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Implement IPluginFactory3::setHostContext()
Now the plugin factories are fully implemented (at least, functionality wise, we still can't create most kinds of objects).
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@@ -100,7 +100,7 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
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sockets.connect();
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// Initialize after communication has been set up
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// We'll try to do the same `get_bridge_isntance` trick as in
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// We'll try to do the same `get_bridge_instance` trick as in
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// `plugin/plugin.cpp`, but since the plugin will probably call the host
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// callback while it's initializing we sadly have to use a global here.
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{
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