Rename the monolitic class to Vst3PluginProxy

Now it's starting to look promising.
This commit is contained in:
Robbert van der Helm
2020-12-17 13:07:42 +01:00
parent d8b2646563
commit 11bf7532fa
21 changed files with 352 additions and 354 deletions
+3 -3
View File
@@ -24,7 +24,7 @@
#include "../utils.h"
#include "common.h"
#include "vst3/plugin-factory.h"
#include "vst3/plugin-monolith.h"
#include "vst3/plugin-proxy.h"
// Event handling for our VST3 plugins works slightly different from how we
// handle VST2 plugins. VST3 does not have a centralized event dispatching
@@ -57,8 +57,8 @@ struct WantsConfiguration {
* encodes the information we request or the operation we want to perform. A
* request of type `ControlRequest(T)` should send back a `T::Response`.
*/
using ControlRequest = std::variant<YaPluginMonolith::Construct,
YaPluginMonolith::Destruct,
using ControlRequest = std::variant<Vst3PluginProxy::Construct,
Vst3PluginProxy::Destruct,
YaAudioProcessor::SetBusArrangements,
YaAudioProcessor::GetBusArrangement,
YaAudioProcessor::CanProcessSampleSize,
+8 -8
View File
@@ -7,14 +7,14 @@ serialization works.
VST3 interfaces are implemented as follows:
| Yabridge class | Included in | Interfaces |
| ------------------- | ------------------ | ------------------------------------------------------ |
| `YaPluginMonolith` | | All of the below |
| `YaAudioProcessor` | `YaPluginMonolith` | `IAudioProcessor` |
| `YaComponent` | `YaPluginMonolith` | `IComponent` |
| `YaPluginBase` | `YaPluginMonolith` | `IPluginBase` |
| `YaHostApplication` | | `iHostAPplication` |
| `YaPluginFactory` | | `IPluginFactory`, `IPluginFactory2`, `IPluginFactory3` |
| Yabridge class | Included in | Interfaces |
| ------------------- | ----------------- | ------------------------------------------------------ |
| `Vst3PluginProxy` | | All of the below: |
| `YaAudioProcessor` | `Vst3PluginProxy` | `IAudioProcessor` |
| `YaComponent` | `Vst3PluginProxy` | `IComponent` |
| `YaPluginBase` | `Vst3PluginProxy` | `IPluginBase` |
| `YaHostApplication` | | `iHostAPplication` |
| `YaPluginFactory` | | `IPluginFactory`, `IPluginFactory2`, `IPluginFactory3` |
The following interfaces are implemented purely fur serialization purposes:
@@ -29,7 +29,7 @@
/**
* Wraps around `IAudioProcessor` for serialization purposes. This is
* instantiated as part of `YaPluginMonolith`.
* instantiated as part of `Vst3PluginProxy`.
*/
class YaAudioProcessor : public Steinberg::Vst::IAudioProcessor {
public:
+1 -1
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@@ -29,7 +29,7 @@
/**
* Wraps around `IComponent` for serialization purposes. This is instantiated as
* part of `YaPluginMonolith`. Event though `IComponent` inherits from
* part of `Vst3PluginProxy`. Event though `IComponent` inherits from
* `IPlguinBase`, we'll implement that separately in `YaPluginBase` because
* `IEditController` also inherits from `IPluginBase`.
*/
@@ -36,7 +36,7 @@
* both the native plugin side as well as the Wine plugin host side.
*
* TODO: When implementing more host interfaces, also rework this into a
* monolith class like with the plugin.
* monolithic proxy class like with the plugin.
*/
class YaHostApplication : public Steinberg::Vst::IHostApplication {
public:
+1 -1
View File
@@ -29,7 +29,7 @@
/**
* Wraps around `IPluginBase` for serialization purposes. Both components and
* edit controllers inherit from this. This is instantiated as part of
* `YaPluginMonolith`.
* `Vst3PluginProxy`.
*/
class YaPluginBase : public Steinberg::IPluginBase {
public:
+1 -151
View File
@@ -1,151 +1 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <bitsery/ext/std_variant.h>
#include <pluginterfaces/vst/ivstcomponent.h>
#include "../common.h"
#include "audio-processor.h"
#include "base.h"
#include "component.h"
#include "host-application.h"
#include "plugin-base.h"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
/**
* An abstract class that optionally implements all VST3 interfaces a plugin
* object could implement. A more in depth explanation can be found in
* `docs/vst3.md`, but the way this works is that we begin with an `FUnknown`
* pointer from the Windows VST3 plugin obtained by a call to
* `IPluginFactory::createInstance()` (with an interface decided by the host).
* We then go through all the plugin interfaces and check whether that object
* supports them one by one. For each supported interface we remember that the
* plugin supports it, and we'll optionally write down some static data (such as
* the edit controller cid) that can't change over the lifetime of the
* application. On the plugin side we then return a `YaPluginMonolith`
* implementation that contains all of this information about interfaces the
* object we're proxying might support. This way we can allow casts to all of
* those object types in `queryInterface()`, essentially perfectly mimicing the
* original object.
*
* This monolith approach is also important when it comes to `IConnectionPoint`.
* The host should be able to connect arbitrary objects together, and the plugin
* can then use the query interface smart pointer casting system to cast those
* objects to the types they want. By having a huge monolithic class that
* implements any interface such an object might also implement, we can allow
* perfect proxying behaviour for connecting components.
*/
class YaPluginMonolith : public YaAudioProcessor,
public YaComponent,
public YaPluginBase {
public:
/**
* These are the arguments for creating a `YaPluginMonolithImpl`.
*/
struct ConstructArgs {
ConstructArgs();
/**
* Read from an existing object. We will try to mimic this object, so
* we'll support any interfaces this object also supports.
*/
ConstructArgs(Steinberg::IPtr<FUnknown> object, size_t instance_id);
/**
* The unique identifier for this specific object instance.
*/
native_size_t instance_id;
YaAudioProcessor::ConstructArgs audio_processor_args;
YaComponent::ConstructArgs component_args;
YaPluginBase::ConstructArgs plugin_base_args;
template <typename S>
void serialize(S& s) {
s.value8b(instance_id);
s.object(audio_processor_args);
s.object(component_args);
s.object(plugin_base_args);
}
};
/**
* Message to request the Wine plugin host to instantiate a new IComponent
* to pass through a call to `IComponent::createInstance(cid,
* IComponent::iid, ...)`.
*/
struct Construct {
using Response = std::variant<ConstructArgs, UniversalTResult>;
ArrayUID cid;
// TODO: Add an enum class to reify the type of object we want to
// instantiate so we can initialize things other than
// `IComponent`, like `IEditController.`
template <typename S>
void serialize(S& s) {
s.container1b(cid);
}
};
/**
* Instantiate this object instance with arguments read from another
* interface implementation.
*/
YaPluginMonolith(const ConstructArgs&& args);
/**
* Message to request the Wine plugin host to destroy this object instance
* with the given instance ID. Sent from the destructor of
* `YaPluginMonolithImpl`. This will cause all smart pointers to the actual
* object in the Wine plugin host to be dropped.
*/
struct Destruct {
using Response = Ack;
native_size_t instance_id;
template <typename S>
void serialize(S& s) {
s.value8b(instance_id);
}
};
/**
* @remark The plugin side implementation should send a control message to
* clean up the instance on the Wine side in its destructor.
*/
virtual ~YaPluginMonolith() = 0;
DECLARE_FUNKNOWN_METHODS
protected:
ConstructArgs arguments;
};
#pragma GCC diagnostic pop
template <typename S>
void serialize(
S& s,
std::variant<YaPluginMonolith::ConstructArgs, UniversalTResult>& result) {
s.ext(result, bitsery::ext::StdVariant{});
}
Vst3PluginProxyVst3PluginProxyVst3PluginProxyVst3PluginProxy
@@ -14,11 +14,11 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "plugin-monolith.h"
#include "plugin-proxy.h"
YaPluginMonolith::ConstructArgs::ConstructArgs() {}
Vst3PluginProxy::ConstructArgs::ConstructArgs() {}
YaPluginMonolith::ConstructArgs::ConstructArgs(
Vst3PluginProxy::ConstructArgs::ConstructArgs(
Steinberg::IPtr<Steinberg::FUnknown> object,
size_t instance_id)
: instance_id(instance_id),
@@ -26,23 +26,23 @@ YaPluginMonolith::ConstructArgs::ConstructArgs(
component_args(object),
plugin_base_args(object) {}
YaPluginMonolith::YaPluginMonolith(const ConstructArgs&& args)
Vst3PluginProxy::Vst3PluginProxy(const ConstructArgs&& args)
: YaAudioProcessor(std::move(args.audio_processor_args)),
YaComponent(std::move(args.component_args)),
YaPluginBase(std::move(args.plugin_base_args)),
arguments(std::move(args)){FUNKNOWN_CTOR}
YaPluginMonolith::~YaPluginMonolith() {
Vst3PluginProxy::~Vst3PluginProxy() {
FUNKNOWN_DTOR
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdelete-non-virtual-dtor"
IMPLEMENT_REFCOUNT(YaPluginMonolith)
IMPLEMENT_REFCOUNT(Vst3PluginProxy)
#pragma GCC diagnostic pop
tresult PLUGIN_API YaPluginMonolith::queryInterface(Steinberg::FIDString _iid,
void** obj) {
tresult PLUGIN_API Vst3PluginProxy::queryInterface(Steinberg::FIDString _iid,
void** obj) {
if (YaPluginBase::supported()) {
// We had to expand the macro here because we need to cast through
// `YaPluginBase`, since `IpluginBase` is also a base of `IComponent`
@@ -0,0 +1,151 @@
// yabridge: a Wine VST bridge
// Copyright (C) 2020 Robbert van der Helm
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#pragma once
#include <bitsery/ext/std_variant.h>
#include <pluginterfaces/vst/ivstcomponent.h>
#include "../common.h"
#include "audio-processor.h"
#include "base.h"
#include "component.h"
#include "host-application.h"
#include "plugin-base.h"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
/**
* An abstract class that optionally implements all VST3 interfaces a plugin
* object could implement. A more in depth explanation can be found in
* `docs/vst3.md`, but the way this works is that we begin with an `FUnknown`
* pointer from the Windows VST3 plugin obtained by a call to
* `IPluginFactory::createInstance()` (with an interface decided by the host).
* We then go through all the plugin interfaces and check whether that object
* supports them one by one. For each supported interface we remember that the
* plugin supports it, and we'll optionally write down some static data (such as
* the edit controller cid) that can't change over the lifetime of the
* application. On the plugin side we then return a `Vst3PluginProxyImpl` object
* that contains all of this information about interfaces the object we're
* proxying might support. This way we can allow casts to all of those object
* types in `queryInterface()`, essentially perfectly mimicing the original
* object.
*
* This monolith approach is also important when it comes to `IConnectionPoint`.
* The host should be able to connect arbitrary objects together, and the plugin
* can then use the query interface smart pointer casting system to cast those
* objects to the types they want. By having a huge monolithic class that
* implements any interface such an object might also implement, we can allow
* perfect proxying behaviour for connecting components.
*/
class Vst3PluginProxy : public YaAudioProcessor,
public YaComponent,
public YaPluginBase {
public:
/**
* These are the arguments for creating a `Vst3PluginProxyImpl`.
*/
struct ConstructArgs {
ConstructArgs();
/**
* Read from an existing object. We will try to mimic this object, so
* we'll support any interfaces this object also supports.
*/
ConstructArgs(Steinberg::IPtr<FUnknown> object, size_t instance_id);
/**
* The unique identifier for this specific object instance.
*/
native_size_t instance_id;
YaAudioProcessor::ConstructArgs audio_processor_args;
YaComponent::ConstructArgs component_args;
YaPluginBase::ConstructArgs plugin_base_args;
template <typename S>
void serialize(S& s) {
s.value8b(instance_id);
s.object(audio_processor_args);
s.object(component_args);
s.object(plugin_base_args);
}
};
/**
* Message to request the Wine plugin host to instantiate a new IComponent
* to pass through a call to `IComponent::createInstance(cid,
* IComponent::iid, ...)`.
*/
struct Construct {
using Response = std::variant<ConstructArgs, UniversalTResult>;
ArrayUID cid;
// TODO: Add an enum class to reify the type of object we want to
// instantiate so we can initialize things other than
// `IComponent`, like `IEditController.`
template <typename S>
void serialize(S& s) {
s.container1b(cid);
}
};
/**
* Instantiate this object instance with arguments read from another
* interface implementation.
*/
Vst3PluginProxy(const ConstructArgs&& args);
/**
* Message to request the Wine plugin host to destroy this object instance
* with the given instance ID. Sent from the destructor of
* `Vst3PluginProxyImpl`. This will cause all smart pointers to the actual
* object in the Wine plugin host to be dropped.
*/
struct Destruct {
using Response = Ack;
native_size_t instance_id;
template <typename S>
void serialize(S& s) {
s.value8b(instance_id);
}
};
/**
* @remark The plugin side implementation should send a control message to
* clean up the instance on the Wine side in its destructor.
*/
virtual ~Vst3PluginProxy() = 0;
DECLARE_FUNKNOWN_METHODS
protected:
ConstructArgs arguments;
};
#pragma GCC diagnostic pop
template <typename S>
void serialize(
S& s,
std::variant<Vst3PluginProxy::ConstructArgs, UniversalTResult>& result) {
s.ext(result, bitsery::ext::StdVariant{});
}