC_ARROW);
/**
* Find the the ancestors for the given window. This returns a list of window
@@ -1235,7 +1222,7 @@ LRESULT CALLBACK window_proc(HWND handle,
// plugin and keep this as a default.
case WM_SETCURSOR: {
if (GetCursor() == nullptr) {
SetCursor(arrow_cursor());
SetCursor(arrow_cursor);
}
} break;
// NOTE: Needed for our `is_cursor_in_wine_window()` implementation. Our
@@ -1405,7 +1392,7 @@ ATOM get_window_class() noexcept {
window_class.style = CS_DBLCLKS;
window_class.lpfnWndProc = window_proc;
window_class.hInstance = GetModuleHandle(nullptr);
window_class.hCursor = arrow_cursor();
window_class.hCursor = arrow_cursor;
window_class.lpszClassName = yabridge_window_class_name;
window_class_handle = RegisterClassEx(&window_class);
+4 -24
View File
@@ -53,28 +53,8 @@ constexpr char mime_text_uri_list_name[] = "text/uri-list";
constexpr char mime_text_plain_name[] = "text/plain";
// We can cheat by just using the Win32 cursors instead of providing our own
// FIXME: these used to be loaded as a constant, but Wine 7.21 caused this
// static initialization to hang indefinitely:
// https://bugs.winehq.org/show_bug.cgi?id=53912
// Revert this once Wine 7.21 is old enough that noone uses it anymore.
// static const HCURSOR dnd_accepted_cursor = LoadCursor(nullptr, IDC_HAND);
inline HCURSOR dnd_accepted_cursor() {
static HCURSOR cursor = nullptr;
if (!cursor) {
cursor = LoadCursor(nullptr, IDC_HAND);
}
return cursor;
}
// static const HCURSOR dnd_denied_cursor = LoadCursor(nullptr, IDC_NO);
inline HCURSOR dnd_denied_cursor() {
static HCURSOR cursor = nullptr;
if (!cursor) {
cursor = LoadCursor(nullptr, IDC_NO);
}
return cursor;
}
static const HCURSOR dnd_accepted_cursor = LoadCursor(nullptr, IDC_HAND);
static const HCURSOR dnd_denied_cursor = LoadCursor(nullptr, IDC_NO);
/**
* We're doing a bit of a hybrid between a COM-style reference counted smart
@@ -357,9 +337,9 @@ void WineXdndProxy::run_xdnd_loop() {
// off. Would it be better to just not do anything
// at all here?
if (accepts_drop) {
SetCursor(dnd_accepted_cursor());
SetCursor(dnd_accepted_cursor);
} else {
SetCursor(dnd_denied_cursor());
SetCursor(dnd_denied_cursor);
}
last_window_accepted_status = accepts_drop;