fix(player): restore preserving html audio pitch

This commit is contained in:
Kendall Garner
2025-12-02 07:52:21 -08:00
parent f2b59d531b
commit bc5d0cf994
2 changed files with 16 additions and 2 deletions
@@ -1,6 +1,6 @@
import type { RefObject } from 'react';
import { useImperativeHandle, useRef, useState } from 'react';
import { useEffect, useImperativeHandle, useRef, useState } from 'react';
import ReactPlayer from 'react-player';
import { AudioPlayer, PlayerOnProgressProps } from '/@/renderer/features/player/audio-player/types';
@@ -32,6 +32,7 @@ interface WebPlayerEngineProps {
playerNum: number;
playerRef: RefObject<null | WebPlayerEngineHandle>;
playerStatus: PlayerStatus;
preservesPitch: boolean;
speed?: number;
src1: string | undefined;
src2: string | undefined;
@@ -59,6 +60,7 @@ export const WebPlayerEngine = (props: WebPlayerEngineProps) => {
playerNum,
playerRef,
playerStatus,
preservesPitch,
speed,
src1,
src2,
@@ -149,6 +151,17 @@ export const WebPlayerEngine = (props: WebPlayerEngineProps) => {
};
};
useEffect(() => {
const player1 = player1Ref.current?.getInternalPlayer();
if (player1) {
player1.preservesPitch = preservesPitch;
}
const player2 = player2Ref.current?.getInternalPlayer();
if (player2) {
player2.preservesPitch = preservesPitch;
}
}, [preservesPitch]);
return (
<div id="web-player-engine" style={{ display: 'none' }}>
<ReactPlayer