feat(storage): storage file structure changes (#3301)

- migrate persisted server data storage from `/gluetun/servers.json` to `/gluetun/servers/`
- add `STORAGE_SERVERS_ENABLED=on` to enable or disable on-disk server data storage
- add `STORAGE_SERVERS_DIRECTORY_PATH=/gluetun/servers` to configure where per-provider server files are stored
- keep backward compatibility with legacy `STORAGE_FILEPATH=/gluetun/servers.json`
- automatically read and migrate legacy `/gluetun/servers.json` into the new `/gluetun/servers/` layout when needed
- try to remove the legacy servers file after a successful migration to the new storage directory
- switch persisted server data from one large JSON file to a manifest plus per-provider JSON files
- add `UPDATER_PREFER_DIRECT_DOWNLOAD` to allow preferring direct download of provider server data
- keep deprecated updater flags `-enduser` and `-maintainer` as no-op warnings for backward compatibility
- preserve compatibility checks so persisted server data is discarded when its schema version no longer matches the built-in data
- allow preferred persisted provider data to override built-in data when versions match
- servers data now lives at https://github.com/qdm12/gluetun-servers/tree/main/pkg/servers
This commit is contained in:
Quentin McGaw
2026-05-18 22:28:25 -04:00
committed by GitHub
parent cd19093d1d
commit 8f82376996
31 changed files with 654 additions and 304041 deletions
+51 -14
View File
@@ -11,15 +11,26 @@ import (
// Storage contains settings to configure the storage.
type Storage struct {
// Filepath is the path to the servers.json file. An empty string disables on-disk storage.
Filepath *string
// ServersEnabled is whether to enable storage of servers on disk.
// It defaults to true.
ServersEnabled *bool
// ServersPath is the path to the servers files directory, and cannot be
// the empty string.
ServersPath string
// LegacyServersFilepath is the legacy "fat" JSON filepath to migrate from.
// TODO v4: remove
LegacyServersFilepath string
}
func (s Storage) validate() (err error) {
if *s.Filepath != "" { // optional
_, err := filepath.Abs(*s.Filepath)
if *s.ServersEnabled {
_, err := filepath.Abs(s.ServersPath)
if err != nil {
return fmt.Errorf("filepath is not valid: %w", err)
return fmt.Errorf("servers path is not valid: %w", err)
}
_, err = filepath.Abs(s.LegacyServersFilepath)
if err != nil {
return fmt.Errorf("legacy servers filepath is not valid: %w", err)
}
}
return nil
@@ -27,17 +38,25 @@ func (s Storage) validate() (err error) {
func (s *Storage) copy() (copied Storage) {
return Storage{
Filepath: gosettings.CopyPointer(s.Filepath),
ServersEnabled: gosettings.CopyPointer(s.ServersEnabled),
ServersPath: s.ServersPath,
LegacyServersFilepath: s.LegacyServersFilepath,
}
}
func (s *Storage) overrideWith(other Storage) {
s.Filepath = gosettings.OverrideWithPointer(s.Filepath, other.Filepath)
s.ServersEnabled = gosettings.OverrideWithPointer(s.ServersEnabled, other.ServersEnabled)
s.ServersPath = gosettings.OverrideWithComparable(s.ServersPath, other.ServersPath)
s.LegacyServersFilepath = gosettings.OverrideWithComparable(s.LegacyServersFilepath, other.LegacyServersFilepath)
}
func (s *Storage) setDefaults() {
const defaultFilepath = "/gluetun/servers.json"
s.Filepath = gosettings.DefaultPointer(s.Filepath, defaultFilepath)
const defaultLegacyServersFilepath = "/gluetun/servers.json"
func (s *Storage) SetDefaults() {
s.ServersEnabled = gosettings.DefaultPointer(s.ServersEnabled, true)
const defaultServersPath = "/gluetun/servers/"
s.ServersPath = gosettings.DefaultComparable(s.ServersPath, defaultServersPath)
s.LegacyServersFilepath = gosettings.DefaultComparable(s.LegacyServersFilepath, defaultLegacyServersFilepath)
}
func (s Storage) String() string {
@@ -45,15 +64,33 @@ func (s Storage) String() string {
}
func (s Storage) toLinesNode() (node *gotree.Node) {
if *s.Filepath == "" {
if !*s.ServersEnabled {
return gotree.New("Storage settings: disabled")
}
node = gotree.New("Storage settings:")
node.Appendf("Filepath: %s", *s.Filepath)
node.Appendf("Servers directory path: %s", s.ServersPath)
if s.LegacyServersFilepath != defaultLegacyServersFilepath {
node.Appendf("Legacy servers filepath: %s", s.LegacyServersFilepath)
}
return node
}
func (s *Storage) read(r *reader.Reader) (err error) {
s.Filepath = r.Get("STORAGE_FILEPATH", reader.AcceptEmpty(true))
func (s *Storage) Read(r *reader.Reader) (err error) {
// Retro-compatibility:
// TODO v4: remove support for STORAGE_FILEPATH
filePath := r.Get("STORAGE_FILEPATH", reader.AcceptEmpty(true), reader.IsRetro("STORAGE_SERVERS_DIRECTORY_PATH"))
if filePath != nil {
if *filePath == "" {
s.ServersEnabled = ptrTo(false)
} else {
s.LegacyServersFilepath = *filePath
}
} else {
s.ServersEnabled, err = r.BoolPtr("STORAGE_SERVERS_ENABLED")
if err != nil {
return err
}
s.ServersPath = r.String("STORAGE_SERVERS_DIRECTORY_PATH")
}
return nil
}