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Get rid of the dedicated AEffect socket
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@@ -391,11 +391,6 @@ as the _Windows VST plugin_. The whole process works as follows:
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`processReplacing()` and only supports The deprecated commutative
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`process()` function, then the Wine VST host will emulate the behavior of
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`processReplacing()` instead.
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- The Windows VST plugin's `AEffect` object. A copy of this is sent over a
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socket from the Wine VST host to the plugin after the Windows VST plugin
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has finished initializing. Whenever this struct gets updated by the Windows
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VST plugin, the Windows VST plugin will call the `audioMasterIOChanged()`
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host callback and we'll repeat the process.
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The operations described above involving the host -> plugin `dispatcher()`and
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plugin -> host `audioMaster()` functions are all handled by first serializing
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@@ -429,6 +424,6 @@ as the _Windows VST plugin_. The whole process works as follows:
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6. The Wine VST host loads the Windows VST plugin and starts forwarding messages
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over the sockets described above.
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7. After the Windows VST plugin has started loading we will forward all values
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from the plugin's `AEffect` struct to the Linux native VST plugin using the
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socket described above. After this point the plugin will stop blocking and
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has finished loading.
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from the plugin's `AEffect` struct to the Linux native VST plugin over the
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`dispatcher()` socket. This is only done once at startup. After this point
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the plugin will stop blocking and has finished loading.
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