Change the naming scheme for class field members

I'm not a fan of Hungarian notation, but C++ kind of needs it with its
implicit `this`. And of all the common options for this, I find
suffixing members with an underscore the least offensive one.
This commit is contained in:
Robbert van der Helm
2022-01-01 21:07:17 +01:00
parent e0ab24e645
commit 0b9a16cf40
169 changed files with 2448 additions and 2405 deletions
+200 -200
View File
@@ -144,10 +144,10 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
std::string endpoint_base_dir,
pid_t parent_pid)
: HostBridge(main_context, plugin_dll_path, parent_pid),
logger(generic_logger),
plugin_handle(LoadLibrary(plugin_dll_path.c_str()), FreeLibrary),
sockets(main_context.context, endpoint_base_dir, false) {
if (!plugin_handle) {
logger_(generic_logger_),
plugin_handle_(LoadLibrary(plugin_dll_path.c_str()), FreeLibrary),
sockets_(main_context.context_, endpoint_base_dir, false) {
if (!plugin_handle_) {
throw std::runtime_error("Could not load the Windows .dll file at '" +
plugin_dll_path + "'");
}
@@ -158,7 +158,7 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
for (auto name : {"VSTPluginMain", "main"}) {
vst_entry_point =
reinterpret_cast<VstEntryPoint>(reinterpret_cast<size_t>(
GetProcAddress(plugin_handle.get(), name)));
GetProcAddress(plugin_handle_.get(), name)));
if (vst_entry_point) {
break;
@@ -170,7 +170,7 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
"'.");
}
sockets.connect();
sockets_.connect();
// We'll try to do the same `get_bridge_instance()` trick as in
//`plugin/bridges/vst2.cpp`, but since the plugin will probably call the
@@ -183,11 +183,11 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
// plugin are running using realtime scheduling, since Wine doesn't fully
// implement the Win32 process priority API yet.
set_realtime_priority(true);
plugin = vst_entry_point(
plugin_ = vst_entry_point(
reinterpret_cast<audioMasterCallback>(host_callback_proxy));
set_realtime_priority(false);
if (!plugin) {
if (!plugin_) {
throw std::runtime_error("VST plugin at '" + plugin_dll_path +
"' failed to initialize.");
}
@@ -196,31 +196,31 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
// initialized. Otherwise we can run into thread safety issues when a plugin
// is processing audio while another plugin is being initialized.
current_bridge_instance = nullptr;
plugin->ptr1 = this;
plugin->ptr2 = reinterpret_cast<void*>(yabridge_ptr2_magic);
plugin_->ptr1 = this;
plugin_->ptr2 = reinterpret_cast<void*>(yabridge_ptr2_magic);
// Send the plugin's information to the Linux VST plugin. Any other updates
// of this object will be sent over the `dispatcher()` socket. This would be
// done after the host calls `effOpen()`, and when the plugin calls
// `audioMasterIOChanged()`. We will also send along this host's version so
// we can show a warning when the plugin's version doesn't match.
sockets.host_vst_control.send(
sockets_.host_vst_control_.send(
Vst2EventResult{.return_value = 0,
.payload = *plugin,
.payload = *plugin_,
.value_payload = yabridge_git_version});
// After sending the AEffect struct we'll receive this instance's
// configuration as a response
config = sockets.host_vst_control.receive_single<Configuration>();
config_ = sockets_.host_vst_control_.receive_single<Configuration>();
// Allow this plugin to configure the main context's tick rate
main_context.update_timer_interval(config.event_loop_interval());
main_context.update_timer_interval(config_.event_loop_interval());
parameters_handler = Win32Thread([&]() {
parameters_handler_ = Win32Thread([&]() {
set_realtime_priority(true);
pthread_setname_np(pthread_self(), "parameters");
sockets.host_vst_parameters.receive_multi<Parameter>(
sockets_.host_vst_parameters_.receive_multi<Parameter>(
[&](Parameter& request, SerializationBufferBase& buffer) {
// Both `getParameter` and `setParameter` functions are passed
// through on this socket since they have a lot of overlap. The
@@ -228,21 +228,22 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
// dealing with.
if (request.value) {
// `setParameter`
plugin->setParameter(plugin, request.index, *request.value);
plugin_->setParameter(plugin_, request.index,
*request.value);
ParameterResult response{std::nullopt};
sockets.host_vst_parameters.send(response, buffer);
sockets_.host_vst_parameters_.send(response, buffer);
} else {
// `getParameter`
float value = plugin->getParameter(plugin, request.index);
float value = plugin_->getParameter(plugin_, request.index);
ParameterResult response{value};
sockets.host_vst_parameters.send(response, buffer);
sockets_.host_vst_parameters_.send(response, buffer);
}
});
});
process_replacing_handler = Win32Thread([&]() {
process_replacing_handler_ = Win32Thread([&]() {
set_realtime_priority(true);
pthread_setname_np(pthread_self(), "audio");
@@ -251,132 +252,129 @@ Vst2Bridge::Vst2Bridge(MainContext& main_context,
// they start producing denormals
ScopedFlushToZero ftz_guard;
sockets.host_vst_process_replacing.receive_multi<Vst2ProcessRequest>(
[&](Vst2ProcessRequest& process_request,
SerializationBufferBase& buffer) {
// Since the value cannot change during this processing cycle,
// we'll send the current transport information as part of the
// request so we prefetch it to avoid unnecessary callbacks from
// the audio thread
std::optional<decltype(time_info_cache)::Guard>
time_info_cache_guard =
process_request.current_time_info
? std::optional(time_info_cache.set(
*process_request.current_time_info))
: std::nullopt;
sockets_.host_vst_process_replacing_.receive_multi<
Vst2ProcessRequest>([&](Vst2ProcessRequest& process_request,
SerializationBufferBase& buffer) {
// Since the value cannot change during this processing cycle,
// we'll send the current transport information as part of the
// request so we prefetch it to avoid unnecessary callbacks from
// the audio thread
std::optional<decltype(time_info_cache_)::Guard>
time_info_cache_guard =
process_request.current_time_info
? std::optional(time_info_cache_.set(
*process_request.current_time_info))
: std::nullopt;
// We'll also prefetch the process level, since some plugins
// will ask for this during every processing cycle
decltype(process_level_cache)::Guard process_level_cache_guard =
process_level_cache.set(
process_request.current_process_level);
// We'll also prefetch the process level, since some plugins
// will ask for this during every processing cycle
decltype(process_level_cache_)::Guard process_level_cache_guard =
process_level_cache_.set(process_request.current_process_level);
// As suggested by Jack Winter, we'll synchronize this thread's
// audio processing priority with that of the host's audio
// thread every once in a while
if (process_request.new_realtime_priority) {
set_realtime_priority(
true, *process_request.new_realtime_priority);
}
// As suggested by Jack Winter, we'll synchronize this thread's
// audio processing priority with that of the host's audio
// thread every once in a while
if (process_request.new_realtime_priority) {
set_realtime_priority(true,
*process_request.new_realtime_priority);
}
// Let the plugin process the MIDI events that were received
// since the last buffer, and then clean up those events. This
// approach should not be needed but Kontakt only stores
// pointers to rather than copies of the events.
std::lock_guard lock(next_buffer_midi_events_mutex);
// Let the plugin process the MIDI events that were received
// since the last buffer, and then clean up those events. This
// approach should not be needed but Kontakt only stores
// pointers to rather than copies of the events.
std::lock_guard lock(next_buffer_midi_events_mutex_);
// As an optimization we no don't pass the input audio along
// with `Vst2ProcessRequest`, and instead we'll write it to a
// shared memory object on the plugin side. We can then write
// the output audio to the same shared memory object. Since the
// host should only be calling one of `process()`,
// processReplacing()` or `processDoubleReplacing()`, we can all
// handle them all at once. We pick which one to call depending
// on the type of data we got sent and the plugin's reported
// support for these functions.
auto do_process = [&]<typename T>(T) {
// These were set up after the host called
// `effMainsChanged()` with the correct size, so this
// reinterpret cast is safe even if the host suddenly starts
// sending 32-bit single precision audio after it set up
// audio processing for double precision (not that the
// Windows VST2 plugin would be able to handle that,
// presumably)
T** input_channel_pointers = reinterpret_cast<T**>(
process_buffers_input_pointers.data());
T** output_channel_pointers = reinterpret_cast<T**>(
process_buffers_output_pointers.data());
// As an optimization we no don't pass the input audio along
// with `Vst2ProcessRequest`, and instead we'll write it to a
// shared memory object on the plugin side. We can then write
// the output audio to the same shared memory object. Since the
// host should only be calling one of `process()`,
// processReplacing()` or `processDoubleReplacing()`, we can all
// handle them all at once. We pick which one to call depending
// on the type of data we got sent and the plugin's reported
// support for these functions.
auto do_process = [&]<typename T>(T) {
// These were set up after the host called
// `effMainsChanged()` with the correct size, so this
// reinterpret cast is safe even if the host suddenly starts
// sending 32-bit single precision audio after it set up
// audio processing for double precision (not that the
// Windows VST2 plugin would be able to handle that,
// presumably)
T** input_channel_pointers = reinterpret_cast<T**>(
process_buffers_input_pointers_.data());
T** output_channel_pointers = reinterpret_cast<T**>(
process_buffers_output_pointers_.data());
if constexpr (std::is_same_v<T, float>) {
// Any plugin made in the last fifteen years or so
// should support `processReplacing`. In the off chance
// it does not we can just emulate this behavior
// ourselves.
if (plugin->processReplacing) {
plugin->processReplacing(
plugin, input_channel_pointers,
output_channel_pointers,
process_request.sample_frames);
} else {
// If we zero out this buffer then the behavior is
// the same as `processReplacing`
for (int channel = 0; channel < plugin->numOutputs;
channel++) {
std::fill(output_channel_pointers[channel],
output_channel_pointers[channel] +
process_request.sample_frames,
static_cast<T>(0.0));
}
plugin->process(plugin, input_channel_pointers,
output_channel_pointers,
process_request.sample_frames);
}
} else if (std::is_same_v<T, double>) {
plugin->processDoubleReplacing(
plugin, input_channel_pointers,
if constexpr (std::is_same_v<T, float>) {
// Any plugin made in the last fifteen years or so
// should support `processReplacing`. In the off chance
// it does not we can just emulate this behavior
// ourselves.
if (plugin_->processReplacing) {
plugin_->processReplacing(
plugin_, input_channel_pointers,
output_channel_pointers,
process_request.sample_frames);
} else {
static_assert(
std::is_same_v<T, float> ||
std::is_same_v<T, double>,
"Audio processing only works with single and "
"double precision floating point numbers");
// If we zero out this buffer then the behavior is
// the same as `processReplacing`
for (int channel = 0; channel < plugin_->numOutputs;
channel++) {
std::fill(output_channel_pointers[channel],
output_channel_pointers[channel] +
process_request.sample_frames,
static_cast<T>(0.0));
}
plugin_->process(plugin_, input_channel_pointers,
output_channel_pointers,
process_request.sample_frames);
}
};
assert(process_buffers);
if (process_request.double_precision) {
// XXX: Clangd doesn't let you specify template parameters
// for templated lambdas. This argument should get
// optimized out
do_process(double());
} else if (std::is_same_v<T, double>) {
plugin_->processDoubleReplacing(
plugin_, input_channel_pointers,
output_channel_pointers, process_request.sample_frames);
} else {
do_process(float());
static_assert(
std::is_same_v<T, float> || std::is_same_v<T, double>,
"Audio processing only works with single and "
"double precision floating point numbers");
}
};
// We modified the buffers within the `process_response` object,
// so we can just send that object back. Like on the plugin side
// we cannot reuse the request object because a plugin may have
// a different number of input and output channels
sockets.host_vst_process_replacing.send(Ack{}, buffer);
assert(process_buffers_);
if (process_request.double_precision) {
// XXX: Clangd doesn't let you specify template parameters
// for templated lambdas. This argument should get
// optimized out
do_process(double());
} else {
do_process(float());
}
// See the docstrong on `should_clear_midi_events` for why we
// don't just clear `next_buffer_midi_events` here
should_clear_midi_events = true;
});
// We modified the buffers within the `process_response` object,
// so we can just send that object back. Like on the plugin side
// we cannot reuse the request object because a plugin may have
// a different number of input and output channels
sockets_.host_vst_process_replacing_.send(Ack{}, buffer);
// See the docstrong on `should_clear_midi_events` for why we
// don't just clear `next_buffer_midi_events` here
should_clear_midi_events_ = true;
});
});
}
bool Vst2Bridge::inhibits_event_loop() noexcept {
return !is_initialized;
return !is_initialized_;
}
void Vst2Bridge::run() {
set_realtime_priority(true);
sockets.host_vst_dispatch.receive_events(
sockets_.host_vst_dispatch_.receive_events(
std::nullopt,
[&](Vst2Event& event, bool /*on_main_thread*/) -> Vst2EventResult {
if (event.opcode == effProcessEvents) {
@@ -390,24 +388,25 @@ void Vst2Bridge::run() {
// we need to store a copy of the `DynamicVstEvents` struct
// before passing the generated `VstEvents` object to the
// plugin.
std::lock_guard lock(next_buffer_midi_events_mutex);
std::lock_guard lock(next_buffer_midi_events_mutex_);
// See the docstring on `should_clear_midi_events` for why we
// only deallocate old MIDI events here instead of a at the end
// of every processing cycle
if (should_clear_midi_events) {
next_audio_buffer_midi_events.clear();
should_clear_midi_events = false;
if (should_clear_midi_events_) {
next_audio_buffer_midi_events_.clear();
should_clear_midi_events_ = false;
}
next_audio_buffer_midi_events.push_back(
next_audio_buffer_midi_events_.push_back(
std::get<DynamicVstEvents>(event.payload));
DynamicVstEvents& events = next_audio_buffer_midi_events.back();
DynamicVstEvents& events =
next_audio_buffer_midi_events_.back();
// Exact same handling as in `passthrough_event()`, apart from
// making a copy of the events first
const intptr_t return_value = plugin->dispatcher(
plugin, event.opcode, event.index, event.value,
const intptr_t return_value = plugin_->dispatcher(
plugin_, event.opcode, event.index, event.value,
&events.as_c_events(), event.option);
return Vst2EventResult{.return_value = return_value,
@@ -416,7 +415,7 @@ void Vst2Bridge::run() {
}
Vst2EventResult result = passthrough_event(
plugin,
plugin_,
[&](AEffect* plugin, int opcode, int index, intptr_t value,
void* data, float option) -> intptr_t {
// Certain functions will most definitely involve
@@ -432,7 +431,7 @@ void Vst2Bridge::run() {
const bool is_realtime_request =
unsafe_requests_realtime.contains(opcode);
return main_context
return main_context_
.run_in_context([&]() -> intptr_t {
if (is_realtime_request) {
set_realtime_priority(true);
@@ -449,7 +448,7 @@ void Vst2Bridge::run() {
// this point to prevent plugins with partially
// initialized states from misbehaving
if (opcode == effOpen) {
is_initialized = true;
is_initialized_ = true;
}
return result;
@@ -463,7 +462,7 @@ void Vst2Bridge::run() {
// that callback if possible. This may be needed when
// plugins use recursive mutexes, thus causing deadlocks
// when the function is called from any other thread.
return mutual_recursion.handle([&]() {
return mutual_recursion_.handle([&]() {
return dispatch_wrapper(plugin, opcode, index,
value, data, option);
});
@@ -498,7 +497,7 @@ void Vst2Bridge::run() {
}
void Vst2Bridge::close_sockets() {
sockets.close();
sockets_.close();
}
class HostCallbackDataConverter : public DefaultDataConverter {
@@ -507,9 +506,9 @@ class HostCallbackDataConverter : public DefaultDataConverter {
AEffect* plugin,
VstTimeInfo& last_time_info,
MutualRecursionHelper<Win32Thread>& mutual_recursion) noexcept
: plugin(plugin),
last_time_info(last_time_info),
mutual_recursion(mutual_recursion) {}
: plugin_(plugin),
last_time_info_(last_time_info),
mutual_recursion_(mutual_recursion) {}
Vst2Event::Payload read_data(const int opcode,
const int index,
@@ -523,7 +522,7 @@ class HostCallbackDataConverter : public DefaultDataConverter {
// This is a helpful event that indicates that the VST
// plugin's `AEffect` struct has changed. Writing these
// results back is done inside of `passthrough_event()`.
return AEffect(*plugin);
return AEffect(*plugin_);
break;
case audioMasterProcessEvents:
return DynamicVstEvents(*static_cast<const VstEvents*>(data));
@@ -590,7 +589,7 @@ class HostCallbackDataConverter : public DefaultDataConverter {
// keep track of it so we can return a pointer to it in the
// function below
if (std::holds_alternative<VstTimeInfo>(response.payload)) {
last_time_info = std::get<VstTimeInfo>(response.payload);
last_time_info_ = std::get<VstTimeInfo>(response.payload);
}
break;
default:
@@ -608,7 +607,7 @@ class HostCallbackDataConverter : public DefaultDataConverter {
if (original == 0) {
return 0;
} else {
return reinterpret_cast<intptr_t>(&last_time_info);
return reinterpret_cast<intptr_t>(&last_time_info_);
}
} break;
default:
@@ -628,7 +627,7 @@ class HostCallbackDataConverter : public DefaultDataConverter {
const Vst2Event& event,
SerializationBufferBase& buffer) const override {
if (mutually_recursive_callbacks.contains(event.opcode)) {
return mutual_recursion.fork([&]() {
return mutual_recursion_.fork([&]() {
return DefaultDataConverter::send_event(socket, event, buffer);
});
} else {
@@ -637,9 +636,9 @@ class HostCallbackDataConverter : public DefaultDataConverter {
}
private:
AEffect* plugin;
VstTimeInfo& last_time_info;
MutualRecursionHelper<Win32Thread>& mutual_recursion;
AEffect* plugin_;
VstTimeInfo& last_time_info_;
MutualRecursionHelper<Win32Thread>& mutual_recursion_;
};
intptr_t Vst2Bridge::host_callback(AEffect* effect,
@@ -653,31 +652,32 @@ intptr_t Vst2Bridge::host_callback(AEffect* effect,
// transport information from the plugin side to avoid an unnecessary
// callback
case audioMasterGetTime: {
const VstTimeInfo* cached_time_info = time_info_cache.get();
const VstTimeInfo* cached_time_info = time_info_cache_.get();
if (cached_time_info) {
// This cached value is temporary, so we'll still use the
// regular time info storing mechanism
last_time_info = *cached_time_info;
last_time_info_ = *cached_time_info;
const intptr_t result =
reinterpret_cast<intptr_t>(&last_time_info);
reinterpret_cast<intptr_t>(&last_time_info_);
// Make sure that these cached events don't get lost in the logs
logger.log_event(false, opcode, index, value,
WantsVstTimeInfo{}, option, std::nullopt);
logger.log_event_response(false, opcode, result, last_time_info,
std::nullopt, true);
logger_.log_event(false, opcode, index, value,
WantsVstTimeInfo{}, option, std::nullopt);
logger_.log_event_response(false, opcode, result,
last_time_info_, std::nullopt, true);
return result;
}
} break;
// We also send the current process level for similar reasons
case audioMasterGetCurrentProcessLevel: {
const int* current_process_level = process_level_cache.get();
const int* current_process_level = process_level_cache_.get();
if (current_process_level) {
logger.log_event(false, opcode, index, value, nullptr, option,
std::nullopt);
logger.log_event_response(false, opcode, *current_process_level,
nullptr, std::nullopt, true);
logger_.log_event(false, opcode, index, value, nullptr, option,
std::nullopt);
logger_.log_event_response(false, opcode,
*current_process_level, nullptr,
std::nullopt, true);
return *current_process_level;
}
@@ -685,16 +685,16 @@ intptr_t Vst2Bridge::host_callback(AEffect* effect,
// If the plugin changes its window size, we'll also resize the wrapper
// window accordingly.
case audioMasterSizeWindow: {
if (editor) {
editor->resize(index, value);
if (editor_) {
editor_->resize(index, value);
}
} break;
}
HostCallbackDataConverter converter(effect, last_time_info,
mutual_recursion);
return sockets.vst_host_callback.send_event(converter, std::nullopt, opcode,
index, value, data, option);
HostCallbackDataConverter converter(effect, last_time_info_,
mutual_recursion_);
return sockets_.vst_host_callback_.send_event(
converter, std::nullopt, opcode, index, value, data, option);
}
intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
@@ -713,7 +713,7 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
case effSetBlockSize: {
// Used to initialize the shared audio buffers when handling
// `effMainsChanged` in `Vst2Bridge::run()`
max_samples_per_block = value;
max_samples_per_block_ = value;
return plugin->dispatcher(plugin, opcode, index, value, data,
option);
@@ -724,9 +724,9 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
// the Wine window
const auto x11_handle = reinterpret_cast<size_t>(data);
Editor& editor_instance = editor.emplace(
main_context, config, generic_logger, x11_handle,
[plugin = this->plugin]() {
Editor& editor_instance = editor_.emplace(
main_context_, config_, generic_logger_, x11_handle,
[plugin = plugin_]() {
plugin->dispatcher(plugin, effEditIdle, 0, 0, nullptr, 0.0);
});
@@ -735,8 +735,8 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
VstRect* editor_rect = nullptr;
plugin->dispatcher(plugin, effEditGetRect, 0, 0, &editor_rect, 0.0);
if (editor_rect) {
editor->resize(editor_rect->right - editor_rect->left,
editor_rect->bottom - editor_rect->top);
editor_->resize(editor_rect->right - editor_rect->left,
editor_rect->bottom - editor_rect->top);
}
const intptr_t result =
@@ -749,14 +749,14 @@ intptr_t Vst2Bridge::dispatch_wrapper(AEffect* plugin,
// Cleanup is handled through RAII
const intptr_t return_value =
plugin->dispatcher(plugin, opcode, index, value, data, option);
editor.reset();
editor_.reset();
return return_value;
} break;
case effSetProcessPrecision: {
// Used to initialize the shared audio buffers when handling
// `effMainsChanged` in `Vst2Bridge::run()`
double_precision = value == kVstProcessPrecision64;
double_precision_ = value == kVstProcessPrecision64;
return plugin->dispatcher(plugin, opcode, index, value, data,
option);
@@ -776,61 +776,61 @@ AudioShmBuffer::Config Vst2Bridge::setup_shared_audio_buffers() {
// audio channel are in samples (since they'll be used with pointer
// arithmetic in `AudioShmBuffer`), and we'll only use the first bus (since
// VST2 plugins don't have multiple audio busses).
assert(max_samples_per_block);
assert(max_samples_per_block_);
uint32_t current_offset = 0;
std::vector<uint32_t> input_channel_offsets(plugin->numInputs);
for (int channel = 0; channel < plugin->numInputs; channel++) {
std::vector<uint32_t> input_channel_offsets(plugin_->numInputs);
for (int channel = 0; channel < plugin_->numInputs; channel++) {
input_channel_offsets[channel] = current_offset;
current_offset += *max_samples_per_block;
current_offset += *max_samples_per_block_;
}
std::vector<uint32_t> output_channel_offsets(plugin->numOutputs);
for (int channel = 0; channel < plugin->numOutputs; channel++) {
std::vector<uint32_t> output_channel_offsets(plugin_->numOutputs);
for (int channel = 0; channel < plugin_->numOutputs; channel++) {
output_channel_offsets[channel] = current_offset;
current_offset += *max_samples_per_block;
current_offset += *max_samples_per_block_;
}
// The size of the buffer is in bytes, and it will depend on whether the
// host is going to pass 32-bit or 64-bit audio to the plugin
const uint32_t buffer_size =
current_offset * (double_precision ? sizeof(double) : sizeof(float));
current_offset * (double_precision_ ? sizeof(double) : sizeof(float));
// We'll set up these shared memory buffers on the Wine side first, and then
// when this request returns we'll do the same thing on the native plugin
// side
AudioShmBuffer::Config buffer_config{
.name = sockets.base_dir.filename().string(),
.name = sockets_.base_dir_.filename().string(),
.size = buffer_size,
.input_offsets = {std::move(input_channel_offsets)},
.output_offsets = {std::move(output_channel_offsets)}};
if (!process_buffers) {
process_buffers.emplace(buffer_config);
if (!process_buffers_) {
process_buffers_.emplace(buffer_config);
} else {
process_buffers->resize(buffer_config);
process_buffers_->resize(buffer_config);
}
// The process functions expect a `T**` for their inputs and outputs, so
// we'll also set those up right now
process_buffers_input_pointers.resize(plugin->numInputs);
for (int channel = 0; channel < plugin->numInputs; channel++) {
if (double_precision) {
process_buffers_input_pointers[channel] =
process_buffers->input_channel_ptr<double>(0, channel);
process_buffers_input_pointers_.resize(plugin_->numInputs);
for (int channel = 0; channel < plugin_->numInputs; channel++) {
if (double_precision_) {
process_buffers_input_pointers_[channel] =
process_buffers_->input_channel_ptr<double>(0, channel);
} else {
process_buffers_input_pointers[channel] =
process_buffers->input_channel_ptr<float>(0, channel);
process_buffers_input_pointers_[channel] =
process_buffers_->input_channel_ptr<float>(0, channel);
}
}
process_buffers_output_pointers.resize(plugin->numOutputs);
for (int channel = 0; channel < plugin->numOutputs; channel++) {
if (double_precision) {
process_buffers_output_pointers[channel] =
process_buffers->output_channel_ptr<double>(0, channel);
process_buffers_output_pointers_.resize(plugin_->numOutputs);
for (int channel = 0; channel < plugin_->numOutputs; channel++) {
if (double_precision_) {
process_buffers_output_pointers_[channel] =
process_buffers_->output_channel_ptr<double>(0, channel);
} else {
process_buffers_output_pointers[channel] =
process_buffers->output_channel_ptr<float>(0, channel);
process_buffers_output_pointers_[channel] =
process_buffers_->output_channel_ptr<float>(0, channel);
}
}