Files
feishin/src/renderer/features/player/audio-player/web-player.tsx
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2025-11-06 18:39:09 -08:00

326 lines
11 KiB
TypeScript

import type { Dispatch } from 'react';
import type ReactPlayer from 'react-player';
import { useCallback, useRef, useState } from 'react';
import { OnProgressProps } from 'react-player/base';
import { WebPlayerEngine, WebPlayerEngineHandle } from './engine/web-player-engine';
import { usePlayerEvents } from '/@/renderer/features/player/audio-player/listener/use-player-events';
import {
usePlayerActions,
usePlayerData,
usePlayerMuted,
usePlayerProperties,
usePlayerVolume,
} from '/@/renderer/store';
import { PlayerStatus, PlayerStyle } from '/@/shared/types/types';
const PLAY_PAUSE_FADE_DURATION = 300;
const PLAY_PAUSE_FADE_INTERVAL = 10;
export function WebPlayer() {
const playerRef = useRef<WebPlayerEngineHandle>(null);
const { player, player1, player2 } = usePlayerData();
const { mediaAutoNext, setProgress } = usePlayerActions();
const { crossfadeDuration, speed, transitionType } = usePlayerProperties();
const isMuted = usePlayerMuted();
const volume = usePlayerVolume();
const [localPlayerStatus, setLocalPlayerStatus] = useState<PlayerStatus>(player.status);
const [isTransitioning, setIsTransitioning] = useState<boolean | string>(false);
const fadeAndSetStatus = useCallback(
async (startVolume: number, endVolume: number, duration: number, status: PlayerStatus) => {
if (isTransitioning) {
return setLocalPlayerStatus(status);
}
const steps = duration / PLAY_PAUSE_FADE_INTERVAL;
const volumeStep = (endVolume - startVolume) / steps;
let currentStep = 0;
const promise = new Promise((resolve) => {
const interval = setInterval(() => {
currentStep++;
const newVolume = startVolume + volumeStep * currentStep;
playerRef.current?.setVolume(newVolume);
if (currentStep >= steps) {
clearInterval(interval);
setIsTransitioning(false);
resolve(true);
}
}, PLAY_PAUSE_FADE_INTERVAL);
});
if (status === PlayerStatus.PAUSED) {
await promise;
setLocalPlayerStatus(status);
} else if (status === PlayerStatus.PLAYING) {
setLocalPlayerStatus(status);
await promise;
}
},
[isTransitioning],
);
const onProgressPlayer1 = useCallback(
(e: OnProgressProps) => {
if (transitionType === 'crossfade' && player.playerNum === 1) {
setProgress(Number(e.playedSeconds.toFixed(0)));
} else if (transitionType === 'gapless') {
setProgress(Number(e.playedSeconds.toFixed(0)));
}
if (!playerRef.current?.player1()) {
return;
}
switch (transitionType) {
case PlayerStyle.CROSSFADE:
crossfadeHandler({
crossfadeDuration: crossfadeDuration,
currentPlayer: playerRef.current.player1(),
currentPlayerNum: player.playerNum,
currentTime: e.playedSeconds,
duration: getDuration(playerRef.current.player1().ref),
isTransitioning,
nextPlayer: playerRef.current.player2(),
playerNum: 1,
setIsTransitioning,
volume,
});
break;
case PlayerStyle.GAPLESS:
gaplessHandler({
currentTime: e.playedSeconds,
duration: getDuration(playerRef.current.player1().ref),
isFlac: false,
isTransitioning,
nextPlayer: playerRef.current.player2(),
setIsTransitioning,
});
break;
}
},
[crossfadeDuration, isTransitioning, player.playerNum, setProgress, transitionType, volume],
);
const onProgressPlayer2 = useCallback(
(e: OnProgressProps) => {
if (transitionType === PlayerStyle.CROSSFADE && player.playerNum === 2) {
setProgress(Number(e.playedSeconds.toFixed(0)));
} else if (transitionType === PlayerStyle.GAPLESS) {
setProgress(Number(e.playedSeconds.toFixed(0)));
}
if (!playerRef.current?.player2()) {
return;
}
switch (transitionType) {
case PlayerStyle.CROSSFADE:
crossfadeHandler({
crossfadeDuration: crossfadeDuration,
currentPlayer: playerRef.current.player2(),
currentPlayerNum: player.playerNum,
currentTime: e.playedSeconds,
duration: getDuration(playerRef.current.player2().ref),
isTransitioning,
nextPlayer: playerRef.current.player1(),
playerNum: 2,
setIsTransitioning,
volume,
});
break;
case PlayerStyle.GAPLESS:
gaplessHandler({
currentTime: e.playedSeconds,
duration: getDuration(playerRef.current.player2().ref),
isFlac: false,
isTransitioning,
nextPlayer: playerRef.current.player1(),
setIsTransitioning,
});
break;
}
},
[crossfadeDuration, isTransitioning, player.playerNum, setProgress, transitionType, volume],
);
const handleOnEndedPlayer1 = useCallback(() => {
const promise = new Promise((resolve) => {
mediaAutoNext();
resolve(true);
});
promise.then(() => {
playerRef.current?.player1()?.ref?.getInternalPlayer().pause();
playerRef.current?.setVolume(volume);
setIsTransitioning(false);
});
}, [mediaAutoNext, volume]);
const handleOnEndedPlayer2 = useCallback(() => {
const promise = new Promise((resolve) => {
mediaAutoNext();
resolve(true);
});
promise.then(() => {
playerRef.current?.player2()?.ref?.getInternalPlayer().pause();
playerRef.current?.setVolume(volume);
setIsTransitioning(false);
});
}, [mediaAutoNext, volume]);
usePlayerEvents(
{
onPlayerSeekToTimestamp: (properties) => {
const timestamp = properties.timestamp;
if (player.playerNum === 1) {
playerRef.current?.player1()?.ref?.seekTo(timestamp);
} else {
playerRef.current?.player2()?.ref?.seekTo(timestamp);
}
},
onPlayerStatus: async (properties) => {
const status = properties.status;
if (status === PlayerStatus.PAUSED) {
fadeAndSetStatus(volume, 0, PLAY_PAUSE_FADE_DURATION, PlayerStatus.PAUSED);
} else if (status === PlayerStatus.PLAYING) {
fadeAndSetStatus(0, volume, PLAY_PAUSE_FADE_DURATION, PlayerStatus.PLAYING);
}
},
onPlayerVolume: (properties) => {
const volume = properties.volume;
playerRef.current?.setVolume(volume);
},
},
[volume, player.playerNum, isTransitioning],
);
return (
<WebPlayerEngine
isMuted={isMuted}
isTransitioning={Boolean(isTransitioning)}
onEndedPlayer1={handleOnEndedPlayer1}
onEndedPlayer2={handleOnEndedPlayer2}
onProgressPlayer1={onProgressPlayer1}
onProgressPlayer2={onProgressPlayer2}
playerNum={player.playerNum}
playerRef={playerRef}
playerStatus={localPlayerStatus}
speed={speed}
src1={player1?.streamUrl}
src2={player2?.streamUrl}
volume={volume}
/>
);
}
function crossfadeHandler(args: {
crossfadeDuration: number;
currentPlayer: {
ref: null | ReactPlayer;
setVolume: (volume: number) => void;
};
currentPlayerNum: number;
currentTime: number;
duration: number;
isTransitioning: boolean | string;
nextPlayer: {
ref: null | ReactPlayer;
setVolume: (volume: number) => void;
};
playerNum: number;
setIsTransitioning: Dispatch<boolean | string>;
volume: number;
}) {
const {
crossfadeDuration,
currentPlayer,
currentPlayerNum,
currentTime,
duration,
isTransitioning,
nextPlayer,
playerNum,
setIsTransitioning,
volume,
} = args;
const player = `player${playerNum}`;
if (!isTransitioning) {
if (currentTime > duration - crossfadeDuration) {
nextPlayer.setVolume(0);
nextPlayer.ref?.getInternalPlayer().play();
return setIsTransitioning(player);
}
return;
}
if (isTransitioning !== player && currentPlayerNum !== playerNum) {
return;
}
const timeLeft = duration - currentTime;
// Calculate the volume levels based on time remaining
const currentPlayerVolume = (timeLeft / crossfadeDuration) * volume;
const nextPlayerVolume = ((crossfadeDuration - timeLeft) / crossfadeDuration) * volume;
// Set volumes for both players
currentPlayer.setVolume(currentPlayerVolume);
nextPlayer.setVolume(nextPlayerVolume);
}
function gaplessHandler(args: {
currentTime: number;
duration: number;
isFlac: boolean;
isTransitioning: boolean | string;
nextPlayer: {
ref: null | ReactPlayer;
setVolume: (volume: number) => void;
};
setIsTransitioning: Dispatch<boolean | string>;
}) {
const { currentTime, duration, isFlac, isTransitioning, nextPlayer, setIsTransitioning } = args;
if (!isTransitioning) {
if (currentTime > duration - 2) {
return setIsTransitioning(true);
}
return null;
}
const durationPadding = getDurationPadding(isFlac);
if (currentTime + durationPadding >= duration) {
return nextPlayer.ref
?.getInternalPlayer()
?.play()
.catch(() => {});
}
return null;
}
function getDuration(ref: null | ReactPlayer | undefined) {
return ref?.getInternalPlayer()?.duration || 0;
}
function getDurationPadding(isFlac: boolean) {
switch (isFlac) {
case false:
return 0.116;
case true:
return 0.065;
}
}