Create Vst3HostContextProxy from YaHostApplication

This is quite a huge refactor, but note everything is consistent (and
we're going to need one or two more of these `Vst3*Proxy` objects).
Right now nothing extends `IHostApplication`, but this way it will be
trivial to add support for more host context interfaces.
This commit is contained in:
Robbert van der Helm
2020-12-19 17:13:17 +01:00
parent c94089b832
commit 0522f84f4a
21 changed files with 301 additions and 184 deletions
@@ -14,24 +14,25 @@
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <https://www.gnu.org/licenses/>.
#include "host-application.h"
#include "host-context-proxy.h"
#include <iostream>
YaHostApplicationImpl::YaHostApplicationImpl(
Vst3HostContextProxyImpl::Vst3HostContextProxyImpl(
Vst3Bridge& bridge,
YaHostApplication::ConstructArgs&& args)
: YaHostApplication(std::move(args)), bridge(bridge) {
Vst3HostContextProxy::ConstructArgs&& args)
: Vst3HostContextProxy(std::move(args)), bridge(bridge) {
// The lifecycle is thos object is managed together with that of the plugin
// object instance this belongs to
// object instance instance this belongs to
}
tresult PLUGIN_API
YaHostApplicationImpl::queryInterface(const Steinberg::TUID _iid, void** obj) {
Vst3HostContextProxyImpl::queryInterface(const Steinberg::TUID _iid,
void** obj) {
// I don't think it's expected of a host to implement multiple interfaces on
// this object, so if we do get a call here it's important that it's logged
// TODO: Successful queries should also be logged
const tresult result = YaHostApplication::queryInterface(_iid, obj);
const tresult result = Vst3HostContextProxy::queryInterface(_iid, obj);
if (result != Steinberg::kResultOk) {
std::cerr << "TODO: Implement unknown interface logging on Wine side"
<< std::endl;
@@ -40,9 +41,10 @@ YaHostApplicationImpl::queryInterface(const Steinberg::TUID _iid, void** obj) {
return result;
}
tresult PLUGIN_API YaHostApplicationImpl::createInstance(Steinberg::TUID cid,
Steinberg::TUID _iid,
void** obj) {
tresult PLUGIN_API
Vst3HostContextProxyImpl::createInstance(Steinberg::TUID cid,
Steinberg::TUID _iid,
void** obj) {
// TODO: Implement
std::cerr << "TODO: IHostApplication::createInstance()" << std::endl;
return Steinberg::kNotImplemented;
@@ -18,10 +18,10 @@
#include "../vst3.h"
class YaHostApplicationImpl : public YaHostApplication {
class Vst3HostContextProxyImpl : public Vst3HostContextProxy {
public:
YaHostApplicationImpl(Vst3Bridge& bridge,
YaHostApplication::ConstructArgs&& args);
Vst3HostContextProxyImpl(Vst3Bridge& bridge,
Vst3HostContextProxy::ConstructArgs&& args);
/**
* We'll override the query interface to log queries for interfaces we do
@@ -30,6 +30,7 @@ class YaHostApplicationImpl : public YaHostApplication {
tresult PLUGIN_API queryInterface(const Steinberg::TUID _iid,
void** obj) override;
// From `IHostApplication`
tresult PLUGIN_API createInstance(Steinberg::TUID cid,
Steinberg::TUID _iid,
void** obj) override;
+17 -16
View File
@@ -24,7 +24,7 @@
#include <public.sdk/source/vst/hosting/module_win32.cpp>
#include "vst3-impls/component-handler-proxy.h"
#include "vst3-impls/host-application.h"
#include "vst3-impls/host-context-proxy.h"
InstanceInterfaces::InstanceInterfaces() {}
@@ -371,21 +371,19 @@ void Vst3Bridge::run() {
// `Vst3HostProxy`
// TODO: Does this have to be run from the UI thread? Figure out
// if it does
if (request.host_application_context_args) {
object_instances[request.instance_id]
.host_application_context =
Steinberg::owned(new YaHostApplicationImpl(
*this,
std::move(*request.host_application_context_args)));
if (request.host_context_args) {
object_instances[request.instance_id].host_context_proxy =
Steinberg::owned(new Vst3HostContextProxyImpl(
*this, std::move(*request.host_context_args)));
} else {
object_instances[request.instance_id]
.host_application_context = nullptr;
object_instances[request.instance_id].host_context_proxy =
nullptr;
}
return object_instances[request.instance_id]
.plugin_base->initialize(
object_instances[request.instance_id]
.host_application_context);
.host_context_proxy);
},
[&](const YaPluginBase::Terminate& request)
-> YaPluginBase::Terminate::Response {
@@ -399,16 +397,19 @@ void Vst3Bridge::run() {
},
[&](YaPluginFactory::SetHostContext& request)
-> YaPluginFactory::SetHostContext::Response {
plugin_factory_host_application_context =
Steinberg::owned(new YaHostApplicationImpl(
*this,
std::move(request.host_application_context_args)));
if (request.host_context_args) {
plugin_factory_host_context =
Steinberg::owned(new Vst3HostContextProxyImpl(
*this, std::move(*request.host_context_args)));
} else {
plugin_factory_host_context = nullptr;
}
Steinberg::FUnknownPtr<Steinberg::IPluginFactory3> factory_3(
module->getFactory().get());
assert(factory_3);
return factory_3->setHostContext(
plugin_factory_host_application_context);
return factory_3->setHostContext(plugin_factory_host_context);
}});
}
+5 -6
View File
@@ -38,12 +38,12 @@ struct InstanceInterfaces {
InstanceInterfaces(Steinberg::IPtr<Steinberg::FUnknown> object);
/**
* If the host passes an `IHostApplication` during
* If the host passes a host context object during
* `IPluginBase::initialize()`, we'll store a proxy object here and then
* pass it to `plugin_base->initialize()`. Will be initialized with a null
* pointer until used.
*/
Steinberg::IPtr<YaHostApplication> host_application_context;
Steinberg::IPtr<Vst3HostContextProxy> host_context_proxy;
/**
* After a call to `IEditController::setComponentHandler()`, we'll create a
@@ -155,11 +155,10 @@ class Vst3Bridge : public HostBridge {
std::atomic_size_t current_instance_id;
/**
* The host application context proxy object if we got passed a host
* application context during a call to `IPluginFactory3::setHostContext()`
* by the host.
* The host context proxy object if we got passed a host context during a
* call to `IPluginFactory3::setHostContext()` by the host.
*/
Steinberg::IPtr<YaHostApplication> plugin_factory_host_application_context;
Steinberg::IPtr<Vst3HostContextProxy> plugin_factory_host_context;
/**
* These are all the objects we have created through the Windows VST3