Add an IConnectionPoint proxy proxy

This is a bit dumb, but this way we can support indirectly connected
objects.
This commit is contained in:
Robbert van der Helm
2020-12-25 13:28:03 +01:00
parent 65694d261c
commit 0fce9c9eed
4 changed files with 170 additions and 12 deletions
+2
View File
@@ -90,6 +90,7 @@ vst3_plugin_sources = [
'src/common/serialization/vst3/attribute-list.cpp',
'src/common/serialization/vst3/base.cpp',
'src/common/serialization/vst3/component-handler-proxy.cpp',
'src/common/serialization/vst3/connection-point-proxy.cpp',
'src/common/serialization/vst3/event-list.cpp',
'src/common/serialization/vst3/host-context-proxy.cpp',
'src/common/serialization/vst3/message.cpp',
@@ -145,6 +146,7 @@ if with_vst3
'src/common/serialization/vst3/attribute-list.cpp',
'src/common/serialization/vst3/base.cpp',
'src/common/serialization/vst3/component-handler-proxy.cpp',
'src/common/serialization/vst3/connection-point-proxy.cpp',
'src/common/serialization/vst3/event-list.cpp',
'src/common/serialization/vst3/host-context-proxy.cpp',
'src/common/serialization/vst3/message.cpp',