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Rename the monolitic class to Vst3PluginProxy
Now it's starting to look promising.
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <bitsery/ext/std_variant.h>
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#include <pluginterfaces/vst/ivstcomponent.h>
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#include "../common.h"
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#include "audio-processor.h"
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#include "base.h"
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#include "component.h"
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#include "host-application.h"
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#include "plugin-base.h"
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
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/**
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* An abstract class that optionally implements all VST3 interfaces a plugin
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* object could implement. A more in depth explanation can be found in
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* `docs/vst3.md`, but the way this works is that we begin with an `FUnknown`
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* pointer from the Windows VST3 plugin obtained by a call to
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* `IPluginFactory::createInstance()` (with an interface decided by the host).
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* We then go through all the plugin interfaces and check whether that object
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* supports them one by one. For each supported interface we remember that the
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* plugin supports it, and we'll optionally write down some static data (such as
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* the edit controller cid) that can't change over the lifetime of the
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* application. On the plugin side we then return a `Vst3PluginProxyImpl` object
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* that contains all of this information about interfaces the object we're
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* proxying might support. This way we can allow casts to all of those object
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* types in `queryInterface()`, essentially perfectly mimicing the original
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* object.
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*
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* This monolith approach is also important when it comes to `IConnectionPoint`.
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* The host should be able to connect arbitrary objects together, and the plugin
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* can then use the query interface smart pointer casting system to cast those
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* objects to the types they want. By having a huge monolithic class that
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* implements any interface such an object might also implement, we can allow
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* perfect proxying behaviour for connecting components.
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*/
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class Vst3PluginProxy : public YaAudioProcessor,
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public YaComponent,
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public YaPluginBase {
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public:
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/**
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* These are the arguments for creating a `Vst3PluginProxyImpl`.
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*/
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struct ConstructArgs {
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ConstructArgs();
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/**
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* Read from an existing object. We will try to mimic this object, so
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* we'll support any interfaces this object also supports.
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*/
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ConstructArgs(Steinberg::IPtr<FUnknown> object, size_t instance_id);
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/**
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* The unique identifier for this specific object instance.
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*/
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native_size_t instance_id;
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YaAudioProcessor::ConstructArgs audio_processor_args;
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YaComponent::ConstructArgs component_args;
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YaPluginBase::ConstructArgs plugin_base_args;
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template <typename S>
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void serialize(S& s) {
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s.value8b(instance_id);
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s.object(audio_processor_args);
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s.object(component_args);
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s.object(plugin_base_args);
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}
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};
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/**
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* Message to request the Wine plugin host to instantiate a new IComponent
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* to pass through a call to `IComponent::createInstance(cid,
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* IComponent::iid, ...)`.
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*/
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struct Construct {
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using Response = std::variant<ConstructArgs, UniversalTResult>;
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ArrayUID cid;
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// TODO: Add an enum class to reify the type of object we want to
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// instantiate so we can initialize things other than
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// `IComponent`, like `IEditController.`
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template <typename S>
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void serialize(S& s) {
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s.container1b(cid);
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}
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};
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/**
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* Instantiate this object instance with arguments read from another
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* interface implementation.
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*/
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Vst3PluginProxy(const ConstructArgs&& args);
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/**
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* Message to request the Wine plugin host to destroy this object instance
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* with the given instance ID. Sent from the destructor of
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* `Vst3PluginProxyImpl`. This will cause all smart pointers to the actual
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* object in the Wine plugin host to be dropped.
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*/
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struct Destruct {
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using Response = Ack;
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native_size_t instance_id;
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template <typename S>
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void serialize(S& s) {
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s.value8b(instance_id);
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}
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};
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/**
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* @remark The plugin side implementation should send a control message to
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* clean up the instance on the Wine side in its destructor.
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*/
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virtual ~Vst3PluginProxy() = 0;
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DECLARE_FUNKNOWN_METHODS
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protected:
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ConstructArgs arguments;
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};
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#pragma GCC diagnostic pop
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template <typename S>
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void serialize(
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S& s,
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std::variant<Vst3PluginProxy::ConstructArgs, UniversalTResult>& result) {
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s.ext(result, bitsery::ext::StdVariant{});
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}
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