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feat(storage): storage file structure changes (#3301)
- migrate persisted server data storage from `/gluetun/servers.json` to `/gluetun/servers/` - add `STORAGE_SERVERS_ENABLED=on` to enable or disable on-disk server data storage - add `STORAGE_SERVERS_DIRECTORY_PATH=/gluetun/servers` to configure where per-provider server files are stored - keep backward compatibility with legacy `STORAGE_FILEPATH=/gluetun/servers.json` - automatically read and migrate legacy `/gluetun/servers.json` into the new `/gluetun/servers/` layout when needed - try to remove the legacy servers file after a successful migration to the new storage directory - switch persisted server data from one large JSON file to a manifest plus per-provider JSON files - add `UPDATER_PREFER_DIRECT_DOWNLOAD` to allow preferring direct download of provider server data - keep deprecated updater flags `-enduser` and `-maintainer` as no-op warnings for backward compatibility - preserve compatibility checks so persisted server data is discarded when its schema version no longer matches the built-in data - allow preferred persisted provider data to override built-in data when versions match - servers data now lives at https://github.com/qdm12/gluetun-servers/tree/main/pkg/servers
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@@ -50,7 +50,7 @@ func NewLoop(settings settings.Updater, providers updater.Providers,
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status: constants.Stopped,
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settings: settings,
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},
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updater: updater.New(client, storage, providers, logger),
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updater: updater.New(client, storage, providers, logger, *settings.PreferDirectDownload),
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logger: logger,
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start: make(chan struct{}),
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running: make(chan models.LoopStatus),
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