Fix environment variable usage in release workflow

This commit is contained in:
Mike Oliphant
2026-05-22 12:22:01 -07:00
committed by GitHub
parent 17dc4edff2
commit a19b9bab8b
+4 -4
View File
@@ -47,12 +47,12 @@ jobs:
env:
CXX: clang++
run: |
cmake .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DUSE_NATIVE_ARCH=${{ matrix.native_arch }} -DLSTM_PREFER_NAM=OFF -DBUILD_NAMCORE=ON -DWAVENET_PREFER_NAM=OFF -DBUILD_INTERNAL_STATIC_WAVENET=ON -DBUILD_INTERNAL_STATIC_LSTM=ON
cmake .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DUSE_NATIVE_ARCH=${{ matrix.native_arch }} -DBUILD_NAMCORE=ON -DBUILD_INTERNAL_STATIC_WAVENET=ON -DBUILD_INTERNAL_STATIC_LSTM=ON
cmake --build . --config $BUILD_TYPE -j4
- name: Add LV2 Archive
working-directory: ${{github.workspace}}/build
run: tar -czf $ARCHIVE_NAME neural_amp_modeler.lv2
run: tar -czf ${{ env.ARCHIVE_NAME }} neural_amp_modeler.lv2
- name: Upload Plugin Asset
uses: actions/upload-release-asset@v1
@@ -60,8 +60,8 @@ jobs:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ needs.create_release.outputs.upload_url }}
asset_path: ./build/$ARCHIVE_NAME
asset_name: $ARCHIVE_NAME
asset_path: ./build/${{ env.ARCHIVE_NAME }}
asset_name: ${{ env.ARCHIVE_NAME }}
asset_content_type: application/tgz
build-windows: