mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-09 20:29:10 +02:00
Print the plugin type on initialization
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@@ -190,7 +190,9 @@ void GroupBridge::accept_requests() {
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// The plugin has to be initiated on the IO context's thread because
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// this has to be done on the same thread that's handling messages,
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// and all window messages have to be handled from the same thread.
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logger.log("Received request to host '" + request.plugin_path +
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logger.log("Received request to host " +
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plugin_type_to_string(request.plugin_type) +
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" plugin at '" + request.plugin_path +
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"' using socket endpoint base directory '" +
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request.endpoint_base_dir + "'");
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try {
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@@ -55,6 +55,9 @@ main(int argc, char* argv[]) {
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}
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// TODO: Do something with the plugin type
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// TODO: On the Wine side of things, we should only allow hosting VST3
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// plugins when the Meson build option is enabled (because, well,
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// otherwise we'd get compile errors)
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const PluginType plugin_type = plugin_type_from_string(argv[1]);
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const std::string plugin_location(argv[2]);
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const std::string socket_endpoint_path(argv[3]);
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@@ -64,6 +67,8 @@ main(int argc, char* argv[]) {
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<< " (32-bit compatibility mode)"
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#endif
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<< std::endl;
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std::cout << "Preparing to load " << plugin_type_to_string(plugin_type)
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<< " plugin at '" << plugin_location << "'" << std::endl;
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// As explained in `Vst2Bridge`, the plugin has to be initialized in the
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// same thread as the one that calls `io_context.run()`. This setup is
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