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Implement IAudioProcessor::process()
With this the entire `IAudioProcessor` interface has been implemented and in theory it should now be possible to process audio and events. Logging for these requests still has to be implemented separately.
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@@ -75,7 +75,7 @@ using ControlRequest = std::variant<YaComponent::Construct,
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YaComponent::GetLatencySamples,
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YaComponent::SetupProcessing,
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YaComponent::SetProcessing,
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// TODO: YaComponent::Process
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YaComponent::Process,
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YaComponent::GetTailSamples,
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YaPluginFactory::Construct,
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YaPluginFactory::SetHostContext>;
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