add initial files

This commit is contained in:
jeffvli
2022-07-25 19:40:16 -07:00
commit e8b612c974
283 changed files with 62820 additions and 0 deletions
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import {
useImperativeHandle,
forwardRef,
useRef,
useState,
useCallback,
} from 'react';
import ReactPlayer, { ReactPlayerProps } from 'react-player';
import {
CrossfadeStyle,
PlaybackStyle,
PlayerStatus,
Song,
} from '../../../types';
import { crossfadeHandler, gaplessHandler } from './utils/listenHandlers';
interface AudioPlayerProps extends ReactPlayerProps {
crossfadeDuration: number;
crossfadeStyle: CrossfadeStyle;
currentPlayer: 1 | 2;
player1: Song;
player2: Song;
status: PlayerStatus;
style: PlaybackStyle;
volume: number;
}
export type AudioPlayerProgress = {
loaded: number;
loadedSeconds: number;
played: number;
playedSeconds: number;
};
const getDuration = (ref: any) => {
return ref.current?.player?.player?.player?.duration;
};
export const AudioPlayer = forwardRef(
(
{
status,
style,
crossfadeStyle,
crossfadeDuration,
currentPlayer,
autoNext,
player1,
player2,
muted,
volume,
}: AudioPlayerProps,
ref: any
) => {
const player1Ref = useRef<any>(null);
const player2Ref = useRef<any>(null);
const [isTransitioning, setIsTransitioning] = useState(false);
useImperativeHandle(ref, () => ({
get player1() {
return player1Ref?.current;
},
get player2() {
return player2Ref?.current;
},
}));
const handleOnEnded = () => {
autoNext();
setIsTransitioning(false);
};
const handleCrossfade1 = useCallback(
(e: AudioPlayerProgress) => {
return crossfadeHandler({
currentPlayer,
currentPlayerRef: player1Ref,
currentTime: e.playedSeconds,
duration: getDuration(player1Ref),
fadeDuration: crossfadeDuration,
fadeType: crossfadeStyle,
isTransitioning,
nextPlayerRef: player2Ref,
player: 1,
setIsTransitioning,
volume,
});
},
[
crossfadeDuration,
crossfadeStyle,
currentPlayer,
isTransitioning,
volume,
]
);
const handleCrossfade2 = useCallback(
(e: AudioPlayerProgress) => {
return crossfadeHandler({
currentPlayer,
currentPlayerRef: player2Ref,
currentTime: e.playedSeconds,
duration: getDuration(player2Ref),
fadeDuration: crossfadeDuration,
fadeType: crossfadeStyle,
isTransitioning,
nextPlayerRef: player1Ref,
player: 2,
setIsTransitioning,
volume,
});
},
[
crossfadeDuration,
crossfadeStyle,
currentPlayer,
isTransitioning,
volume,
]
);
const handleGapless1 = useCallback(
(e: AudioPlayerProgress) => {
return gaplessHandler({
currentTime: e.playedSeconds,
duration: getDuration(player1Ref),
isFlac: player1?.suffix === 'flac',
isTransitioning,
nextPlayerRef: player2Ref,
setIsTransitioning,
});
},
[isTransitioning, player1?.suffix]
);
const handleGapless2 = useCallback(
(e: AudioPlayerProgress) => {
return gaplessHandler({
currentTime: e.playedSeconds,
duration: getDuration(player2Ref),
isFlac: player2?.suffix === 'flac',
isTransitioning,
nextPlayerRef: player1Ref,
setIsTransitioning,
});
},
[isTransitioning, player2?.suffix]
);
return (
<>
<ReactPlayer
ref={player1Ref}
height={0}
muted={muted}
playing={currentPlayer === 1 && status === PlayerStatus.Playing}
progressInterval={isTransitioning ? 10 : 250}
url={player1?.streamUrl}
volume={volume}
width={0}
onEnded={handleOnEnded}
onProgress={
style === PlaybackStyle.Gapless ? handleGapless1 : handleCrossfade1
}
/>
<ReactPlayer
ref={player2Ref}
height={0}
muted={muted}
playing={currentPlayer === 2 && status === PlayerStatus.Playing}
progressInterval={isTransitioning ? 10 : 250}
url={player2?.streamUrl}
volume={volume}
width={0}
onEnded={handleOnEnded}
onProgress={
style === PlaybackStyle.Gapless ? handleGapless2 : handleCrossfade2
}
/>
</>
);
}
);
@@ -0,0 +1,147 @@
/* eslint-disable no-nested-ternary */
import { Dispatch } from 'react';
import { CrossfadeStyle } from '../../../../types';
export const gaplessHandler = (args: {
currentTime: number;
duration: number;
isFlac: boolean;
isTransitioning: boolean;
nextPlayerRef: any;
setIsTransitioning: Dispatch<boolean>;
}) => {
const {
nextPlayerRef,
currentTime,
duration,
isTransitioning,
setIsTransitioning,
isFlac,
} = args;
if (!isTransitioning) {
if (currentTime > duration - 2) {
return setIsTransitioning(true);
}
return null;
}
const durationPadding = isFlac ? 0.065 : 0.116;
if (currentTime + durationPadding >= duration) {
return nextPlayerRef.current.getInternalPlayer().play();
}
return null;
};
export const crossfadeHandler = (args: {
currentPlayer: 1 | 2;
currentPlayerRef: any;
currentTime: number;
duration: number;
fadeDuration: number;
fadeType: CrossfadeStyle;
isTransitioning: boolean;
nextPlayerRef: any;
player: 1 | 2;
setIsTransitioning: Dispatch<boolean>;
volume: number;
}) => {
const {
currentTime,
player,
currentPlayer,
currentPlayerRef,
nextPlayerRef,
fadeDuration,
fadeType,
duration,
volume,
isTransitioning,
setIsTransitioning,
} = args;
if (!isTransitioning || currentPlayer !== player) {
const shouldBeginTransition = currentTime >= duration - fadeDuration;
if (shouldBeginTransition) {
setIsTransitioning(true);
return nextPlayerRef.current.getInternalPlayer().play();
}
return null;
}
const timeLeft = duration - currentTime;
let currentPlayerVolumeCalculation;
let nextPlayerVolumeCalculation;
let percentageOfFadeLeft;
let n;
switch (fadeType) {
case 'equalPower':
// https://dsp.stackexchange.com/a/14755
percentageOfFadeLeft = (timeLeft / fadeDuration) * 2;
currentPlayerVolumeCalculation =
Math.sqrt(0.5 * percentageOfFadeLeft) * volume;
nextPlayerVolumeCalculation =
Math.sqrt(0.5 * (2 - percentageOfFadeLeft)) * volume;
break;
case 'linear':
currentPlayerVolumeCalculation = (timeLeft / fadeDuration) * volume;
nextPlayerVolumeCalculation =
((fadeDuration - timeLeft) / fadeDuration) * volume;
break;
case 'dipped':
// https://math.stackexchange.com/a/4622
percentageOfFadeLeft = timeLeft / fadeDuration;
currentPlayerVolumeCalculation = percentageOfFadeLeft ** 2 * volume;
nextPlayerVolumeCalculation = (percentageOfFadeLeft - 1) ** 2 * volume;
break;
case fadeType.match(/constantPower.*/)?.input:
// https://math.stackexchange.com/a/26159
n =
fadeType === 'constantPower'
? 0
: fadeType === 'constantPowerSlowFade'
? 1
: fadeType === 'constantPowerSlowCut'
? 3
: 10;
percentageOfFadeLeft = timeLeft / fadeDuration;
currentPlayerVolumeCalculation =
Math.cos(
(Math.PI / 4) * ((2 * percentageOfFadeLeft - 1) ** (2 * n + 1) - 1)
) * volume;
nextPlayerVolumeCalculation =
Math.cos(
(Math.PI / 4) * ((2 * percentageOfFadeLeft - 1) ** (2 * n + 1) + 1)
) * volume;
break;
default:
currentPlayerVolumeCalculation = (timeLeft / fadeDuration) * volume;
nextPlayerVolumeCalculation =
((fadeDuration - timeLeft) / fadeDuration) * volume;
break;
}
const currentPlayerVolume =
currentPlayerVolumeCalculation >= 0 ? currentPlayerVolumeCalculation : 0;
const nextPlayerVolume =
nextPlayerVolumeCalculation <= volume
? nextPlayerVolumeCalculation
: volume;
if (currentPlayer === 1) {
currentPlayerRef.current.getInternalPlayer().volume = currentPlayerVolume;
nextPlayerRef.current.getInternalPlayer().volume = nextPlayerVolume;
} else {
currentPlayerRef.current.getInternalPlayer().volume = currentPlayerVolume;
nextPlayerRef.current.getInternalPlayer().volume = nextPlayerVolume;
}
// }
return null;
};