Files
gluetun/internal/routing/rules.go
T

99 lines
2.2 KiB
Go

package routing
import (
"fmt"
"net/netip"
"github.com/qdm12/gluetun/internal/netlink"
)
func (r *Routing) addIPRule(src, dst netip.Prefix, table, priority uint32) error {
family := netlink.FamilyV4
if (src.IsValid() && src.Addr().Is6()) || (dst.IsValid() && dst.Addr().Is6()) {
family = netlink.FamilyV6
}
rule := netlink.Rule{
Priority: &priority,
Family: family,
Table: table,
Src: src,
Dst: dst,
Action: netlink.ActionToTable,
}
existingRules, err := r.netLinker.RuleList(netlink.FamilyAll)
if err != nil {
return fmt.Errorf("listing rules: %w", err)
}
for i := range existingRules {
if !rulesAreEqual(existingRules[i], rule) {
continue
}
return nil // already exists
}
if err := r.netLinker.RuleAdd(rule); err != nil {
return fmt.Errorf("adding %s: %w", rule, err)
}
return nil
}
func (r *Routing) deleteIPRule(src, dst netip.Prefix, table uint32, priority uint32) error {
family := netlink.FamilyV4
if (src.IsValid() && src.Addr().Is6()) || (dst.IsValid() && dst.Addr().Is6()) {
family = netlink.FamilyV6
}
rule := netlink.Rule{
Priority: &priority,
Family: family,
Table: table,
Src: src,
Dst: dst,
Action: netlink.ActionToTable,
}
existingRules, err := r.netLinker.RuleList(netlink.FamilyAll)
if err != nil {
return fmt.Errorf("listing rules: %w", err)
}
for i := range existingRules {
if !rulesAreEqual(existingRules[i], rule) {
continue
}
if err := r.netLinker.RuleDel(rule); err != nil {
return fmt.Errorf("deleting rule %s: %w", rule, err)
}
}
return nil
}
// rulesAreEqual checks whether two rules are equal
// only according to src, dst, priority and table.
func rulesAreEqual(a, b netlink.Rule) bool {
return ipPrefixesAreEqual(a.Src, b.Src) &&
ipPrefixesAreEqual(a.Dst, b.Dst) &&
ptrsEqual(a.Priority, b.Priority) &&
a.Table == b.Table
}
func ipPrefixesAreEqual(a, b netip.Prefix) bool {
if !a.IsValid() && !b.IsValid() {
return true
}
if !a.IsValid() || !b.IsValid() {
return false
}
return a.Bits() == b.Bits() &&
a.Addr().Compare(b.Addr()) == 0
}
func ptrsEqual(a, b *uint32) bool {
if a == nil && b == nil {
return true
}
if a == nil || b == nil {
return false
}
return *a == *b
}