mirror of
https://github.com/qdm12/gluetun.git
synced 2026-07-28 21:36:28 +02:00
d9cc7dcffb
- new directory structure containing manifest.json and one json file per provider, by default. - the manifest.json file can specify a filepath for each vpn provider - each vpn provider json data file can contain the `"preferred": true` field to enforce it is used even if outdated, unless there is a version mismatch - `STORAGE_SERVERS_DIRECTORY_PATH` replaces `STORAGE_FILEPATH` (which is now a migration source only). It sets the directory where server manifest and per-provider JSON files are stored (default: `/gluetun/servers/`). - First-run migration: On startup, gluetun checks for the old /gluetun/servers.json file; if found and no new manifest exists, it automatically migrates all data to /gluetun/servers/ directory structure - Silent fallback: If legacy file isn't found, uses the new directory path normally - Legacy cleanup: After successful migration, attempts to remove the old fat JSON file (logs warning only if removal fails, e.g., read-only bind mounts)
57 lines
1.4 KiB
Go
57 lines
1.4 KiB
Go
package settings
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import (
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"strings"
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"github.com/qdm12/gluetun-servers/pkg/updaters/providers/surfshark/servers"
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)
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func surfsharkRetroRegion(selection ServerSelection) (
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updatedSelection ServerSelection,
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) {
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locationData := servers.LocationData()
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retroToLocation := make(map[string]servers.ServerLocation, len(locationData))
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for _, data := range locationData {
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if data.RetroLoc == "" {
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continue
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}
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retroToLocation[strings.ToLower(data.RetroLoc)] = data
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}
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for i, region := range selection.Regions {
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location, ok := retroToLocation[region]
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if !ok {
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continue
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}
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selection.Regions[i] = strings.ToLower(location.Region)
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selection.Countries = append(selection.Countries, strings.ToLower(location.Country))
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selection.Cities = append(selection.Cities, strings.ToLower(location.City)) // even empty string
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selection.Hostnames = append(selection.Hostnames, location.Hostname)
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}
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selection.Regions = dedupSlice(selection.Regions)
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selection.Countries = dedupSlice(selection.Countries)
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selection.Cities = dedupSlice(selection.Cities)
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selection.Hostnames = dedupSlice(selection.Hostnames)
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return selection
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}
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func dedupSlice(slice []string) (deduped []string) {
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if slice == nil {
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return nil
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}
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deduped = make([]string, 0, len(slice))
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seen := make(map[string]struct{}, len(slice))
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for _, s := range slice {
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if _, ok := seen[s]; !ok {
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seen[s] = struct{}{}
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deduped = append(deduped, s)
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}
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}
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return deduped
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}
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