remove unused properties from PlayerData

This commit is contained in:
jeffvli
2026-01-01 15:31:57 -08:00
parent 588e0609fd
commit cb47883328
2 changed files with 1 additions and 29 deletions
-21
View File
@@ -1234,20 +1234,13 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
return {
currentSong,
index: queueIndex, // Return the actual queue position for display
muted: state.player.muted,
nextSong,
num: state.player.playerNum,
player1: state.player.playerNum === 1 ? currentSong : nextSong,
player2: state.player.playerNum === 2 ? currentSong : nextSong,
previousSong,
queue: state.queue,
queueLength: state.queue.default.length + state.queue.priority.length,
repeat: state.player.repeat,
shuffle: state.player.shuffle,
speed: state.player.speed,
status: state.player.status,
transitionType: state.player.transitionType,
volume: state.player.volume,
};
},
getQueue: (groupBy?: QueueGroupingProperty) => {
@@ -1379,20 +1372,13 @@ export const usePlayerStoreBase = createWithEqualityFn<PlayerState>()(
return {
currentSong: queue.items[nextIndex],
index: nextIndex,
muted: player.muted,
nextSong,
num: newPlayerNum,
player1: newPlayerNum === 1 ? queue.items[nextIndex] : nextSong,
player2: newPlayerNum === 2 ? queue.items[nextIndex] : nextSong,
previousSong: queue.items[nextIndex - 1],
queue: get().queue,
queueLength: queue.items.length,
repeat: player.repeat,
shuffle: player.shuffle,
speed: player.speed,
status: newStatus,
transitionType: player.transitionType,
volume: player.volume,
};
},
mediaNext: () => {
@@ -2607,20 +2593,13 @@ export const usePlayerData = (): PlayerData => {
return {
currentSong,
index: queueIndex, // Return the actual queue position for display
muted: state.player.muted,
nextSong,
num: state.player.playerNum,
player1: state.player.playerNum === 1 ? currentSong : nextSong,
player2: state.player.playerNum === 2 ? currentSong : nextSong,
previousSong,
queue: state.queue,
queueLength: state.queue.default.length + state.queue.priority.length,
repeat: state.player.repeat,
shuffle: state.player.shuffle,
speed: state.player.speed,
status: state.player.status,
transitionType: state.player.transitionType,
volume: state.player.volume,
};
}),
);