mirror of
https://github.com/robbert-vdh/yabridge.git
synced 2026-05-14 20:40:03 +02:00
Rename the monolitic class to Vst3PluginProxy
Now it's starting to look promising.
This commit is contained in:
@@ -24,7 +24,7 @@
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#include "../utils.h"
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#include "common.h"
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#include "vst3/plugin-factory.h"
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#include "vst3/plugin-monolith.h"
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#include "vst3/plugin-proxy.h"
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// Event handling for our VST3 plugins works slightly different from how we
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// handle VST2 plugins. VST3 does not have a centralized event dispatching
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@@ -57,8 +57,8 @@ struct WantsConfiguration {
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* encodes the information we request or the operation we want to perform. A
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* request of type `ControlRequest(T)` should send back a `T::Response`.
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*/
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using ControlRequest = std::variant<YaPluginMonolith::Construct,
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YaPluginMonolith::Destruct,
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using ControlRequest = std::variant<Vst3PluginProxy::Construct,
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Vst3PluginProxy::Destruct,
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YaAudioProcessor::SetBusArrangements,
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YaAudioProcessor::GetBusArrangement,
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YaAudioProcessor::CanProcessSampleSize,
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@@ -7,14 +7,14 @@ serialization works.
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VST3 interfaces are implemented as follows:
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| Yabridge class | Included in | Interfaces |
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| ------------------- | ------------------ | ------------------------------------------------------ |
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| `YaPluginMonolith` | | All of the below |
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| `YaAudioProcessor` | `YaPluginMonolith` | `IAudioProcessor` |
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| `YaComponent` | `YaPluginMonolith` | `IComponent` |
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| `YaPluginBase` | `YaPluginMonolith` | `IPluginBase` |
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| `YaHostApplication` | | `iHostAPplication` |
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| `YaPluginFactory` | | `IPluginFactory`, `IPluginFactory2`, `IPluginFactory3` |
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| Yabridge class | Included in | Interfaces |
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| ------------------- | ----------------- | ------------------------------------------------------ |
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| `Vst3PluginProxy` | | All of the below: |
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| `YaAudioProcessor` | `Vst3PluginProxy` | `IAudioProcessor` |
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| `YaComponent` | `Vst3PluginProxy` | `IComponent` |
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| `YaPluginBase` | `Vst3PluginProxy` | `IPluginBase` |
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| `YaHostApplication` | | `iHostAPplication` |
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| `YaPluginFactory` | | `IPluginFactory`, `IPluginFactory2`, `IPluginFactory3` |
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The following interfaces are implemented purely fur serialization purposes:
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@@ -29,7 +29,7 @@
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/**
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* Wraps around `IAudioProcessor` for serialization purposes. This is
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* instantiated as part of `YaPluginMonolith`.
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* instantiated as part of `Vst3PluginProxy`.
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*/
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class YaAudioProcessor : public Steinberg::Vst::IAudioProcessor {
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public:
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@@ -29,7 +29,7 @@
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/**
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* Wraps around `IComponent` for serialization purposes. This is instantiated as
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* part of `YaPluginMonolith`. Event though `IComponent` inherits from
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* part of `Vst3PluginProxy`. Event though `IComponent` inherits from
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* `IPlguinBase`, we'll implement that separately in `YaPluginBase` because
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* `IEditController` also inherits from `IPluginBase`.
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*/
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@@ -36,7 +36,7 @@
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* both the native plugin side as well as the Wine plugin host side.
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*
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* TODO: When implementing more host interfaces, also rework this into a
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* monolith class like with the plugin.
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* monolithic proxy class like with the plugin.
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*/
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class YaHostApplication : public Steinberg::Vst::IHostApplication {
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public:
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@@ -29,7 +29,7 @@
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/**
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* Wraps around `IPluginBase` for serialization purposes. Both components and
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* edit controllers inherit from this. This is instantiated as part of
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* `YaPluginMonolith`.
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* `Vst3PluginProxy`.
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*/
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class YaPluginBase : public Steinberg::IPluginBase {
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public:
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@@ -1,151 +1 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <bitsery/ext/std_variant.h>
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#include <pluginterfaces/vst/ivstcomponent.h>
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#include "../common.h"
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#include "audio-processor.h"
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#include "base.h"
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#include "component.h"
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#include "host-application.h"
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#include "plugin-base.h"
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
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/**
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* An abstract class that optionally implements all VST3 interfaces a plugin
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* object could implement. A more in depth explanation can be found in
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* `docs/vst3.md`, but the way this works is that we begin with an `FUnknown`
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* pointer from the Windows VST3 plugin obtained by a call to
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* `IPluginFactory::createInstance()` (with an interface decided by the host).
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* We then go through all the plugin interfaces and check whether that object
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* supports them one by one. For each supported interface we remember that the
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* plugin supports it, and we'll optionally write down some static data (such as
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* the edit controller cid) that can't change over the lifetime of the
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* application. On the plugin side we then return a `YaPluginMonolith`
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* implementation that contains all of this information about interfaces the
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* object we're proxying might support. This way we can allow casts to all of
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* those object types in `queryInterface()`, essentially perfectly mimicing the
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* original object.
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*
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* This monolith approach is also important when it comes to `IConnectionPoint`.
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* The host should be able to connect arbitrary objects together, and the plugin
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* can then use the query interface smart pointer casting system to cast those
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* objects to the types they want. By having a huge monolithic class that
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* implements any interface such an object might also implement, we can allow
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* perfect proxying behaviour for connecting components.
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*/
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class YaPluginMonolith : public YaAudioProcessor,
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public YaComponent,
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public YaPluginBase {
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public:
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/**
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* These are the arguments for creating a `YaPluginMonolithImpl`.
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*/
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struct ConstructArgs {
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ConstructArgs();
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/**
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* Read from an existing object. We will try to mimic this object, so
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* we'll support any interfaces this object also supports.
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*/
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ConstructArgs(Steinberg::IPtr<FUnknown> object, size_t instance_id);
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/**
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* The unique identifier for this specific object instance.
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*/
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native_size_t instance_id;
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YaAudioProcessor::ConstructArgs audio_processor_args;
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YaComponent::ConstructArgs component_args;
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YaPluginBase::ConstructArgs plugin_base_args;
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template <typename S>
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void serialize(S& s) {
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s.value8b(instance_id);
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s.object(audio_processor_args);
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s.object(component_args);
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s.object(plugin_base_args);
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}
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};
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/**
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* Message to request the Wine plugin host to instantiate a new IComponent
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* to pass through a call to `IComponent::createInstance(cid,
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* IComponent::iid, ...)`.
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*/
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struct Construct {
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using Response = std::variant<ConstructArgs, UniversalTResult>;
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ArrayUID cid;
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// TODO: Add an enum class to reify the type of object we want to
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// instantiate so we can initialize things other than
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// `IComponent`, like `IEditController.`
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template <typename S>
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void serialize(S& s) {
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s.container1b(cid);
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}
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};
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/**
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* Instantiate this object instance with arguments read from another
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* interface implementation.
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*/
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YaPluginMonolith(const ConstructArgs&& args);
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/**
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* Message to request the Wine plugin host to destroy this object instance
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* with the given instance ID. Sent from the destructor of
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* `YaPluginMonolithImpl`. This will cause all smart pointers to the actual
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* object in the Wine plugin host to be dropped.
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*/
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struct Destruct {
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using Response = Ack;
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native_size_t instance_id;
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template <typename S>
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void serialize(S& s) {
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s.value8b(instance_id);
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}
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};
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/**
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* @remark The plugin side implementation should send a control message to
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* clean up the instance on the Wine side in its destructor.
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*/
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virtual ~YaPluginMonolith() = 0;
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DECLARE_FUNKNOWN_METHODS
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protected:
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ConstructArgs arguments;
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};
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#pragma GCC diagnostic pop
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template <typename S>
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void serialize(
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S& s,
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std::variant<YaPluginMonolith::ConstructArgs, UniversalTResult>& result) {
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s.ext(result, bitsery::ext::StdVariant{});
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}
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Vst3PluginProxyVst3PluginProxyVst3PluginProxyVst3PluginProxy
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+8
-8
@@ -14,11 +14,11 @@
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include "plugin-monolith.h"
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#include "plugin-proxy.h"
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YaPluginMonolith::ConstructArgs::ConstructArgs() {}
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Vst3PluginProxy::ConstructArgs::ConstructArgs() {}
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YaPluginMonolith::ConstructArgs::ConstructArgs(
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Vst3PluginProxy::ConstructArgs::ConstructArgs(
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Steinberg::IPtr<Steinberg::FUnknown> object,
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size_t instance_id)
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: instance_id(instance_id),
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@@ -26,23 +26,23 @@ YaPluginMonolith::ConstructArgs::ConstructArgs(
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component_args(object),
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plugin_base_args(object) {}
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YaPluginMonolith::YaPluginMonolith(const ConstructArgs&& args)
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Vst3PluginProxy::Vst3PluginProxy(const ConstructArgs&& args)
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: YaAudioProcessor(std::move(args.audio_processor_args)),
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YaComponent(std::move(args.component_args)),
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YaPluginBase(std::move(args.plugin_base_args)),
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arguments(std::move(args)){FUNKNOWN_CTOR}
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YaPluginMonolith::~YaPluginMonolith() {
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Vst3PluginProxy::~Vst3PluginProxy() {
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FUNKNOWN_DTOR
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}
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wdelete-non-virtual-dtor"
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IMPLEMENT_REFCOUNT(YaPluginMonolith)
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IMPLEMENT_REFCOUNT(Vst3PluginProxy)
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#pragma GCC diagnostic pop
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tresult PLUGIN_API YaPluginMonolith::queryInterface(Steinberg::FIDString _iid,
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void** obj) {
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tresult PLUGIN_API Vst3PluginProxy::queryInterface(Steinberg::FIDString _iid,
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void** obj) {
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if (YaPluginBase::supported()) {
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// We had to expand the macro here because we need to cast through
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// `YaPluginBase`, since `IpluginBase` is also a base of `IComponent`
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@@ -0,0 +1,151 @@
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// yabridge: a Wine VST bridge
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// Copyright (C) 2020 Robbert van der Helm
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#pragma once
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#include <bitsery/ext/std_variant.h>
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#include <pluginterfaces/vst/ivstcomponent.h>
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#include "../common.h"
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#include "audio-processor.h"
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#include "base.h"
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#include "component.h"
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#include "host-application.h"
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#include "plugin-base.h"
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wnon-virtual-dtor"
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/**
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* An abstract class that optionally implements all VST3 interfaces a plugin
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* object could implement. A more in depth explanation can be found in
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* `docs/vst3.md`, but the way this works is that we begin with an `FUnknown`
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* pointer from the Windows VST3 plugin obtained by a call to
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* `IPluginFactory::createInstance()` (with an interface decided by the host).
|
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* We then go through all the plugin interfaces and check whether that object
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* supports them one by one. For each supported interface we remember that the
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* plugin supports it, and we'll optionally write down some static data (such as
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* the edit controller cid) that can't change over the lifetime of the
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* application. On the plugin side we then return a `Vst3PluginProxyImpl` object
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* that contains all of this information about interfaces the object we're
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* proxying might support. This way we can allow casts to all of those object
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* types in `queryInterface()`, essentially perfectly mimicing the original
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* object.
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*
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* This monolith approach is also important when it comes to `IConnectionPoint`.
|
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* The host should be able to connect arbitrary objects together, and the plugin
|
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* can then use the query interface smart pointer casting system to cast those
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* objects to the types they want. By having a huge monolithic class that
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* implements any interface such an object might also implement, we can allow
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* perfect proxying behaviour for connecting components.
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*/
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class Vst3PluginProxy : public YaAudioProcessor,
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public YaComponent,
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public YaPluginBase {
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public:
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/**
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* These are the arguments for creating a `Vst3PluginProxyImpl`.
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*/
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struct ConstructArgs {
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ConstructArgs();
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/**
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* Read from an existing object. We will try to mimic this object, so
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* we'll support any interfaces this object also supports.
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*/
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ConstructArgs(Steinberg::IPtr<FUnknown> object, size_t instance_id);
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/**
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* The unique identifier for this specific object instance.
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*/
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native_size_t instance_id;
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YaAudioProcessor::ConstructArgs audio_processor_args;
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YaComponent::ConstructArgs component_args;
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YaPluginBase::ConstructArgs plugin_base_args;
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template <typename S>
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void serialize(S& s) {
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s.value8b(instance_id);
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s.object(audio_processor_args);
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s.object(component_args);
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s.object(plugin_base_args);
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}
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};
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/**
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* Message to request the Wine plugin host to instantiate a new IComponent
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* to pass through a call to `IComponent::createInstance(cid,
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* IComponent::iid, ...)`.
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*/
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struct Construct {
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using Response = std::variant<ConstructArgs, UniversalTResult>;
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ArrayUID cid;
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// TODO: Add an enum class to reify the type of object we want to
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// instantiate so we can initialize things other than
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// `IComponent`, like `IEditController.`
|
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template <typename S>
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void serialize(S& s) {
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s.container1b(cid);
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}
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};
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/**
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* Instantiate this object instance with arguments read from another
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* interface implementation.
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*/
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Vst3PluginProxy(const ConstructArgs&& args);
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/**
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* Message to request the Wine plugin host to destroy this object instance
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* with the given instance ID. Sent from the destructor of
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* `Vst3PluginProxyImpl`. This will cause all smart pointers to the actual
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* object in the Wine plugin host to be dropped.
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*/
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struct Destruct {
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using Response = Ack;
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native_size_t instance_id;
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template <typename S>
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void serialize(S& s) {
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s.value8b(instance_id);
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}
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};
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/**
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* @remark The plugin side implementation should send a control message to
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* clean up the instance on the Wine side in its destructor.
|
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*/
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virtual ~Vst3PluginProxy() = 0;
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DECLARE_FUNKNOWN_METHODS
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protected:
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ConstructArgs arguments;
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};
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#pragma GCC diagnostic pop
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template <typename S>
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void serialize(
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S& s,
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std::variant<Vst3PluginProxy::ConstructArgs, UniversalTResult>& result) {
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s.ext(result, bitsery::ext::StdVariant{});
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}
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