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https://github.com/robbert-vdh/yabridge.git
synced 2026-05-14 12:30:00 +02:00
Add compatibility option to force flushing to zero
This prevents Kush Audio REDDI from taking down the DAW when the host passes it denormalized audio to process. I've discovered that the issue with this plugin had to do with denormals in the issue linked below, but I didn't realize that we can just enable the FTZ flag for plugins that don't already do so. https://github.com/osxmidi/LinVst/issues/174
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@@ -180,6 +180,12 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
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sockets.host_vst_process_replacing.receive_multi<AudioBuffers>(
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[&](AudioBuffers request, std::vector<uint8_t>& buffer) {
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// HACK: When a plugin doesn't handle denormals properly, we can
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// force the FTZ flag to be set to work around this
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std::optional<ScopedFlushToZero> ftz_guard =
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config.force_ftz ? std::make_optional<ScopedFlushToZero>()
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: std::nullopt;
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// As suggested by Jack Winter, we'll synchronize this thread's
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// audio processing priority with that of the host's audio
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// thread every once in a while
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@@ -1211,6 +1211,14 @@ size_t Vst3Bridge::register_object_instance(
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},
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[&](YaAudioProcessor::Process& request)
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-> YaAudioProcessor::Process::Response {
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// HACK: When a plugin doesn't handle denormals
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// properly, we can force the FTZ flag to be set
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// to work around this
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std::optional<ScopedFlushToZero> ftz_guard =
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config.force_ftz
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? std::make_optional<ScopedFlushToZero>()
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: std::nullopt;
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// As suggested by Jack Winter, we'll synchronize this
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// thread's audio processing priority with that of the
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// host's audio thread every once in a while
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