mirror of
https://github.com/jeffvli/feishin.git
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326 lines
11 KiB
TypeScript
326 lines
11 KiB
TypeScript
import type { Dispatch } from 'react';
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import type ReactPlayer from 'react-player';
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import { useCallback, useRef, useState } from 'react';
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import { OnProgressProps } from 'react-player/base';
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import { WebPlayerEngine, WebPlayerEngineHandle } from './engine/web-player-engine';
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import { usePlayerEvents } from '/@/renderer/features/player/audio-player/listener/use-player-events';
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import {
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usePlayerActions,
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usePlayerData,
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usePlayerMuted,
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usePlayerProperties,
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usePlayerVolume,
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} from '/@/renderer/store';
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import { PlayerStatus, PlayerStyle } from '/@/shared/types/types';
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const PLAY_PAUSE_FADE_DURATION = 300;
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const PLAY_PAUSE_FADE_INTERVAL = 10;
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export function WebPlayer() {
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const playerRef = useRef<WebPlayerEngineHandle>(null);
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const { player, player1, player2 } = usePlayerData();
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const { mediaAutoNext, setProgress } = usePlayerActions();
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const { crossfadeDuration, speed, transitionType } = usePlayerProperties();
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const isMuted = usePlayerMuted();
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const volume = usePlayerVolume();
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const [localPlayerStatus, setLocalPlayerStatus] = useState<PlayerStatus>(player.status);
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const [isTransitioning, setIsTransitioning] = useState<boolean | string>(false);
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const fadeAndSetStatus = useCallback(
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async (startVolume: number, endVolume: number, duration: number, status: PlayerStatus) => {
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if (isTransitioning) {
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return setLocalPlayerStatus(status);
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}
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const steps = duration / PLAY_PAUSE_FADE_INTERVAL;
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const volumeStep = (endVolume - startVolume) / steps;
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let currentStep = 0;
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const promise = new Promise((resolve) => {
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const interval = setInterval(() => {
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currentStep++;
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const newVolume = startVolume + volumeStep * currentStep;
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playerRef.current?.setVolume(newVolume);
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if (currentStep >= steps) {
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clearInterval(interval);
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setIsTransitioning(false);
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resolve(true);
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}
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}, PLAY_PAUSE_FADE_INTERVAL);
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});
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if (status === PlayerStatus.PAUSED) {
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await promise;
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setLocalPlayerStatus(status);
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} else if (status === PlayerStatus.PLAYING) {
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setLocalPlayerStatus(status);
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await promise;
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}
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},
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[isTransitioning],
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);
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const onProgressPlayer1 = useCallback(
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(e: OnProgressProps) => {
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if (transitionType === 'crossfade' && player.playerNum === 1) {
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setProgress(Number(e.playedSeconds.toFixed(0)));
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} else if (transitionType === 'gapless') {
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setProgress(Number(e.playedSeconds.toFixed(0)));
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}
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if (!playerRef.current?.player1()) {
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return;
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}
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switch (transitionType) {
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case PlayerStyle.CROSSFADE:
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crossfadeHandler({
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crossfadeDuration: crossfadeDuration,
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currentPlayer: playerRef.current.player1(),
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currentPlayerNum: player.playerNum,
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player1().ref),
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isTransitioning,
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nextPlayer: playerRef.current.player2(),
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playerNum: 1,
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setIsTransitioning,
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volume,
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});
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break;
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case PlayerStyle.GAPLESS:
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gaplessHandler({
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player1().ref),
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isFlac: false,
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isTransitioning,
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nextPlayer: playerRef.current.player2(),
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setIsTransitioning,
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});
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break;
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}
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},
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[crossfadeDuration, isTransitioning, player.playerNum, setProgress, transitionType, volume],
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);
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const onProgressPlayer2 = useCallback(
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(e: OnProgressProps) => {
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if (transitionType === PlayerStyle.CROSSFADE && player.playerNum === 2) {
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setProgress(Number(e.playedSeconds.toFixed(0)));
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} else if (transitionType === PlayerStyle.GAPLESS) {
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setProgress(Number(e.playedSeconds.toFixed(0)));
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}
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if (!playerRef.current?.player2()) {
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return;
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}
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switch (transitionType) {
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case PlayerStyle.CROSSFADE:
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crossfadeHandler({
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crossfadeDuration: crossfadeDuration,
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currentPlayer: playerRef.current.player2(),
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currentPlayerNum: player.playerNum,
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player2().ref),
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isTransitioning,
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nextPlayer: playerRef.current.player1(),
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playerNum: 2,
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setIsTransitioning,
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volume,
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});
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break;
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case PlayerStyle.GAPLESS:
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gaplessHandler({
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currentTime: e.playedSeconds,
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duration: getDuration(playerRef.current.player2().ref),
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isFlac: false,
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isTransitioning,
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nextPlayer: playerRef.current.player1(),
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setIsTransitioning,
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});
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break;
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}
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},
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[crossfadeDuration, isTransitioning, player.playerNum, setProgress, transitionType, volume],
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);
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const handleOnEndedPlayer1 = useCallback(() => {
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const promise = new Promise((resolve) => {
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mediaAutoNext();
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resolve(true);
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});
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promise.then(() => {
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playerRef.current?.player1()?.ref?.getInternalPlayer().pause();
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playerRef.current?.setVolume(volume);
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setIsTransitioning(false);
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});
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}, [mediaAutoNext, volume]);
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const handleOnEndedPlayer2 = useCallback(() => {
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const promise = new Promise((resolve) => {
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mediaAutoNext();
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resolve(true);
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});
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promise.then(() => {
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playerRef.current?.player2()?.ref?.getInternalPlayer().pause();
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playerRef.current?.setVolume(volume);
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setIsTransitioning(false);
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});
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}, [mediaAutoNext, volume]);
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usePlayerEvents(
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{
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onPlayerSeekToTimestamp: (properties) => {
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const timestamp = properties.timestamp;
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if (player.playerNum === 1) {
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playerRef.current?.player1()?.ref?.seekTo(timestamp);
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} else {
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playerRef.current?.player2()?.ref?.seekTo(timestamp);
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}
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},
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onPlayerStatus: async (properties) => {
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const status = properties.status;
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if (status === PlayerStatus.PAUSED) {
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fadeAndSetStatus(volume, 0, PLAY_PAUSE_FADE_DURATION, PlayerStatus.PAUSED);
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} else if (status === PlayerStatus.PLAYING) {
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fadeAndSetStatus(0, volume, PLAY_PAUSE_FADE_DURATION, PlayerStatus.PLAYING);
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}
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},
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onPlayerVolume: (properties) => {
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const volume = properties.volume;
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playerRef.current?.setVolume(volume);
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},
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},
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[volume, player.playerNum, isTransitioning],
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);
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return (
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<WebPlayerEngine
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isMuted={isMuted}
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isTransitioning={Boolean(isTransitioning)}
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onEndedPlayer1={handleOnEndedPlayer1}
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onEndedPlayer2={handleOnEndedPlayer2}
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onProgressPlayer1={onProgressPlayer1}
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onProgressPlayer2={onProgressPlayer2}
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playerNum={player.playerNum}
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playerRef={playerRef}
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playerStatus={localPlayerStatus}
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speed={speed}
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src1={player1?.streamUrl}
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src2={player2?.streamUrl}
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volume={volume}
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/>
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);
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}
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function crossfadeHandler(args: {
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crossfadeDuration: number;
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currentPlayer: {
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ref: null | ReactPlayer;
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setVolume: (volume: number) => void;
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};
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currentPlayerNum: number;
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currentTime: number;
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duration: number;
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isTransitioning: boolean | string;
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nextPlayer: {
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ref: null | ReactPlayer;
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setVolume: (volume: number) => void;
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};
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playerNum: number;
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setIsTransitioning: Dispatch<boolean | string>;
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volume: number;
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}) {
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const {
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crossfadeDuration,
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currentPlayer,
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currentPlayerNum,
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currentTime,
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duration,
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isTransitioning,
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nextPlayer,
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playerNum,
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setIsTransitioning,
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volume,
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} = args;
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const player = `player${playerNum}`;
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if (!isTransitioning) {
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if (currentTime > duration - crossfadeDuration) {
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nextPlayer.setVolume(0);
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nextPlayer.ref?.getInternalPlayer().play();
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return setIsTransitioning(player);
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}
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return;
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}
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if (isTransitioning !== player && currentPlayerNum !== playerNum) {
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return;
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}
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const timeLeft = duration - currentTime;
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// Calculate the volume levels based on time remaining
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const currentPlayerVolume = (timeLeft / crossfadeDuration) * volume;
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const nextPlayerVolume = ((crossfadeDuration - timeLeft) / crossfadeDuration) * volume;
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// Set volumes for both players
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currentPlayer.setVolume(currentPlayerVolume);
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nextPlayer.setVolume(nextPlayerVolume);
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}
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function gaplessHandler(args: {
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currentTime: number;
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duration: number;
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isFlac: boolean;
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isTransitioning: boolean | string;
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nextPlayer: {
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ref: null | ReactPlayer;
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setVolume: (volume: number) => void;
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};
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setIsTransitioning: Dispatch<boolean | string>;
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}) {
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const { currentTime, duration, isFlac, isTransitioning, nextPlayer, setIsTransitioning } = args;
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if (!isTransitioning) {
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if (currentTime > duration - 2) {
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return setIsTransitioning(true);
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}
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return null;
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}
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const durationPadding = getDurationPadding(isFlac);
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if (currentTime + durationPadding >= duration) {
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return nextPlayer.ref
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?.getInternalPlayer()
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?.play()
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.catch(() => {});
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}
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return null;
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}
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function getDuration(ref: null | ReactPlayer | undefined) {
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return ref?.getInternalPlayer()?.duration || 0;
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}
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function getDurationPadding(isFlac: boolean) {
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switch (isFlac) {
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case false:
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return 0.116;
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case true:
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return 0.065;
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}
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}
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